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ShamanSpell Slots per Spell Level
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LevelProficiency BonusPrimal DieFeaturesCantrips Known1st2nd3rd4th5th6th7th8th9th
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1st2d4Spellcasting, Primal Wellspring32--------
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2nd2d4Shaman Aspect33--------
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3rd2d4Primal Recovery342-------
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4th2d4Ability Score Improvement443-------
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5th3d6Wellspring Geyser4432------
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6th3d6Shaman Aspect feature4433------
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7th3d644331-----
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8th3d6Ability Score Improvement44332-----
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9th4d8443331----
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10th4d8Bountiful Wellspring543332----
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11th4d85433321---
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12th4d8Ability Score Improvement5433321---
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13th5d1054333211--
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14th5d10Shaman Aspect feature54333211--
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15th5d10543332111-
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16th5d10Ability Score Improvement543332111-
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17th6d12Elemental Attunement5433321111
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18th6d12Shaman Aspect feature5433331111
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19th6d12Ability Score Improvement5433332111
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20th6d12Primal Overcharge5433332211
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Class Features
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As a Shaman, you gain the following class features.
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Hit Points
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Hit Dice: 1d8 per Shaman level
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Hit Points at 1st Level: 8 + your Constitution modifier
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Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Shaman level after 1st
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Proficiencies
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Armor: Light armor, shields
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Weapons: Simple Weapons
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Saving Throws: Constitution, Wisdom
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Skills: Choose two from Arcana, Athletics, Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, Performance, and Survival
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Equipment
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You start with the following equipment, in addition to the equipment granted by your background:
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• (a) a round shield or buckler or (b) any simple weapon
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• (a) a totem focus or (b) a component pouch
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• Leather armor, an explorer's pack, and any simple melee weapon
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Spell Casting
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Drawing on the primal essence of the arcane, you can cast spells to shape that essence to your will. You may cast a spell that you know as a ritual if as long as that spell has the ritual tag. You can use a totem as a spell focus.
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Cantrips
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At 1st level, you know three cantrips of your choice from the Shaman spell list. You learn additional Shaman cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Shaman table.
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Assimilated Essence
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As a Shaman you have Assimilated Essence, which is a list of shaman spells that you have learnt via the assimilation of primal arcane essence.
At 1st level, you have assimilated the essence of 6 Shaman Spells, which you can choose from the Shaman Spell List.
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Shaman Totem
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At 1st level, you have a Shaman Totem which is the conduit of the Shaman spells for which you have assimilated essence, except your cantrips, which are an extension of your body.

Replacing the Totem. You can craft a new totem starting at level 2 via the artisan's tools that you choose. In order to do so you must expend appropriate materials and spend 2 hours crafting and attuning to your new totem.

The Totem's Appearance. Your Totem is a unique effigy to you, with its own decorative flourishes and engravings. It might be a plain, clay amulet, a decorated wooden carving that you carry on your back or even a pair of delicate glass earrings.
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Preparing and Casting Spells
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The Shaman table shows how many spell slots you have to cast your Shaman spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of Shaman spells that are available for you to cast. To do so, choose a number of Shaman spells from which you have assimilated the essence equal to your Wisdom modifier + your Shaman level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you're a 3rd-level Shaman, you have four 1st-level and two 2nd-level spell slots. With an Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your assimilated essence. If you prepare the 1st-level spell burning hands, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of shaman spells requires time spent attuning with your Totem and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.
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Spellcasting Ability
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Wisdom is your spellcasting ability for your Shaman spells, since you learn your spells through attuning with the primal arcane essence. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Shaman spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier
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Ritual Casting
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You can cast a Shaman spell as a ritual if that spell has the ritual tag and you have assimilated the essence of spell. You don't need to have the spell prepared.
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Spellcasting Focus
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You can use your Shaman Totem as a spellcasting focus for your Shaman spells.
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Learning Spells of 1st Level and Higher
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Each time you gain a Shaman level, you can add 2 Shaman spells of your choice to your Assimilated Essence. Each of these spells must be of a level for which you have spell slots, as shown on the Shaman table. On rare occasions on your adventures, you may find a primal essence rich area where you might be able to assimilate additional essence.
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Primal Wellspring
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You are in tune with the primal arcane essence which permeates the world. You gain a number of Primal Die equal to your wisdom modifer (mimimum of 1).
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When you cast a spell on your turn that deals damage as per the Wellspring List, you may expend a Primal Die to transform the damage type to that of another within the Wellspring List and deal additional damage equal to the value rolled on your Primal Die.
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You replenish all your Primal Die upon completing a long rest.
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Wellspring List: Acid, Cold, Fire, Lightning, and Thunder
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Shaman Aspect
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At 2nd level, you embrace the primal arcane and hone it to your innate specialty. You may choose an Aspect as listed below, gaining features at 2nd level and again at 6th, 14th and 18th.
Additionally you learn how to craft a Totem Focus with your chosen tools.
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Primal Recovery
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Starting at 3rd level, you can regain some of your magical energy by reciting your primal chants or by meditating with your totem. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Shaman level (rounded down), and none of the slots can be 5th level or higher. You can't use this feature again until you finish a long rest.
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For example, when you are a 5th-level Shaman, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
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Additonally when you use this feature, you can grant a number of creatures within 30ft of you temporary hit points equal to your maximum number of Primal Dice.
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Ability Score Improvement
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When you reach 4th Level, and again at 8th, 12th, 16th, 19th. You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Alternatively you may choose 1 feat instead.
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Wellspring Geyser
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Upon reaching 5th level you replenish all your Primal Wellspring dice on a short or long rest.
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You may also now use bonus action to release a burst of primal energy around you by expending one Primal Die. Any creature within 5ft of you must make a strength saving throw against your spell DC. On a failed save that creature takes damage equal to the roll of your Primal Die and is knocked back 5ft. On a success the creature suffers half the damage and no additional effects. You may choose the damage type from the Wellspring List.
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Additionally, you may exert control over the weather that surrounds you, in a 10 foot radius sphere around you increase or decrease the effects of the current conditions around you. i.e. stop the rain falling, redirect the wind etc.
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Bountiful Wellspring
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Starting from 10th level the number of Primal Dice available to you is equal to your Wisdom Modifer plus your Proficiency Bonus.
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Additionally you gain expertise in one skill that you are proficient in.
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Elemental Attunement
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Starting at 17th level your connection to the elements has grown so strong that your body can endure conditions that would otherwise be lethal.