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Lex ProximaValdo's RestTirn's EndClennach CairnsLex EjorisLira ArthainHaewark HamletNew Vastir
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AbyssUnderground Kingdom Areas have 1% chance to contain an Abyss per 2% Pack Size. Abysses in Areas have 100% chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich.Abyssal Army Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% more Monsters.
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AbyssLightless Legion Abyssal Depths in Areas have +3 to Monster Level; 100% more Magic Monsters; 100% more Rare Monsters; 50% increased Pack Size.Votive Hoard Abyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket. +3 to Level of Abyssal Troves in Areas. Abyssal Troves in Areas have 200% increased Item Quantity.
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AbyssBuried Riches Hoards in Abyssal Depths drop additional Basic Currency Items
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AmbushTwice Tempted Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time.
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AmbushTamper-Proof Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare.
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AnarchyTotal Anarchy Areas contain an additional Rogue Exile for every 2 additional content types applied to Areas
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AnarchyRogue Trader Wild Rogue Exiles in Areas have 15% chance to have Rewards.
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BeastiaryBig Game Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 30% chance to be replaced with Red Beasts.Animal Companion Einhar Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Einhar Mission on Completion
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BeastiaryGreat Migration Einhar Missions in Areas have 5% chance to replace all monsters with BeastsMighty Hunter Einhar has 100% increased Cooldown Recovery Rate in Areas. Einhar deals 1000% more Damage to Unique Monsters in Areas. Einhar remains in Areas after his Mission in Complete.
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BeastiaryNatural Seletion Beasts in Areas are more likely to be less common varieties
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BeyondScent of Blood Slaying Enemies close together in Areas has a 3% chance to attract monsters from BeyondPower Hungry Rare Monsters in Areas spawn an additional Beyond Portal when Slain. Unique Bosses in Areas spawn 5 additional Beyond Portals when Slain.
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BeyondTorn Veil Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 100% incrased Merging Radius.Per Diemon Rare Beyond Demons in Areas have 35% chance to drop an additional Basic Currency Item
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BlightOutbreak Areas have 10% additional chance to contain a Blight EncounterImmune Response Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 100% faster.
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BlightMass Mycelium Blight Encounters in Areas are more likely to contain multilpe Lanes. Lanes of Blight Encounters in Areas have 50% chance for an additional Reward ChestSpores of the Wind Maps found in Areas have 10% chance to contain an additional Blight encounter.
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BlightBlight Titans Blight Bosses in Areas drop an additional Anointed Jewellery Item. Blight Encounters in Areas contain up to 2 additional Blight Bosses.Epidemiology Blight Chests in Areas have 100% more chance to contain Blighted Maps. Blighted Maps found in Areas are Anointed.
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BreachInvading Force Breaches in Areas have 30% incrsed Area of Effect. Breaches in Areas have 30% increased Monster density. Breach Monsters in Areas grant 50% increased Experience.Probing for Weaknesses Areas have +10% chance to contain Breaches
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BreachGatekeepers Breaches in Areas have 100% increased chance to contain a Boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone.Flash Breach Breaches in Areas spawn 10 additional Rare Monsters. Breaches in Areas open and close 100% faster.
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BreachWithin Their Grasp Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged; 3% chance to be Enriched; 1% chance to be Pure.
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DeliriumThat Which You Seek Areas have 10% additional chance to contain a mirror of DeliriumPathological Maps found in Areas have 10% chance to have layers of Delirium
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DeliriumThe Singular Eternity Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating.Persecutory Delusion Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses; drop 100% increased Simulacrum Splinters; have 100% increased chance to drop Unique Cluster Jewels
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DeliriumGreater Forces Delirium in Areas increases 50% faster with distance from the mirror.Compulsive Hoarder Delirium Encounters in Areas have 15% chance to generate three additional Reward types
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DelveRich Veins Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Voltaxic Sulphite Veins and Chests in Areas contain 20% increased Sulphite.Mad Devotion Completing Niko Missions in Areas grants 100% increaed Favour. Areas have 10% chance to grant an additional Niko Mission on Completion.
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DelveSulphite Infusion White Tier Maps grant 200 Additional Voltaxic Surphite on Completion; Yellow Tier 350; Red Tier 500.Out of the Blue Sulphite Veins and Chests in Areas have 5% chance to also contain an equal amount of Azurite
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DelvePacked with Energy 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.Sulphite Sentinels Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters.
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EssenceControlled Corruption Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence.
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EssenceAmplified Essences found in Areas are a tier higher
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HarbingerOminous Arrival Areas contain an extra Harbinger
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HarbingerDiplomatic Escort Up to 1 Harbinger in Areas is joined by reinforcements
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HarvestBountiful Harvest Harvest Monsters in Areas grant 200% increased Experience. Harvested Plants in Areas have 50% chance to spawn an additinoal Monster.The Grove's Call Areas have +5% chance to contain The Sacred Grove
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HarvestBumper Crop Harvests in Areas have doubled bonuses to Item Quantity and Rarity. The Sacred Grove in Areas contains an additional Harvest.Wild Fruit Harvest Plots in Areas have 100% increased chance to grow a Tier 4 Plant
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HarvestHeart of the Grove The Sacred Grove in Areas has 100% increased chance to contain the Heart of the Grove. Harvests in Areas have 10% chance for the unchosen crop to not wilt.Nature's Favour Plants Harvested in Areas give the rarest of 2 chosen Crafting Options
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HeistSecret Stash Areas have 10% additional chance to contain a Smuggler's Cache
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HeistInside Job Blueprints that drop in Areas have 10% chance to be fully Revealed. Smuggler's Caches in Areas have 100% increased chance to drop Blueprints.
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IncursionCultural Advancement Incursion Monsters in Areas are at least MagicVaal Oligarchs Incursions in Areas contain a Vaal Flesh Merchant
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IncursionResource Reallocation Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's RoomTime and Again Alva Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Alva Mission on Completion
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IncursionContested Development Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's RoomTime Dilation Incursion Architects in Areas drop 1 additional Rare Incursion Item. Time gained from Killing is Doubled for Incursions in Areas
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InvasionTrespassers Areas contain additional Invasion bosses
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InvasionExotic Goods Invasion Bosses in Areas drop 1 additional valuable item
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LegionMonumental Area have 10% additional chance to contain a Legion EncounterHigh Value Targets Legions in Areas contain 3 additional Sergeants. Legion Sergeants in Areas always have Rewards.
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LegionFace to Face Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals. Legion Generals in Areas drop 100% more Timeless Splinters.War Supplies Each Legion in Areas contains an additional War Hoard
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LegionProtracted Battle Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis.Emblematic Timeless Splinters dropped by Legion Monsters in Areas have 1% chance to drop as Timeless Emblems instead.
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MetamorphIntrinsic Darkness Areas have 10% additonal chance to contain a Metamorph EncounterEscaped Experiment Areas contain a rogue Metamorph
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MetamorphHigh Yield Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample. Metamorph Vat Meters in Areas require 50% less Power to fill.Finest Samples Metamorphs in Areas deal 50% more Damage. Metamorphs in Areas have 100% more Life. 50% chance for Rewards from Metamorphs in Areas to be Doubled.
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MetamorphRepeated Expirment You can assemble an additional Metamorph in Areas after the first is Dead.
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PerandusProspero's Promise Areas contain an additional Perandus Chest. Areas have 20% chance to contain Cadiro Perandus.
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PerandusFriend of the Family Cadiro Perandus offers the rarest of 5 chosen Items. Cadiro Perandus' Offers cost 20% less Perandus Coins.
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SyndicateGut Instinct Defeated Immortal Syndicate Members in Areas grant 3 intelligence for the current Encounter's Safehouse if not interrogatedFocussed Investigation Jun Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Jun Mission on Completion.
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SyndicateTest of Loyalty Immoral Syndicate Members Executed in Areas have a 100% chance to gain an additional Rank.Bribery Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 2 additional Items when Bargained with for Items.
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SyndicateIntelligence Gathering Completing Maps grants 10 intelligence for a random Immortal Syndicate Safehouse
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TormentSeance Up to 20 Rare Monsters in Areas are Possessed and their Minions are Touched.
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