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1 | Lex Proxima | Valdo's Rest | Tirn's End | Clennach Cairns | Lex Ejoris | Lira Arthain | Haewark Hamlet | New Vastir | |||||||||||||||||||
2 | Abyss | Underground Kingdom Areas have 1% chance to contain an Abyss per 2% Pack Size. Abysses in Areas have 100% chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich. | Abyssal Army Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% more Monsters. | ||||||||||||||||||||||||
3 | Abyss | Lightless Legion Abyssal Depths in Areas have +3 to Monster Level; 100% more Magic Monsters; 100% more Rare Monsters; 50% increased Pack Size. | Votive Hoard Abyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket. +3 to Level of Abyssal Troves in Areas. Abyssal Troves in Areas have 200% increased Item Quantity. | ||||||||||||||||||||||||
4 | Abyss | Buried Riches Hoards in Abyssal Depths drop additional Basic Currency Items | |||||||||||||||||||||||||
5 | Ambush | Twice Tempted Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time. | |||||||||||||||||||||||||
6 | Ambush | Tamper-Proof Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare. | |||||||||||||||||||||||||
7 | Anarchy | Total Anarchy Areas contain an additional Rogue Exile for every 2 additional content types applied to Areas | |||||||||||||||||||||||||
8 | Anarchy | Rogue Trader Wild Rogue Exiles in Areas have 15% chance to have Rewards. | |||||||||||||||||||||||||
9 | Beastiary | Big Game Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 30% chance to be replaced with Red Beasts. | Animal Companion Einhar Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Einhar Mission on Completion | ||||||||||||||||||||||||
10 | Beastiary | Great Migration Einhar Missions in Areas have 5% chance to replace all monsters with Beasts | Mighty Hunter Einhar has 100% increased Cooldown Recovery Rate in Areas. Einhar deals 1000% more Damage to Unique Monsters in Areas. Einhar remains in Areas after his Mission in Complete. | ||||||||||||||||||||||||
11 | Beastiary | Natural Seletion Beasts in Areas are more likely to be less common varieties | |||||||||||||||||||||||||
12 | Beyond | Scent of Blood Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond | Power Hungry Rare Monsters in Areas spawn an additional Beyond Portal when Slain. Unique Bosses in Areas spawn 5 additional Beyond Portals when Slain. | ||||||||||||||||||||||||
13 | Beyond | Torn Veil Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 100% incrased Merging Radius. | Per Diemon Rare Beyond Demons in Areas have 35% chance to drop an additional Basic Currency Item | ||||||||||||||||||||||||
14 | Blight | Outbreak Areas have 10% additional chance to contain a Blight Encounter | Immune Response Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 100% faster. | ||||||||||||||||||||||||
15 | Blight | Mass Mycelium Blight Encounters in Areas are more likely to contain multilpe Lanes. Lanes of Blight Encounters in Areas have 50% chance for an additional Reward Chest | Spores of the Wind Maps found in Areas have 10% chance to contain an additional Blight encounter. | ||||||||||||||||||||||||
16 | Blight | Blight Titans Blight Bosses in Areas drop an additional Anointed Jewellery Item. Blight Encounters in Areas contain up to 2 additional Blight Bosses. | Epidemiology Blight Chests in Areas have 100% more chance to contain Blighted Maps. Blighted Maps found in Areas are Anointed. | ||||||||||||||||||||||||
17 | Breach | Invading Force Breaches in Areas have 30% incrsed Area of Effect. Breaches in Areas have 30% increased Monster density. Breach Monsters in Areas grant 50% increased Experience. | Probing for Weaknesses Areas have +10% chance to contain Breaches | ||||||||||||||||||||||||
18 | Breach | Gatekeepers Breaches in Areas have 100% increased chance to contain a Boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. | Flash Breach Breaches in Areas spawn 10 additional Rare Monsters. Breaches in Areas open and close 100% faster. | ||||||||||||||||||||||||
19 | Breach | Within Their Grasp Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged; 3% chance to be Enriched; 1% chance to be Pure. | |||||||||||||||||||||||||
20 | Delirium | That Which You Seek Areas have 10% additional chance to contain a mirror of Delirium | Pathological Maps found in Areas have 10% chance to have layers of Delirium | ||||||||||||||||||||||||
21 | Delirium | The Singular Eternity Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating. | Persecutory Delusion Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses; drop 100% increased Simulacrum Splinters; have 100% increased chance to drop Unique Cluster Jewels | ||||||||||||||||||||||||
22 | Delirium | Greater Forces Delirium in Areas increases 50% faster with distance from the mirror. | Compulsive Hoarder Delirium Encounters in Areas have 15% chance to generate three additional Reward types | ||||||||||||||||||||||||
23 | Delve | Rich Veins Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Voltaxic Sulphite Veins and Chests in Areas contain 20% increased Sulphite. | Mad Devotion Completing Niko Missions in Areas grants 100% increaed Favour. Areas have 10% chance to grant an additional Niko Mission on Completion. | ||||||||||||||||||||||||
24 | Delve | Sulphite Infusion White Tier Maps grant 200 Additional Voltaxic Surphite on Completion; Yellow Tier 350; Red Tier 500. | Out of the Blue Sulphite Veins and Chests in Areas have 5% chance to also contain an equal amount of Azurite | ||||||||||||||||||||||||
25 | Delve | Packed with Energy 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas. | Sulphite Sentinels Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters. | ||||||||||||||||||||||||
26 | Essence | Controlled Corruption Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence. | |||||||||||||||||||||||||
27 | Essence | Amplified Essences found in Areas are a tier higher | |||||||||||||||||||||||||
28 | Harbinger | Ominous Arrival Areas contain an extra Harbinger | |||||||||||||||||||||||||
29 | Harbinger | Diplomatic Escort Up to 1 Harbinger in Areas is joined by reinforcements | |||||||||||||||||||||||||
30 | Harvest | Bountiful Harvest Harvest Monsters in Areas grant 200% increased Experience. Harvested Plants in Areas have 50% chance to spawn an additinoal Monster. | The Grove's Call Areas have +5% chance to contain The Sacred Grove | ||||||||||||||||||||||||
31 | Harvest | Bumper Crop Harvests in Areas have doubled bonuses to Item Quantity and Rarity. The Sacred Grove in Areas contains an additional Harvest. | Wild Fruit Harvest Plots in Areas have 100% increased chance to grow a Tier 4 Plant | ||||||||||||||||||||||||
32 | Harvest | Heart of the Grove The Sacred Grove in Areas has 100% increased chance to contain the Heart of the Grove. Harvests in Areas have 10% chance for the unchosen crop to not wilt. | Nature's Favour Plants Harvested in Areas give the rarest of 2 chosen Crafting Options | ||||||||||||||||||||||||
33 | Heist | Secret Stash Areas have 10% additional chance to contain a Smuggler's Cache | |||||||||||||||||||||||||
34 | Heist | Inside Job Blueprints that drop in Areas have 10% chance to be fully Revealed. Smuggler's Caches in Areas have 100% increased chance to drop Blueprints. | |||||||||||||||||||||||||
35 | Incursion | Cultural Advancement Incursion Monsters in Areas are at least Magic | Vaal Oligarchs Incursions in Areas contain a Vaal Flesh Merchant | ||||||||||||||||||||||||
36 | Incursion | Resource Reallocation Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room | Time and Again Alva Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Alva Mission on Completion | ||||||||||||||||||||||||
37 | Incursion | Contested Development Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room | Time Dilation Incursion Architects in Areas drop 1 additional Rare Incursion Item. Time gained from Killing is Doubled for Incursions in Areas | ||||||||||||||||||||||||
38 | Invasion | Trespassers Areas contain additional Invasion bosses | |||||||||||||||||||||||||
39 | Invasion | Exotic Goods Invasion Bosses in Areas drop 1 additional valuable item | |||||||||||||||||||||||||
40 | Legion | Monumental Area have 10% additional chance to contain a Legion Encounter | High Value Targets Legions in Areas contain 3 additional Sergeants. Legion Sergeants in Areas always have Rewards. | ||||||||||||||||||||||||
41 | Legion | Face to Face Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals. Legion Generals in Areas drop 100% more Timeless Splinters. | War Supplies Each Legion in Areas contains an additional War Hoard | ||||||||||||||||||||||||
42 | Legion | Protracted Battle Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis. | Emblematic Timeless Splinters dropped by Legion Monsters in Areas have 1% chance to drop as Timeless Emblems instead. | ||||||||||||||||||||||||
43 | Metamorph | Intrinsic Darkness Areas have 10% additonal chance to contain a Metamorph Encounter | Escaped Experiment Areas contain a rogue Metamorph | ||||||||||||||||||||||||
44 | Metamorph | High Yield Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample. Metamorph Vat Meters in Areas require 50% less Power to fill. | Finest Samples Metamorphs in Areas deal 50% more Damage. Metamorphs in Areas have 100% more Life. 50% chance for Rewards from Metamorphs in Areas to be Doubled. | ||||||||||||||||||||||||
45 | Metamorph | Repeated Expirment You can assemble an additional Metamorph in Areas after the first is Dead. | |||||||||||||||||||||||||
46 | Perandus | Prospero's Promise Areas contain an additional Perandus Chest. Areas have 20% chance to contain Cadiro Perandus. | |||||||||||||||||||||||||
47 | Perandus | Friend of the Family Cadiro Perandus offers the rarest of 5 chosen Items. Cadiro Perandus' Offers cost 20% less Perandus Coins. | |||||||||||||||||||||||||
48 | Syndicate | Gut Instinct Defeated Immortal Syndicate Members in Areas grant 3 intelligence for the current Encounter's Safehouse if not interrogated | Focussed Investigation Jun Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Jun Mission on Completion. | ||||||||||||||||||||||||
49 | Syndicate | Test of Loyalty Immoral Syndicate Members Executed in Areas have a 100% chance to gain an additional Rank. | Bribery Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 2 additional Items when Bargained with for Items. | ||||||||||||||||||||||||
50 | Syndicate | Intelligence Gathering Completing Maps grants 10 intelligence for a random Immortal Syndicate Safehouse | |||||||||||||||||||||||||
51 | Torment | Seance Up to 20 Rare Monsters in Areas are Possessed and their Minions are Touched. | |||||||||||||||||||||||||
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