A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | ||
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1 | FEATURE: | Player_Vehicle_Parent | 4/21/2023 | 2/8/2023 | |||||||||||||||||||
2 | Tags: | Player | Vehicle | Parent | changements des values d'over drift | ||||||||||||||||||
3 | GD | GD 2 | Prog | ||||||||||||||||||||
4 | Joseph | Ulyss | Mathieu | ||||||||||||||||||||
5 | Last modification: | 2/8/2023 | Joseph | ||||||||||||||||||||
6 | Category | Variable/Feature | Stat | Description | nature | Gen2 | Gen1 | ||||||||||||||||
7 | Stats | Speed | Max_Speed | Max Speed | The maximum speed a vehicle can have after the end of their speed curve | m/s | Vehicle dependant | Vehicle dependant | |||||||||||||||
8 | Reverse_Max_Speed | None | The max speed when going reverse | m/s | -25 | -25 | |||||||||||||||||
9 | Throttle_Speed | None | The speed the vehicle goes when accelerationg and braking at the same time and at almost 0 speed | m/s | 5 | 5 | |||||||||||||||||
10 | Nitro_Max_Speed | Max Speed | The Maximum speed the vehicle can go with the Nitro | m/s | Vehicle dependant | Vehicle dependant | |||||||||||||||||
11 | Speed_Min_to_Drift | None | The speed at witch the vehicle is able to drift, the drift stops if this speed is reached when drifting | m/s | 10 | 10 | |||||||||||||||||
12 | Breaking_Time | None | The time it takes for a vehicle to go from Max speed to 0 | s | 5 | 5 | |||||||||||||||||
13 | Brake_Strenght | None | How much the brake slows down the vehicle each frames | factor | 0.5 | 0.5 | |||||||||||||||||
14 | Time | Acceleration_Time | Acceleration | The time a vehicle takes to go from 0 to top speed | s | Vehicle dependant | Vehicle dependant | ||||||||||||||||
15 | Deceleration_Time | None | The time a vehicle takes to go from top speed Max 0 after realeasing the accelerator | s | 4 | 4 | |||||||||||||||||
16 | Reverse_Time | None | The time to go from 0 to max reverse speed | s | 2 | 2 | |||||||||||||||||
17 | Reverse_Deceleration | None | The time a vehicle takes to go from max reverse speed to 0 after realeasing the brake | s | 1 | 1 | |||||||||||||||||
18 | Cancel_Drift_Window | None | The time a player has to perform a Cancel Drift | s | 0.15 | 0.15 | |||||||||||||||||
19 | Nitro_Draining_Speed | Nitro Gauge | The time it takes to go from 100% to 0 Nitro | s | Vehicle dependant | Vehicle dependant | |||||||||||||||||
20 | Nitro_Acceleration | Nitro Gauge | How much time the vehicle takes to reach the Nitro Max speed | s | Vehicle dependant | Vehicle dependant | |||||||||||||||||
21 | Nitro_Deceleration | Nitro Gauge | How fast the vehicle goes from over its max speed to it's max speed | s | Vehicle dependant | Vehicle dependant | |||||||||||||||||
22 | Turn | Steering_speed | Handeling | The speed at witch the vehicle turns | Vehicle dependant | Vehicle dependant | |||||||||||||||||
23 | Base_Drift_Scale | Handeling | How much the vehicle turns when drifting and not touching the joystick | Vehicle dependant | Vehicle dependant | ||||||||||||||||||
24 | Min_Drift_Scale | Handeling | How much the vehicle turn when drifting and holding the joystick in the oposit way of the drift | Vehicle dependant | Vehicle dependant | ||||||||||||||||||
25 | Max_Drift_Scale | Handeling | How much the vehicle turn when drifting andholding the joystick in the same way of the drift | Vehicle dependant | Vehicle dependant | ||||||||||||||||||
26 | Sharp_Drift_Scale | Handeling | When drifting, and breaking at the same time, the max drift scale becomes this new value to have a sharper drift | Vehicle dependant | Vehicle dependant | ||||||||||||||||||
27 | SmoothingMax | Handeling | The drift starts smooth with a force countering the Drift scale, this is this "force" at the start | Vehicle dependant | Vehicle dependant | ||||||||||||||||||
28 | Nitro gauge | Nitro_Gain_General | Nitro Gauge | The general value that influences the other Nitro gains, multiplied by the others | points | Vehicle dependant | Vehicle dependant | ||||||||||||||||
29 | Nitro_Gauge_Max | None | The maximum of Nitro a vehicle can have | points | 100 | 100 | |||||||||||||||||
30 | Min_Nitro_Gain | None | How much Nitro is gained when at Min Drift Scale | points | 0.25 | 0.25 | |||||||||||||||||
31 | Max_Nitro_Gain | None | How much Nitro is gained when at Max Drift Scale | points | 0.5 | 0.5 | |||||||||||||||||
32 | SharpDrift_Nitro_Gain | None | How much Nitro the is added even more to the gauge when Sharp Drifting | points | 1.5 | 1.5 | |||||||||||||||||
33 | Nitro_Drifting_Drain | None | How much Nitro is Drained when Drifting and using Nitro at the same time | points | 3 | 3 | |||||||||||||||||
34 | Sharp_Drift_Boosting_Drain | None | The higher the value the less Nitro is drained when sharp drift and boosting at the same time | points | 1.5 | 1.5 | |||||||||||||||||
35 | Nitro_OD_1 | None | How much Nitro this Over drift release gives to the player | points | Vehicle dependant | Vehicle dependant | |||||||||||||||||
36 | Nitro_OD_2 | None | How much Nitro this Over drift release gives to the player | points | Vehicle dependant | Vehicle dependant | |||||||||||||||||
37 | Nitro_OD_3 | None | How much Nitro this Over drift release gives to the player | points | Vehicle dependant | Vehicle dependant | |||||||||||||||||
38 | Nitro_OD_4 | None | How much Nitro this Over drift release gives to the player | points | Vehicle dependant | Vehicle dependant | |||||||||||||||||
39 | Nitro_OD_5 | None | How much Nitro this Over drift release gives to the player | points | Vehicle dependant | Vehicle dependant | |||||||||||||||||
40 | Over Drift | Over_Drift_Max | None | How much OD charge a vehicle can have | points | 500 | 100 | ||||||||||||||||
41 | OD_Gain_General | Nitro Gauge | The general value that influences the other OD gains, multiplied by the others | points | Vehicle dependant | Vehicle dependant | |||||||||||||||||
42 | Max_OD_Gain | None | How much OD charge a vehicle gains when counter driting in the same direction as the drift | points | 1 | 1 | |||||||||||||||||
43 | Min_OD_Gain | None | How much OD charge a vehicle gans when counter driting in the oposite direction as the drift | points | 0.5 | 0.5 | |||||||||||||||||
44 | Sharp_Drift_OD_Gain | None | How much OD charge is added when Sharp drifting | points | 0.5 | 0.5 | |||||||||||||||||
45 | Charge_Level_1 | None | The percentage on the Over Drift Max needed to reach that threshold (0=0% and 1=100%) | points | 0.1 | 0.1 | |||||||||||||||||
46 | Charge_Level_2 | None | The percentage on the Over Drift Max needed to reach that threshold (0=0% and 1=100%) | points | 0.25 | 0.25 | |||||||||||||||||
47 | Charge_Level_3 | None | The percentage on the Over Drift Max needed to reach that threshold (0=0% and 1=100%) | points | 0.5 | 0.5 | |||||||||||||||||
48 | Charge_Level_4 | None | The percentage on the Over Drift Max needed to reach that threshold (0=0% and 1=100%) | points | 0.75 | 0.75 | |||||||||||||||||
49 | Charge_Level_5 | None | The percentage on the Over Drift Max needed to reach that threshold (0=0% and 1=100%) | points | 1 | 1 | |||||||||||||||||
50 | Other | Dirt_Factor | None | How much a vehicle slows down when in the dirt | factor | 50 | 50 | ||||||||||||||||
51 | Dirt_Time | None | Ho much time it takes for a vehicle to go back to its normal speed after leaving the Dirt | s | 1 | 1 | |||||||||||||||||
52 | Cancel_Drift_Divide_Increase | None | When performing a cancel drift the Nitro gain is divided by a value, this value is then multiplyed buy this one each time a cancel drift is performed | 2 | 2 | ||||||||||||||||||
53 | Weight | Weight | Vehicle dependant | Vehicle dependant | |||||||||||||||||||
54 | |||||||||||||||||||||||
55 | spin | ||||||||||||||||||||||
56 | |||||||||||||||||||||||
57 | underdog | ||||||||||||||||||||||
58 | |||||||||||||||||||||||
59 | |||||||||||||||||||||||
60 | Collisions | Slow_down_factor_side | None | How much the vehicle slows down when hitting a wall from the side | factor | 5 | 5 | ||||||||||||||||
61 | Slow_down_factor_front | None | How much the vehicle slows down when hitting a wall from the front | factor | 15 | 15 | |||||||||||||||||
62 | Angle_Hit | None | How much the vehicle is pushed away form the wall | 15 | 15 | ||||||||||||||||||
63 | Time_to_normal_speed | None | The time it takes for a vehicle to go bacl to its normal speed | 1 | 1 | ||||||||||||||||||
64 | Time_of_hit_side | None | The time the vehicle is receiving the effect of a collision to a wall from the side | 0.15 | 0.15 | ||||||||||||||||||
65 | Time_of_hit_front | None | The time the vehicle is receiving the effect of a collision to a wall from the front | 0.5 | 0.5 | ||||||||||||||||||
66 | Best Times | ||||||||||||||||||||||
67 | |||||||||||||||||||||||
68 | |||||||||||||||||||||||
69 | |||||||||||||||||||||||
70 | |||||||||||||||||||||||
71 | Sign and feedbacks | Rumble | Max_Nitro_Rumble | The more the vehicle reaches the Max Nitro the more the controler rumbles | 0.7 | 0.7 | |||||||||||||||||
72 | Braking_Rumble | When braking the controller rumble a bit | 0.3 | 0.3 | |||||||||||||||||||
73 | Hitting_a_wall_Rumble | Hitting a wall shakes the controler | 0.5 | 0.5 | |||||||||||||||||||
74 | OD_threshold1_Rumble | When reaching a new threshold the controller rumbles a bit, increases at each one | 0.25 | 0.25 | |||||||||||||||||||
75 | OD_threshold2_Rumble | When reaching a new threshold the controller rumbles a bit, increases at each one | 0.5 | 0.5 | |||||||||||||||||||
76 | OD_threshold3_Rumble | When reaching a new threshold the controller rumbles a bit, increases at each one | 0.75 | 0.75 | |||||||||||||||||||
77 | OD_threshold4_Rumble | When reaching a new threshold the controller rumbles a bit, increases at each one | 1 | 1 | |||||||||||||||||||
78 | OD_Release_Rumble | Releasing the OD rumbles a bit if some thresholds have been passed | 0.5 | 0.5 | |||||||||||||||||||
79 | Ui | Gaining_Nitro | Gaining Nitro Fills up the gauge from the center, it's animated to have arrows going from the center to the sides. The faster the gain the faster the arrows | X | X | ||||||||||||||||||
80 | Draining_Nitro | Using Nitro drains the gaune, it is animated to have arrows going from the sides to the center, The faster the loss the fatsre the arrows | X | X | |||||||||||||||||||
81 | OD_Threshold_Nitro | When reaching a new threshold the gauge and arrows change colors to match the OD level | X | X | |||||||||||||||||||
82 | Nitro_Over_100 | X | X | ||||||||||||||||||||
83 | Speedometer | A first meter fills up from 0 to max speed, another from max speed to max nitro speed | X | X | |||||||||||||||||||
84 | Passing_Another_player | when passing by another player (or getting passed) the number changes, it appears with a small animation | X | X | |||||||||||||||||||
85 | Map_Movements | X | X | ||||||||||||||||||||
86 | Lap_Number | A number indicates and changes how many laps have been passed and how many there are in total | X | X | |||||||||||||||||||
87 | Wrong_Direction | A text appears on screen if the player is in the wrong direction | X | X | |||||||||||||||||||
88 | Laps_Remaning | A text appears on screen when finishing a lap telling how many laps are remaning | X | X | |||||||||||||||||||
89 | Start_Numbers | X | X | ||||||||||||||||||||
90 | Camera | Accelerating_Camera_Lag | The further the vehicle gets close to its max speed, the more the camera gets further away (slightly) | X | X | ||||||||||||||||||
91 | Nitro_Camera_Lag | The further the vehicle gets close to its max speed, the more the camera gets further away | X | X | |||||||||||||||||||
92 | Nitro_Camera_Shake | The further the vehicle gets close to its max speed, the more the camera shakes | X | X | |||||||||||||||||||
93 | Collision_Camera_Shake | Hitting a wall shakes the camera slightly | X | X | |||||||||||||||||||
94 | Drifting_Camera | Drifting angles the camera on the Z and X | X | X | |||||||||||||||||||
95 | Out_of_the_Race_Camera | When leaving the track or getting destroyed, the vehicle will go back on track, the camera goes first to the potion the car will spawn | X | X | |||||||||||||||||||
96 | SFX | Accelerating_Sound | The further the vehicle gets close to its max speed, the louder the sound is | X | X | ||||||||||||||||||
97 | Accelerating_Nitro_Sound | The further the vehicle gets close to its max Nitro Speed , the even louder the sound is | X | X | |||||||||||||||||||
98 | Braking_Sound | Braking makes a screeching sound | X | X | |||||||||||||||||||
99 | Turning_Sound | Turning makes a small grinding sound | X | X | |||||||||||||||||||
100 | Impact_Wall_Sound | Hitting a wall makes a sound | X | X |