| A | B | C | D | E | F | G | H | I | J | K | L | M | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | pre-VR | Transition into VR | VR experience | VR experience | VR experience | VR experience | VR experience | VR experience | VR experience | VR experience | Exit from VR-experience | post-VR experience | ||
2 | Subphase/Frame/order | |||||||||||||
3 | Sketch/Illustration | |||||||||||||
4 | Real world (what happens in the real world)? | The player will write a letter for help and put the letter into mailbox | The team will provide the HMD set and help the player wear it on. | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Player go inside a private booth that has a computer showing interview and news videos of women trafficking victims | |
5 | Virtual Environment (what happenes in the virtual world) | N/A | Loading the game world. | the player lands in a shabby room, lights come out from the window | Observing the room the player is in | Players discover rotten meals on the table | Players discover the ragged bed and other items | Players find teeth and blood on the ground. | Players need to wait unitl night, and when night comes, players can open the door and escape from the room. | Players go out quietly at night and want to escape from the village. He/she sees the women in the village pretend not to see her. There are some people watching her and whispering. The player sees that the village is surrounded by mountains and woods. | At the moment when the player is almost escaped, someone beats the player and the player is losing the conciousness | The player will see a memory. This memory of himself in a big city, himself on the way to school. The surrounding environment is really normal as daily life. | N/A | |
6 | Non-visual Perception (apart from the visuals, what do I hear/touch/smell/taste/sense?) | N/A | The player needs to touch the ground to set up the boundary for the VR set (Oculus Quest) | The player hears a voiceover that tells them the letter they sent has been out for months, and there's still no reply, you have to now rely on yourself to escape. | The player needs to get around and tries to touch objects in the room. | The player will hear voiceover, a man's voice saying "Am I too good for you? It's because you're too well fed, so you have the strength to resist and run away!". Her resistance will only get her punished again and again. | Players can hear a voiceover, a man's voice saying "I buy you as a fertility tool, how dare you resist?" Gradually, the woman's cry covered the man's voice. | Players can vaguely hear the sound of screaming and a men beating someone. Then, the voiceover says "I don't want to recall those memories, I need to leave or he will come back and beat me again." | Ambient sound in the village. | Ambient sound in the village. Sounds made by people around you. Vague discussion about the player's life "She is a college student, there are not two people in our village who have gone to college." | Players can hear the man saying she will be taken back and never wants to leave this place during losing the conciousness gradually | Environment sound in the school. Students are chatting. Simulating her normal life in the past. | N/A | |
7 | Cognition (what goes through my head? why?) | Why I need to write a letter for help? What should I say? What will after I send this letter out? | What is the connection bewteen the game world and the letter I wrote? How could this be connected to the game? | Why there is no reply? What happened to the letter? Is there anything that can help me to escape? | Where should I go? What should I do? Which object can be interacted with? | Why do these meals look so bad? A man tried to abuse me and deny me food if I resisted. | Why is bed so regged? Why is this woman crying? | Why was she beatened? | Which direction should I escape? Will I meet someone else? | Is it possible for me to get away with it? Where should I go next? How did I get to this village? How can I hide from these people? | I never expected this, I thought I will escape and achieve the happy ending! | I turned out to be a student once, just like myself in reality. | Did these women share the same experience? How can I help to solve this issue? | |
8 | Emotion (what do I feel now? why?) | Players will feel curious and excited for the game next. | Players might feel anticipated or nervous because of the upcoming unknown experience | Players might feel the environment they are in is in a very bad condition and be curious about the settings around. | Players might feel the environment they are in is in a very bad condition and be curious about the settings around. | Players may feel incredulous because this is a scenario that the average person would not experience. Maybe think about how they would handle/face such a dilemma. | Players might feel incredulous because it's hard to believe that a person can be as a tool. And begin to think about the seriousness of the matter. | Feel nervous and afraid because you need to soon escape | Feel nervous and afraid because you need to escape and meet villager. | Players will feel the tension when escaping. At the same time there will be a feeling of anticipation and hope that they can successfully escape. | Shocked and unbelievable by the sudden attack by someone else. | Feeling very saddened. | They feel deep empathy with the women that are speaking about their experiences | |
9 | WHY? How does this relate/contribute to core and overall goal and user experience? what's the purpose of this scene? | The purpose of this is to allow players to substitute them into game characters and better believe that they are characters in the game. | Testing if the players can successfully interact with the VR environment to make sure they will experience the complete and correct game mechanics and stories. | The purpose of this is to let the player know the plan/goal of the character, which is to escape. It also connects the pre-stage to the VR game. | The purpose of this is to let the player begin to familiarize surrounding environment and prepare for exlopring the story. | This clip allows players to get a concrete picture of their situation. With a specific memory so that players can empathize with the plight of women who are trafficked will encounter. | The truth about the women traffick is revealed. | Reveals to the player that women being trafficked might experience violence. | Make the player think they have a chance to escape this village. | The anticipation and tension of the escape is very simulated and immersive. This allows players to better feel the emotions of abducted women. At the same time, to prepare for the subsequent plot. | This is to reveal the cruel truth to the players that in the real world it is not as easy as playing a game and escape from the place where they were trafficked to. | Allowing players to connect to the real world through familiar scenes. A more natural conversion while transfer the experience in the game to reality. | This is to help the player see real cases in the physical world, and to evoke their eagerness of justice | |
10 | Meta: any concerns regarding this part ? | Make sure the players can understand the game concept and why they need to write a letter. Also check if the players have motion sickness or other special requirements when experiencing the VR. | Make sure the headset is wore properly and comfortably. If the player is wearing glasses, make sure they are not affecting the vision. | The sound level of voiceover should not be too loud, but make sure the players can hear clearly. | Ensure the safety of the palyers when they are experiencing. | Ensure the safety of the palyers when they are experiencing. | Ensure the safety of the palyers when they are experiencing. | The volume of the sound is not too loud. | Ensure the safety of the palyers when they are experiencing. | Ensure the safety of the palyers when they are experiencing. | Ensure the safety of the palyers when they are experiencing. | Ensure the safety of the palyers when they are experiencing. | Make sure videos in foreign languages have translations/subtitles. | |
11 | Did it work? How could this be assessed? | We will answer the players' questions to make sure they get it. | Check if the player successfully enters the game by asking do they see the starting elements. | Check if the player continues to seek for objects and walks around the room. | Check if the player continues to seek for objects and walks around the room. | Check if the player continues to seek for objects and walks around the room. | Observe how the player behaves in the game after listening to the voiceover. | If the player pauses when they hear those sounds | Observing if the player follows the story and tries to escape. | Observe how the player behaves in the game when encounter villagers. | Observe how the player reacts to this | Observe the reaction of the player | hear their feedback of the experience | |
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