A | B | C | D | |
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1 | 2022 VISUAL AP CALCULATOR | |||
2 | Total : 7.5 AP ( 3 AP ) Advanced Full Body - Simple Sketch ( 3 AP ) Flatcolour - Advanced Shading ( 0.5 AP ) Simple Background ( 1 AP ) 1 Additional Active Characters | |||
3 | PRIMARY CHARACTER BASE COUNT | |||
4 | Full Body | |||
5 | 0.5 | Very simple forms, strongly stylized | ||
6 | 0.5 | Simplified (you can tell it`s a cat) | ||
7 | 1.0 | Standard (correct body ratio's, you can tell its a big cat, not a dog etc) | ||
8 | 2.5 | Advanced (Standard + well detailed fur texture/claws/textures) | ||
9 | ||||
10 | Progress of Line work | |||
11 | 0.5 | Simple Sketch (also applies to painterly) | ||
12 | 1 | Detailed sketch (must be visible) | ||
13 | 1 | Simple Lineart (shows/implies basic forms) | ||
14 | 2 | Detailed Lineart (shows textures/details) | ||
15 | ||||
16 | 3 | |||
17 | COLORING / SHADING | |||
18 | Coloring | |||
19 | 1 | Flatcolour | ||
20 | 1 | Toned (Do not use it if you pick a flatcolour option. Use this line only for grapfic works with no true colors intended) | ||
21 | ||||
22 | Shading | |||
23 | 0.5 | Simple Shading (base colour + one grade shadow) | ||
24 | 1 | Basic Shading (base + simple Shadow/highlights) | ||
25 | 2 | Advanced Shading (base + textured & layered Shadow+highlights, showing form & depth) | ||
26 | 3 | Complex shading with lightning (Advanced shading + Occlusion+ shadow/highlight forms relevant to scenery) | ||
27 | ||||
28 | 3 | |||
29 | FACTORING BACKGROUNDS | |||
30 | Progress of BG | |||
31 | 0.5 | Simple BG (simple forms minimal or no depth) | ||
32 | 1 | Basic BG (details present/depth implied) | ||
33 | 2 | Advanced BG (Basic BG + textured/leaves present/ground clutter/solid depth/shading) | ||
34 | 3 | Complex BG (Advanced BG + exceptional Detail/subject integrated/interaction with BG) | ||
35 | ||||
36 | Progress invalid if Photo Manipulation chosen | |||
37 | Currently these Backgrounds are graded on a case to case bases. | |||
38 | Add link to Left | ALL Photo Manipulated Backgrounds MUST link to their original Stock image. | ||
39 | Send your request in with this Image / Are highlighted, and we will judged your work on a 0-3 AP Bases at the time of your AP Validation | |||
40 | ||||
41 | Architecture / Vehicle Bonus | |||
42 | 0.5 | Simple ; Shapes and shadows of structures | ||
43 | 1 | Standard ; Clearly what they are intended to be with minor details | ||
44 | 2 | Detailed ; Heavy clear detailing on man made structures | ||
45 | ||||
46 | Spectators / Crowd / Ambient Creatures | |||
47 | 0.5 | Simple ; Shapes and shadows of ambient spectators / creatures | ||
48 | 1 | Standard ; Clearly what they are intended to be with minor details | ||
49 | 2 | Detailed ; Heavy clear detailing on ambient spectators / creatures | ||
50 | ||||
51 | 0.5 | |||
52 | PRIMARY HANDLER BASE COUNT | |||
53 | Base Count - Only counts for Handlers 50% or More Visible | |||
54 | 0 | Shadow formed (implied handler shapes) | ||
55 | 0.5 | Chibi/simple Handler (simple colors/no or minimal detail) | ||
56 | 1 | Basic Handler (correct form/simplified details) | ||
57 | 2 | Advanced Handler (anatomically + visible details fingers/eyes/hair form present+ details) | ||
58 | ||||
59 | Handler Holds a SND - AND IS TRAINING THEIR SHEDU!!! | |||
60 | 1 | This bonus is for art pieces that specifically have clear indications that the Handler, of whom holds a valid SND given by the group, is training a Shedu. (Does not count if the image is Exploration, show, etc.) | ||
61 | ||||
62 | SHEDU TACK & HANDLER ATTIRE | |||
63 | 0.5 | Simple ; Shapes and basic idea of tack | ||
64 | 1 | Standard ; Clearly what they are intended to be with minor details | ||
65 | 2 | Detailed ; Heavy clear detailing on tack/gear that is structurally acurate | ||
66 | If 'Attire' upon a handler, it must be beyond the basic clothing of the handler, such as additional jewelry, armor, abnormal outfit, or otherwise not their normal look. | |||
67 | ||||
68 | 0 | |||
69 | COUNTING BONUS AP | |||
70 | Additional Active Characters | |||
71 | There can be up to 10 TOTAL ADDITIONAL Active Characters (legit for AP count) in the picture. TOTAL OF 10 DOES NOT INCLUDE the Primary Subject | |||
72 | ||||
73 | ! NOTICE ! All 'Active' Characters MUST have legitimate uploaded reference sheets! | |||
74 | 1 | 5 Max | Active Creatures ( Shedus that are taking part in the activity/belongs to DA-members, not Shedu group ) | |
75 | 0 | 5 Max | Active Humanoids ( Handlers that are taking part in the activity that has a DA-group accepted reference ) | |
76 | 0 | 5 Max | Active Extra / Additional Creattures ( Group / Elsevier Cats, Other and Non-ARPG species, companions, background creatures ) | |
77 | 1 | |||
78 | Additional Bonuses on Active Extra / Additional Creatures | |||
79 | (The two bonuses below do not stack. Only one or the other may be used) | |||
80 | 0 | 3 AP - 3 Max | Group / Elsevier Cat | |
81 | 0 | 3 AP - 2 Max | Per Unique Other ARPG Species | |
82 | (Ie 2 Tokotas will NOT give you +6 AP! But 1+ Styx & 1+ Takotas will!) | |||
83 | 0 | |||
84 | Official Shedu Mascot Feature | |||
85 | 0.5 | This bonus is for Art Pieces that specifically include one of the Official Shedu Mascots clearly within an image with at least 50% of their body showing. (can be drawn into pieces as physical beings, or as pictures, billboard art, banners, etc.) | ||
86 | ||||
87 | Show / Exploration | |||
88 | THIS BONUS CANNOT STACK, ONLY ONE OF THESE OPTIONS IS VALID FOR THIS BONUS These pieces should clearly identify what event the characters are participating in, not just Shedus and Handlers mindlessly wandering around for races, or taking a nap during the middle of a show! | |||
89 | 3 | Further this includes ; Bi-Weekly Races, Group Sponsored Shows, Classic and Breeders SPC's, Prospective Beast Tests, Explorations, and all Official Group Shows. | ||
90 | Link to Entry Proof | |||
91 | ADDITIONALLY : Some Shedu Shows give additional AP as prizes to the Shedus. This AP should ALWAYS be processed through the bank and the link used for this 'BOUND" AP should come from the LOG of the Shedu being Graded. | |||
92 | ||||
93 | Show Placement | |||
94 | 3 | First Place | ||
95 | 2 | Second Place | ||
96 | 1 | Third Place | ||
97 | Link to Entry Proof | |||
98 | ||||
99 | Shedu Fundamental Training | |||
100 | These pieces should clearly identify what event the characters are participating, not just Shedus and Handlers mindlessly wandering around for explorations, or taking a nap during the middle of a show! |