SL1 Weapons & Damage Comparison
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ABCDEFGH
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#REF!Two hands
required?
Normal +15
(Enchantable)
Lightning +5Fire +10Chaos +5
(w/10 Humanities)
Crystal +5
(Enchantable)
Raw +5
(Enchantable)
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Reinforced ClubN268 (268/0/0/0)484 (242/0/0/242)464 (232/0/232/0)505 (236/0/269/0)289 (289/0/0/0)240 (240/0/0/0)
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Battle AxeN261 (261/0/0/0)474 (237/0/0/237)456 (228/0/228/0)493 (230/0/263/0)282 (282/0/0/0)233 (233/0/0/0)
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MaceN255 (255/0/0/0)454 (227/0/0/227)436 (218/0/218/0)471 (219/0/252/0)276 (276/0/0/0)228 (228/0/0/0)
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Hand AxeN200(200/0/0/0)400 (200/0/0/200)384 (192/0/192/0)417 (195/0/222/0)237 (237/0/0/0)196 (196/0/0/0)
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ClubN210 (210/0/0/0)354 (177/0/0/177)338 (169/0/169/0)371 (172/0/199/0)225 (225/0/0/0)205 (205/0/0/0)
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CaestusN181 (181/0/0/0)330 (165/0/0/165)316 (158/0/158/0)341 (159/0/182/0)195 (195/0/0/0)162 (162/0/0/0)
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DaggerN148 (148/0/0/0)280 (140/0/0/140)268 (134/0/134/0)294 (136/0/158/0)160 (160/0/0/0)133 (133/0/0/0)
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N50 (50/0/0/0)100 (50/0/0/50)96 (48/0/48/0)106 (50/0/56/0)54 (54/0/0/0)46 (46/0/0/0)
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Morning StarN229 (229/0/0/0)414 (207/0/0/207)398 (199/0/199/0)420 (202/0/229/0)248 (248/0/0/0)204 (204/0/0/0)
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Broken Straight SwordN108 (108/0/0/0)192 (96/0/96/0)211 (97/0/114/0)116 (116/0/0/0)97 (97/0/0/0)
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Jagged Ghost BladeN232 (232/0/0/0)
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Unique WeaponsUnique +5
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Dark HandN200 (200/0/0/0)(Un-upgradeable)
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Ghost BladeN167 (167/0/0/0)
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Crystal Ring ShieldN150 (0/150/0/0)
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Skull LanternN105 (30/0/75/0)(Un-upgradeable)
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Ranged WeaponsLightning BoltHeavy Bolt
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Lightning Light Crossbow +5N486 (228/0/0/258)434 (254/0/0/180)
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Light Crossbow +15N426 (348/0/0/78)374 (374/0/0/0)
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Lightning Heavy Crossbow + 5Y523 (247/0/0/276)471 (273/0/0/198)
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Heavy Crossbow +15Y457 (379/0/0/78)405 (405/0/0/0)
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CatalystsMagic Adjust
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Oolacile Catalyst180
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Sorcerer's Catalyst109
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Beatrice's Catalyst109
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Demon's Catalyst106
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Pyromancy
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Ascended Pyromancy Flame +5
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The question now is what's the most viable weapon? Does anyone know how fast the top three or so weapons, and the top couple unique, compare in terms of true dps?
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Trying to pick the "most viable weapon" is pointless and far too situational. e.g. it would be foolish to use a fire battle ax on Centipede or a lightning club on Ornstein.
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Also, "true dps" is moot because a OneBro is never going to hit something for more than one or two swings at a time (except maybe 4Kings). That is why people pick the highest damage weapons for a single hit, barring moveset pref and availability.
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Speed also matters in terms of usefulness, some faster weapons end up being more useful despite low damage.
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Is the A9 cell supposed to be deleted?
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