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2 | Level: | 2 | Fish out of Frozen Water | Cerose Glacys | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 30 XP | Next level at 130 XP | Male Violetblood | Hehe. | Hand | Wardrobe | Hand | |||||||||||||||||
4 | algoricConstancy [AC] | Land of ___ and ___ | SNOWWHALE'S ICECUTTER | Sea-dwelling Snowsuit | N/A | |||||||||||||||||||
5 | ezraa#1430 | "-) duumb ice. duumb lannd. is it too muuch to ask to see someonne <else>??" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Iron Goggles | |||||||||||||||||||
7 | Athletics | Str | +0 | +3 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +5 | 0 | 0 | 32 / 32 | 1 | 2 | SNOWWHALE'S ICECUTTER | Tier 0 MacheteKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +3 | Temporary HP | 100% | Hit Die Roll | N/A | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d8+3 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +3 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +2 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | A large, black, serrated machete. Great at cutting through ice-- but maybe not much else. | ||||||||||||||
14 | Occult | Int | +0 | +1 | Initiative | +2 | 11 | N/A | Tier 0 | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +1 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 14 (2) | +1 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +1 | Constitution | 16 (3) | Fortitude | 15 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 15 (2) | +0 | Fade | 0 | Empty. | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 13 (1) | Reflex | 13 | Cripple | 0 | Sea-dwelling Snowsuit | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | -1 | Wisdom | 10 (0) | +0 | Setback | 0 | N/A | ||||||||||||||
22 | Intimidation | Cha | +0 | +2 | Charisma | 8 (-1) | Will | 11 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | -1 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | -1 | Hit Bonus | +0 | Crit Range | 19 | Defense Bonus | +0 | ||||||||||||||
25 | Just enough to keep you warm as you swim. Lined with fur from a cholerbear. | |||||||||||||||||||||||
26 | Resources | Iron Goggles | ||||||||||||||||||||||
27 | PASSION - Demeanor | HARBINGER - Racial | Name | Name | Name | N/A | ||||||||||||||||||
28 | 2 | 2 | 1 | 1 | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | 1 | Current | Current | Current | |||||||||||||||||
31 | Maximum | 2 | Maximum | 1 | Maximum | Maximum | Maximum | |||||||||||||||||
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48 | Serrated Machete | MacheteKind | Tier | 0 | Stat | STR | Hit | +4 to hit | N/A | Tier | 0 | Stat | STR | Hit | +4 to hit | |||||||||
49 | Type | Melee Versatile Brutality Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Machete | Qd8+STR | 1d8+2 | Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic] | ||||||||||||||||||||
52 | Ravaging Strike | Qd4+STR | 1d4+2 | Major action: Make a melee attack against a single target within range. If you hit, the target is Doomed (Q). Doom from Ravaging Strike stacks twice. [Base damage: Qd3+STR] | ||||||||||||||||||||
53 | Maiming Strike | Qd4+STR | 1d4+2 | Major action: Make a melee attack against a single target within range. If you hit, you inflict Crippled (10, 1 round) and DoT (Q, 5 rounds). [Base damage: Qd4+STR] | ||||||||||||||||||||
54 | Hack and Slash | Full-round action: Move half your speed in a line. You may move through enemies' spaces during this movement. You then make one Machete attack against each target within range at any point during this movement. | ||||||||||||||||||||||
55 | Execute | 2Qd6+STR | 2d6+2 | Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd6+STR] | ||||||||||||||||||||
71 | Range: 5 feet Notes: MacheteKind has +1 die size against Crippled, Impaired, or Stuck targets. | |||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Harbinger Once per strife, when making a damaging attack, you also inflict Exposed, Impaired, or Weakened, of your choice, for 2 rounds. Your attack then benefits from the condition inflicted. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Fighting Style: Combat Precision, lvl 1, Slayer | You have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC. | Dashing Swordsman, Einhander, Slayer | Remember, you pick one Step every two levels! | Vision: Ruin | You're used to sizing up the weakest link in the room, whether it be a person or a thing or even the room itself. Easily intimidated bottom tier softies, the crack in that tank's armor, which one fuse switch will black out as much of the building as possible. When searching for such things, you add one stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | In order to use your fetch modus, you have to have a heat source on or around you, on account of the fact that every object you captchalogue is frozen upon entering said modus. This can be anything from a simple lit match to a large campfire. | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Frozen Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Heavy | one (1) broken ice pick | ||||||||||||||||||
150 | T1 | 0 | one (1) deck of playing cards (soggy) | |||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet. | one (1) iron matchbox | ||||||||||||||||||||
152 | T3 | 0 | various pieces of gold jewelry | |||||||||||||||||||||
153 | T4 | 0 | various fish skeletons | |||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | one (1) waterproof journal | ||||||||||||||||||||
155 | Boondollars | 0 | one (1) bag of rope | |||||||||||||||||||||
156 | (extra space) | 0 | Frozen | Endurance | one (1) iron-covered husktop | |||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | one (1) contrabassoon | ||||||||||||||||||||
158 | (extra space) | 0 | one (1) bass clarinet | |||||||||||||||||||||
169 |