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2 | Kazuya Armor Compendium | I based this off of the TerryCord armor document as the armor is almost the same. I also used JokerCord and RoolCord's previously labbed info by extension, so there's a thank you to give there too. | ||||||||||||
3 | Calculated by Plague von Karma | |||||||||||||
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5 | Explanation | Armor Data | ||||||||||||
6 | Welcome to the Kazuya Armor Compendium. Here, I pit every character's attacks against the armor on Kazuya's Smash Attacks. This gives you some niche information on how his armor stacks up against the cast, allowing you to potentially abuse it against something annoying. This is obviously very niche information, but with it, you can probably optimise a few matchups or find ways to force your way in. I also got bored and added a Rage calculator for if you're interested in that. | Move | Damage-based Armor | 1v1 Armor | Active Frames | |||||||||
7 | FSmash | 10 | 12 | 7-24 | ||||||||||
8 | Heaven's Door | 10 | 12 | 5-14 | ||||||||||
9 | USmash | 6 | 7.2 | 7-11 | ||||||||||
10 | DSmash | 6 | 7.2 | 7-15 | ||||||||||
11 | Tough Body is 14 KB-based Armor | |||||||||||||
12 | USmash OOS seems like it could be an interesting way to make use of the armor, since you could armor through certain mixups. I'm not sure how viable it actually would be, but maybe it could be handy. Idk, just noting here since people don't normally think about armored OOS options. | |||||||||||||
13 | When using this document, please don't be unreasonable to yourself: look at the moves you're actually interested in and remember those specific interactions. This is designed to give players niche leverage in matchups by knowing that let's say, FSmash's reach lets you armor through a specific projectile and land the sweetspot. | |||||||||||||
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