9/8 Patch Note
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9/8 Patch Notes Loriri had samgyeopsal for dinner
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Skill
Thanks to Tooru.Akira who commented in green, EM team, Pocky guild and friends.
Tooru.Akira was here cx
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Archer
New archer gameplay (testing rotation)
All damage values are without glyphs unless specified
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New skill [Pursuit] added
↑Damage values aren't included on the actual patch note. they are added so that you don't have spend extra time checking the said values.
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← HLR icon lol
Travels short distance quickly(16m, 25s cooldown)
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New skill [Foresight] added
effect duration: 8sSkill has like 1.2(?)s cast time
not confirmed, they say it's retarded long
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← New icon
The next hit will register from the back, regardless of position
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Increased base damage of Thunderbolt by 100% (5355 -> 10710)
26s BV with execute lmao
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Changed skill animation effect
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Added noctenium effect
Many have wondered and asked me via various ways, using [Forsight] then [Rain of Arrows] only results in first hit of [Rain of Arrows] as Back hit while other hits count has front hit. So don't do this on Ghillie. Use it on Thunderbolt or Radiant Arrow instead.
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Consumes 2 noctenium: increase damage by 9~13%
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Increased base damage of Radiant Arrow by 25% (5885 -> 7356)
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Changed skill animation effect
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Increased base damage of Penetrating Arrow by 25%(3847 -> 4808)
Damage after ratio is skewed due to execution mechanic on Rad, Pen, and TB
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Changed skill animation effect
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Increased base damage of Rain of Arrows by 10%(8956 -> 9851)
Base damage beforeBase damage afterratiodmg beforedmg afterratioActual Increase
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Hitting position is determined by the first hit, all subsequent hits will register the same as the first
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Changed skill animation effect
RadLow
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Backstep will be based on directional input
PenLow
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Breakaway Bolt will be based on directional input
RoASame
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Increased base damage of Rapid Fire
RF1Same
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Increased base damage of first hit by 3x(406 -> 1218)
RF2Same
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Increased dase damage of 2nd ~7th hit by 10%(269 -> 295), last hit(1110 ->1221)
RF7Same
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Total damage(2861 -> 3914), With glyph(4291 -> 5871)
Goddamn that is brokenTBHigh
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Each hit will stack "Arrow" buff by 1
FSSame
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Increased casting speed of Poison Arrow
it is now as fast as just shooting auto (Arrow)
Explosive trapSame
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Poison Arrow can stack 3 times
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Changed number of hits from Ensnaring Trap from 1 to 2
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Second hit applies when skill is activated again
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Second hit puts 90% movement speed reduction debuff on targets
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In PVP, this effect is reduced by half (it's 20% movement speed reduction. not sure how that's half.)
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Second cast movement speed reduction duration is 3 seconds
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Changed Sniper's Eye effect
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Before: Increase damage against boss monster by 5%
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After: Increased damage against monsters by 5%
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Removed Eagle's Eye
If you noticed from the video above, Eagle's Eye icon is used for new Arrow buff called [Focus Preparation]
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Final Salvo is renamed to Successive Shot
(might not change in NA so I'll leave it as Final Salvo)
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←new icon
Changed number of hits from 5 to 1
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Increased Base Damage by 40% more than total sum of 5 hits (1108 -> 1551)
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Changed skill animation effect
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Arrow buff revamp
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Arrow buff stacked from skill Arrow is renamed to Focus Preparation
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Focus Preparation activated when it stacks 10 times from Arrow, Rapid Fire, and Final Salvo, increasing charging speed of all charging skills.
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Added/Changed Glyph effects
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TypeSkillGlyphEffectLevelCost
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ChangedCommonRapid FireGlyph of Persistence30% chance to reset Cooldown204
Original is 10% chance to reset
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ChangedCommonFinal SalvoGlyph of EnergyReduce Cooldown by 25%244Original is 50% chance to reset
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Also has a chance to reset Cooldown
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ChangedMasterFinal SalvoGlyph of EnergyReduce Cooldown by 35%653Original is 50% chance to reset
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Also has a chance to reset Cooldown
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AddedMasterThunderboltGlyph of CarvingDoubles Crit Chance634
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AddedRareThunderboltGlyph of CarvingTriples Crit Chance653....TB op skill now boiz
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ChangedRareRadiant ArrowGlyph of CarvingTriples Crit Chance654
Original is Doubles Crit Chance
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Berserker
광폭화 시전 시 기존 광폭화의 효과와 광기 증폭의 효과에 해당하는 이상상태가 동시에 부여됩니다.
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When casting [Fiery Rage], both [Fiery Rage] and [Flurry of Blows] buffs are received. (Meaning, the skills are merged.)
There are issues with this though. Flurry of Blows effect was 15 seconds
but after this, it was reduced to 10 seconds.
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Reduced Cooldown of [Evasive Roll] by 1 Second
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Increased Cooldown of [Evasive Smash] by 2 Seconds
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[Thunderstrike (passive)] is added which increases chance to crit on next thunderstrike if it fails to crit
According to Forum reports, this barely does anything to TS crit rate.
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This passive only applies to PvE
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Glyph Changes
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TypeSkillGlyphEffectLevelCost
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ChangedCommonFiery RageGlyph of Lingering
Increase duration of Flurry of Blows by 30%
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Glyph from Flurry of Blows moved to Fiery Rage
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ChangedMasterFiery RageGlyph of Lingering
Increase duration of Flurry of Blows by 35%
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Glyph from Flurry of Blows moved to Fiery Rage
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ChangedCommonEvasive SmashGlyph of EnergyReduce Cooldown by 20%3
Glyph from Evasive roll moved to Evasive Smash
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Longstory short: This is actually more like a nerf than a buff for Zerks, which is why I called it tweaks instead of specifying buff or nerf.
Some people find this "simplified" gameplay but many see this as nerf
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Reaper
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Increase damage against elite monsters
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Increase damage against BAMs
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Gunner
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Increase damage against elite monsters
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Increase damage against BAMs
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Priest
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Shakan's Blessing, Balder's Blessing, Arise, and Kaia's Shield effects disappears after teleporting
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Mystic
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Vow of Rebirth effect disappears after teleporting
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Dungeons
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Lilith's Castle (NM)
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Dream Horse (First Boss)
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Slightly decreased HP, readjusting its enrage gauge correspondingly
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Slightly reduced damage
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When facing random target to perform wide-range AoE (Area of Effect) attack, it will face a fixed position that it was last facing regardless of whether its target moves or not.
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Will now easily move toward person with highest aggro
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Slightly reduced Fire Djinn's HP
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Waxpider (Second Boss)
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