ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAP
1
2
Guilds & Organisations
3
4
This is a directory on all canon guilds, institutions and organisations in Alva.

It is not an exhaustive list, but rather a fun and handy reference to help flesh out your character's occupation, roleplays, backstory, etc.
See the All Guilds tab and use the filters for easier navigation.
5
6
7
8
9
10
What is a Guild?
11
Descriptions of headings
12
A guild is an organised group of people working towards a common goal together. They have a leader, mode of operation and duties for each member. Casual gatherings and groups of friends do not count as guilds.Type
13
14
Mod = A mod-run guild (eligible for Legendary Quest use)
15
Joining a GuildBackground = A mod-made guild for world-building
16
Member = A member-run guild
17
Check that the guild's status is open and any 'to join' info, then ask the owner of the guild if your character can join. Note that your character must live in the same region as the guild to join it; if they move to another region and can no longer participate in it, they must leave the guild.Status
18
19
Open = Characters are welcome to join
20
Closed = Characters cannot join (mod use only)
21
Adding a GuildFree = Characters can join without asking for permission
22
Disbanded = Guild no longer exists
23
Members are welcome to add and edit their own guilds via the Input tab; they will automatically appear in the All Guilds sheet. Please fill all the headings (except the optional More Info Link).

You do not need a mod to check it but of course please ask if you're unsure about anything. Members guilds must fit the world lore and also follow the rules below:
Renown
24
25
i.e. how likely it is for others to know of the guild
26
★ = Secret; strictly hidden
27
★★ = Little known; low profile
28
★★★ = Normal; might be known, might not be
29
The head of the guild must be an active, apped character.★★★★ = Well-known within the local community/industry
30
The guild is limited to one region (i.e. where the head lives).★★★★★ = Common knowledge within the whole region
31
The guild must be open for joining (do not list private guilds).To Join
32
The guild's 'renown' cannot exceed 4 stars.
33
The guild must not be overpowered. It should not have infinite money, immunity to social/geographical barriers, connections to everything, or handwave all challenges and logic in general.Some basic guidance for those interested in joining the guild, e.g. requirements, restrictions, processes
34
35
36
37