ABCDEFGHIJKLMNOPQRSTUV
1
FEATURE:Player_Vehicle_Parent4/21/20232/8/2023
2
Tags:PlayerVehicleParentchangements des values d'over drift
3
GDGD 2Prog
4
JosephUlyssMathieu
5
Last modification:2/8/2023Joseph
6
CategoryVariable/FeatureStatDescriptionnatureGen2Gen1
7
StatsSpeedMax_SpeedMax SpeedThe maximum speed a vehicle can have after the end of their speed curvem/sVehicle dependantVehicle dependant
8
Reverse_Max_SpeedNoneThe max speed when going reversem/s-25-25
9
Throttle_SpeedNoneThe speed the vehicle goes when accelerationg and braking at the same time and at almost 0 speedm/s55
10
Nitro_Max_SpeedMax SpeedThe Maximum speed the vehicle can go with the Nitrom/sVehicle dependantVehicle dependant
11
Speed_Min_to_DriftNoneThe speed at witch the vehicle is able to drift, the drift stops if this speed is reached when driftingm/s1010
12
Breaking_TimeNoneThe time it takes for a vehicle to go from Max speed to 0s55
13
Brake_StrenghtNoneHow much the brake slows down the vehicle each framesfactor0.50.5
14
TimeAcceleration_TimeAccelerationThe time a vehicle takes to go from 0 to top speed sVehicle dependantVehicle dependant
15
Deceleration_TimeNoneThe time a vehicle takes to go from top speed Max 0 after realeasing the accelerators44
16
Reverse_TimeNoneThe time to go from 0 to max reverse speeds22
17
Reverse_DecelerationNoneThe time a vehicle takes to go from max reverse speed to 0 after realeasing the brakes11
18
Cancel_Drift_WindowNoneThe time a player has to perform a Cancel Drifts0.150.15
19
Nitro_Draining_SpeedNitro GaugeThe time it takes to go from 100% to 0 NitrosVehicle dependantVehicle dependant
20
Nitro_AccelerationNitro GaugeHow much time the vehicle takes to reach the Nitro Max speedsVehicle dependantVehicle dependant
21
Nitro_DecelerationNitro GaugeHow fast the vehicle goes from over its max speed to it's max speedsVehicle dependantVehicle dependant
22
TurnSteering_speedHandelingThe speed at witch the vehicle turnsVehicle dependantVehicle dependant
23
Base_Drift_ScaleHandelingHow much the vehicle turns when drifting and not touching the joystickVehicle dependantVehicle dependant
24
Min_Drift_ScaleHandelingHow much the vehicle turn when drifting and holding the joystick in the oposit way of the driftVehicle dependantVehicle dependant
25
Max_Drift_ScaleHandelingHow much the vehicle turn when drifting andholding the joystick in the same way of the driftVehicle dependantVehicle dependant
26
Sharp_Drift_ScaleHandelingWhen drifting, and breaking at the same time, the max drift scale becomes this new value to have a sharper driftVehicle dependantVehicle dependant
27
SmoothingMaxHandelingThe drift starts smooth with a force countering the Drift scale, this is this "force" at the startVehicle dependantVehicle dependant
28
Nitro gaugeNitro_Gain_GeneralNitro GaugeThe general value that influences the other Nitro gains, multiplied by the otherspointsVehicle dependantVehicle dependant
29
Nitro_Gauge_MaxNoneThe maximum of Nitro a vehicle can havepoints100100
30
Min_Nitro_GainNoneHow much Nitro is gained when at Min Drift Scalepoints0.250.25
31
Max_Nitro_GainNoneHow much Nitro is gained when at Max Drift Scalepoints0.50.5
32
SharpDrift_Nitro_GainNoneHow much Nitro the is added even more to the gauge when Sharp Driftingpoints1.51.5
33
Nitro_Drifting_DrainNoneHow much Nitro is Drained when Drifting and using Nitro at the same timepoints33
34
Sharp_Drift_Boosting_DrainNoneThe higher the value the less Nitro is drained when sharp drift and boosting at the same timepoints1.51.5
35
Nitro_OD_1NoneHow much Nitro this Over drift release gives to the playerpointsVehicle dependantVehicle dependant
36
Nitro_OD_2NoneHow much Nitro this Over drift release gives to the playerpointsVehicle dependantVehicle dependant
37
Nitro_OD_3NoneHow much Nitro this Over drift release gives to the playerpointsVehicle dependantVehicle dependant
38
Nitro_OD_4NoneHow much Nitro this Over drift release gives to the playerpointsVehicle dependantVehicle dependant
39
Nitro_OD_5NoneHow much Nitro this Over drift release gives to the playerpointsVehicle dependantVehicle dependant
40
Over DriftOver_Drift_MaxNoneHow much OD charge a vehicle can havepoints500100
41
OD_Gain_GeneralNitro GaugeThe general value that influences the other OD gains, multiplied by the otherspointsVehicle dependantVehicle dependant
42
Max_OD_GainNoneHow much OD charge a vehicle gains when counter driting in the same direction as the driftpoints11
43
Min_OD_GainNoneHow much OD charge a vehicle gans when counter driting in the oposite direction as the driftpoints0.50.5
44
Sharp_Drift_OD_GainNoneHow much OD charge is added when Sharp driftingpoints0.50.5
45
Charge_Level_1NoneThe percentage on the Over Drift Max needed to reach that threshold (0=0% and 1=100%)points0.10.1
46
Charge_Level_2NoneThe percentage on the Over Drift Max needed to reach that threshold (0=0% and 1=100%)points0.250.25
47
Charge_Level_3NoneThe percentage on the Over Drift Max needed to reach that threshold (0=0% and 1=100%)points0.50.5
48
Charge_Level_4NoneThe percentage on the Over Drift Max needed to reach that threshold (0=0% and 1=100%)points0.750.75
49
Charge_Level_5NoneThe percentage on the Over Drift Max needed to reach that threshold (0=0% and 1=100%)points11
50
OtherDirt_FactorNoneHow much a vehicle slows down when in the dirtfactor5050
51
Dirt_TimeNoneHo much time it takes for a vehicle to go back to its normal speed after leaving the Dirts11
52
Cancel_Drift_Divide_IncreaseNoneWhen performing a cancel drift the Nitro gain is divided by a value, this value is then multiplyed buy this one each time a cancel drift is performed22
53
WeightWeightVehicle dependantVehicle dependant
54
55
spin
56
57
underdog
58
59
60
CollisionsSlow_down_factor_sideNoneHow much the vehicle slows down when hitting a wall from the sidefactor55
61
Slow_down_factor_frontNoneHow much the vehicle slows down when hitting a wall from the frontfactor1515
62
Angle_HitNoneHow much the vehicle is pushed away form the wall1515
63
Time_to_normal_speedNoneThe time it takes for a vehicle to go bacl to its normal speed11
64
Time_of_hit_sideNoneThe time the vehicle is receiving the effect of a collision to a wall from the side0.150.15
65
Time_of_hit_frontNoneThe time the vehicle is receiving the effect of a collision to a wall from the front0.50.5
66
Best Times
67
68
69
70
71
Sign and feedbacksRumbleMax_Nitro_RumbleThe more the vehicle reaches the Max Nitro the more the controler rumbles0.70.7
72
Braking_RumbleWhen braking the controller rumble a bit0.30.3
73
Hitting_a_wall_RumbleHitting a wall shakes the controler0.50.5
74
OD_threshold1_RumbleWhen reaching a new threshold the controller rumbles a bit, increases at each one0.250.25
75
OD_threshold2_RumbleWhen reaching a new threshold the controller rumbles a bit, increases at each one0.50.5
76
OD_threshold3_RumbleWhen reaching a new threshold the controller rumbles a bit, increases at each one0.750.75
77
OD_threshold4_RumbleWhen reaching a new threshold the controller rumbles a bit, increases at each one11
78
OD_Release_RumbleReleasing the OD rumbles a bit if some thresholds have been passed0.50.5
79
UiGaining_NitroGaining Nitro Fills up the gauge from the center, it's animated to have arrows going from the center to the sides. The faster the gain the faster the arrowsXX
80
Draining_NitroUsing Nitro drains the gaune, it is animated to have arrows going from the sides to the center, The faster the loss the fatsre the arrowsXX
81
OD_Threshold_NitroWhen reaching a new threshold the gauge and arrows change colors to match the OD levelXX
82
Nitro_Over_100XX
83
SpeedometerA first meter fills up from 0 to max speed, another from max speed to max nitro speedXX
84
Passing_Another_playerwhen passing by another player (or getting passed) the number changes, it appears with a small animationXX
85
Map_MovementsXX
86
Lap_NumberA number indicates and changes how many laps have been passed and how many there are in totalXX
87
Wrong_DirectionA text appears on screen if the player is in the wrong directionXX
88
Laps_RemaningA text appears on screen when finishing a lap telling how many laps are remaningXX
89
Start_NumbersXX
90
CameraAccelerating_Camera_LagThe further the vehicle gets close to its max speed, the more the camera gets further away (slightly)XX
91
Nitro_Camera_LagThe further the vehicle gets close to its max speed, the more the camera gets further awayXX
92
Nitro_Camera_ShakeThe further the vehicle gets close to its max speed, the more the camera shakesXX
93
Collision_Camera_ShakeHitting a wall shakes the camera slightlyXX
94
Drifting_CameraDrifting angles the camera on the Z and XXX
95
Out_of_the_Race_CameraWhen leaving the track or getting destroyed, the vehicle will go back on track, the camera goes first to the potion the car will spawnXX
96
SFXAccelerating_SoundThe further the vehicle gets close to its max speed, the louder the sound isXX
97
Accelerating_Nitro_SoundThe further the vehicle gets close to its max Nitro Speed , the even louder the sound isXX
98
Braking_SoundBraking makes a screeching soundXX
99
Turning_SoundTurning makes a small grinding soundXX
100
Impact_Wall_SoundHitting a wall makes a soundXX