A | B | C | D | E | F | |
---|---|---|---|---|---|---|
1 | Set | # | Title | Compatible? | Busted? | Notes |
2 | 60 Minutes | 1 | First Encounter | Yes | No | |
3 | 60 Minutes | 3 | Thin Service | Yes | Yes? | Busted: Can access the exit without collecting any chips |
4 | 60 Minutes | 5 | Closed in | Yes | No | |
5 | 60 Minutes | 6 | Stalagmite | Yes | No | |
6 | 60 Minutes | 9 | Chambers | Yes | No | |
7 | 60 Minutes | 10 | Construct | Yes | No | |
8 | 60 Minutes | 11 | Glacier | Yes | No | |
9 | 60 Minutes | 14 | Sufficient Conditions | Yes | No | |
10 | 60 Minutes | 16 | Neural Net | Yes | No | |
11 | 60 Minutes | 17 | Colorful Business | Yes | No | |
12 | 60 Minutes | 18 | Barter | Yes | No | |
13 | 60 Minutes | 19 | Hornet Nest | Yes | No | |
14 | 60 Minutes | 20 | Never Ending Slide | Yes | No | |
15 | 60 Minutes | 21 | Entropy | Yes | No | |
16 | 60 Minutes | 22 | Lake Blu | Yes | No | |
17 | 60 Minutes | 23 | Problems in the Pacific | Yes | Yes? | Busted: Can skip a red key and the middle section, and bridge to the exit. Might have been intended though since there's nothing useful in the middle section? |
18 | 60 Minutes | 26 | Linked | Yes | No | |
19 | 60 Minutes | 28 | Screwed | Yes | No | |
20 | 60 Minutes | 30 | Castle Basement | Yes | No | |
21 | 60 Minutes | 31 | Conflagration | Yes | No | |
22 | 60 Minutes | 32 | Insidious | Yes | No | |
23 | 60 Minutes | 33 | Of Bee and Chips | Yes | No | |
24 | 60 Minutes | 35 | Beyond the Ice | Yes | Yes? | Busted: Can clear one of the water tiles by the exit by using a block slide and quick maneuvering. Might have been intended, since the other solution I see requires the secret area? |
25 | 60 Minutes | 36 | Heuristic Algorithmic | Yes | No | |
26 | 60 Minutes | 40 | Escaping Chaos | Yes | No | |
27 | 60 Minutes | 41 | Brinks | Yes | No | |
28 | 60 Minutes | 44 | Abandoned Crates | Yes | No | |
29 | 60 Minutes | 46 | Clever Traps | Yes | Yes | Busted: Skates can be used to walk directly to exit with the right toggle wall configuration. Not sure if intentional. |
30 | 60 Minutes | 47 | Pound the Alarm | Yes | No | |
31 | 60 Minutes | 48 | Confronted Caveman | Yes | No | |
32 | 60 Minutes | 49 | Reflection | Yes | Yes | Busted: entire puzzle can be skipped with the Teleport Skip glitch in MS or teleporting at the same time as a bug in Lynx. |
33 | 60 Minutes | 50 | Blocked Barrier | Yes | No | Very strict time limit. |
34 | 60 Minutes | 52 | Pathmatics | |||
35 | 60 Minutes | 56 | Fiery Wetlands | Yes | No | Again, strictish time limit. |
36 | 60 Minutes | 57 | Crestfallen | Yes | No | Miika has a video of this level on his YouTube channel |
37 | 60 Minutes | 58 | Necessary Conditions | |||
38 | 60 Minutes | 59 | Ultimate Sacrifice | |||
39 | 60 Minutes | 60 | We Are Only Human | Yes | No | Miika has a video of this uploaded. |
40 | 263739's CCLP4 Submissions | 1 | Quad-Chip Processor | Yes | No | |
41 | 263739's CCLP4 Submissions | 2 | Quadrant Connection | Yes | No | |
42 | 263739's CCLP4 Submissions | 3 | Quipped Chip | Yes | Yes? | Bridging to tank button is unnecessary. |
43 | 263739's CCLP4 Submissions | 4 | Toggle Boggler | Yes | No | |
44 | 4x4collab | 1 | Coffee and coke, then coffee | Yes | Yes? | Only need the suction boots to finish, but this might have been intended. (flippers -> green key -> suction boots) |
45 | AAACC | 1 | Pistons | Yes | No | |
46 | AAACC | 2 | Meteorites | Yes | No | |
47 | AAACC | 3 | Choices | Yes | No | Extra blue key - Fixed. (9,20) is now a red lock. |
48 | AaronFarmer_CCLP4_Submission | 1 | GIFT BASKET | Yes | No | |
49 | AaronFarmer_CCLP4_Submission | 2 | RADAR | Yes | No | |
50 | AaronFarmer_CCLP4_Submission | 3 | KILLER | Yes | No | |
51 | AaronFarmer_CCLP4_Submission | 4 | RAPIDS | Yes | No | |
52 | AaronFarmer_CCLP4_Submission | 5 | THE FLY | Yes | No | Only one block is necessary to reach exit. Glider and other block not needed, but looks intended. |
53 | AaronFarmer_CCLP4_Submission | 6 | A REAL SCOUNDRAL | Yes | No? | Intentionally busted? Can exit without collecting chips. |
54 | AaronFarmer_CCLP4_Submission | 7 | MASE AFTER MASE | Yes | No | Doesn't affect the level but clone blocks can be pushed in Lynx. |
55 | AaronFarmer_CCLP4_Submission | 8 | CHOOSE A DOOR | Yes | No | |
56 | AaronFarmer_CCLP4_Submission | 9 | BRIDGE REPAIR | No | No | Block slapping makes the first part trivial in Lynx. |
57 | AaronFarmer_CCLP4_Submission | 10 | EASY FINISH | Yes? | No | Unequal (minor): Block slapping eliminates guesswork |
58 | AaronFarmer_CCLP4_Submission | 11 | FACTORY OF BLOCKS | Yes | No | |
59 | AaronFarmer_CCLP4_Submission | 12 | BLOCK MOVING | Yes | No | |
60 | AaronFarmer_CCLP4_Submission | 13 | SECTOR X | Yes | No | |
61 | AaronFarmer_CCLP4_Submission | 14 | FOUR CORNERS | Yes | No | |
62 | AaronFarmer_CCLP4_Submission | 15 | FORBIDDEN ZONE | Yes | No | |
63 | AaronFarmer_CCLP4_Submission | 16 | NORTH FACE | Yes? | No | Unequal (minor): Block slapping eliminates guesswork |
64 | ajmiam-pit-of-100-tiles* | 1 | A (Mostly) Simple Maze | Yes | No | |
65 | ajmiam-pit-of-100-tiles* | 2 | Welcome to Dinner! | Yes | No | |
66 | ajmiam-pit-of-100-tiles* | 3 | Returning the Favor | Yes | No | |
67 | ajmiam-pit-of-100-tiles* | 4 | Chip's Checkers | N/A | N/A | Ineligible: CCLP1 level |
68 | ajmiam-pit-of-100-tiles* | 5 | Leave No Stone Unturned | N/A | N/A | Ineligible: CCLP1 level |
69 | ajmiam-pit-of-100-tiles* | 6 | 25 Cell | Yes | No | |
70 | ajmiam-pit-of-100-tiles* | 7 | Two Mazes for the Price of One | Yes | No | |
71 | ajmiam-pit-of-100-tiles* | 8 | The Monster Cages | N/A | N/A | Ineligible: CCLP1 level |
72 | ajmiam-pit-of-100-tiles* | 9 | Cloud or Circle? | N/A | N/A | Ineligible: CCLP1 level |
73 | ajmiam-pit-of-100-tiles* | 10 | Three Strikes You're Out! | Yes | No | |
74 | ajmiam-pit-of-100-tiles* | 11 | Four Corners | Yes | No | |
75 | ajmiam-pit-of-100-tiles* | 12 | Repair the Maze | N/A | N/A | Ineligible: CCLP1 level |
76 | ajmiam-pit-of-100-tiles* | 13 | Dig and Dig | N/A | N/A | Ineligible: CCLP1 level |
77 | ajmiam-pit-of-100-tiles* | 14 | Pinball | Yes | No | |
78 | ajmiam-pit-of-100-tiles* | 15 | Nitroglycerin | N/A | N/A | Ineligible: CCLP1 level |
79 | ajmiam-pit-of-100-tiles* | 16 | The Forever Belt | Yes | No | |
80 | ajmiam-pit-of-100-tiles* | 17 | Laser Sweep | Yes | No | |
81 | ajmiam-pit-of-100-tiles* | 18 | Cross-Eyed | Yes | No | |
82 | ajmiam-pit-of-100-tiles* | 19 | Descending Ceiling | N/A | N/A | Ineligible: CCLP1 level |
83 | ajmiam-pit-of-100-tiles* | 20 | Chip Kart 64 | N/A | N/A | Ineligible: CCLP1 level |
84 | ajmiam-pit-of-100-tiles* | 21 | Through the Looking Glass | Yes | No | |
85 | ajmiam-pit-of-100-tiles* | 22 | Assembly Line | No | Yes | Unequal (minor): slide delay in MS caused by blocks on FFs; Significantly busted in Lynx: it's okay if the slides become full thanks to block-slapping. |
86 | ajmiam-pit-of-100-tiles* | 23 | Rat Race | N/A | N/A | Ineligible: CCLP1 level |
87 | ajmiam-pit-of-100-tiles* | 24 | Tree | N/A | N/A | Ineligible: CCLP1 level |
88 | ajmiam-pit-of-100-tiles* | 25 | Maze Maker | Yes | No | |
89 | ajmiam-pit-of-100-tiles* | 26 | Monster Sorter | Yes | No | |
90 | ajmiam-pit-of-100-tiles* | 27 | Hornet's Nest | Yes | No | |
91 | ajmiam-pit-of-100-tiles* | 28 | Easier Than It Looks | N/A | N/A | Ineligible: CCLP1 level |
92 | ajmiam-pit-of-100-tiles* | 29 | Mining for Gold Keys | N/A | N/A | Ineligible: CCLP1 level |
93 | ajmiam-pit-of-100-tiles* | 30 | Froggy! | Yes | No | |
94 | ajmiam-pit-of-100-tiles* | 31 | Culprit | N/A | N/A | Ineligible: CCLP1 level |
95 | ajmiam-pit-of-100-tiles* | 32 | Combinations | Yes | No | |
96 | ajmiam-pit-of-100-tiles* | 33 | Think Outside the Block | Yes | No | |
97 | ajmiam-pit-of-100-tiles* | 34 | Paramecium Palace | N/A | N/A | Ineligible: CCLP1 level |
98 | ajmiam-pit-of-100-tiles* | 35 | Difficulty Switch | Yes | No | (28,3) is floor instead of open toggle wall, not sure if intended |
99 | ajmiam-pit-of-100-tiles* | 36 | 36 Cell | Yes | No | |
100 | ajmiam-pit-of-100-tiles* | 37 | Cross Over | Yes | No |