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Goals of the Campaign: (Version 7.0 - Updated July 2018)
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To Win: Players must play through each Scheme in the Hero side of the campaign. (83 Different Schemes if you own everything)
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Players may have heroes eliminated from the campaign depending upon results of game (ko pile and/or game loss).
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So long as the player have a hero team that can attempt a scheme the campaign continues.
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When it is impossible due to lack of heroes to attempt any of the remaining schemes the players lose the campaign.
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Campaign Setup:
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Print out the Game Log, Team Rosters Tab and Campaign tabs of latest version of the campaign. (Landscape)
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Use a pencil as these can change quite a bit over time.
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Use the game log to record each game played.
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Keep track of schemes completed and times failed on the campaign sheet.
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Alternatively, just make a copy of these two pages in your own Google Doc and track electronically.
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Hero Teams:
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Most Heroes have been assigned to a Hero team. (Some Heroes are on Multiple teams)
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These teams can be seen on the "Team Roster" tab.
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Feel free to substitute heroes with alternate versions or different heroes entirely. A Hero Team should start the campaign with 6 members if at all possible.
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Team Icon
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Some heroes are on Multiple teams, Consider them to have the Icon already on their cards and the Team icon for the team of the current game.
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Example: Playing a SHIELD game with Hawkeye and Black Widow, they both would have Avenger and SHIELD team icons. However playing with them in an Avengers Game they would only have the Avengers Icon.
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New Teams?
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Some new teams have been formed that do not have Icons. (Excalibur) . If you are playing a game for a team without a Team Icon, consider that team to have unique Team Icon.
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In the current game, Assume the Heroes listed for the current team have that current teams Icon along with the Icon actually on their card.
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Example: Nightcrawler will have both an "Excalibur" team and and X-Men team icon when playing an Excalibur game.
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Free agents do NOT gain the team Icon, but do retain any Icon their cards may already have.
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Game session Setup:
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Players pick the Hero Team they wish to use. You can bounce around from team to team between game sessions if you want.
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That team will face the top listed Mastermind with an undefeated scheme.
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Schemes must be completed in order for that given team. (top to bottom)
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If the Hero Team can field the necessary number of Heroes from their roster, they are the team that must attempt the scheme. The Cabal team is the Exeption to this rule, and may attempt missions before the initial hero team has been knocked out.
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Not Enough Heroes to form a team?
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If the Hero Team does not have enough available Heroes for a given scheme, They are considered Broken up, and may no longer attempt games..
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Move a Single Hero from the remaining Heroes to the FREE AGENT: Any Game list. Remove any remaining heroes from this team from the Campaign.
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Any Hero team that has defeated all their assigned Masterminds may attempt to defeat Mastermind and Schemes from Broken up teams.
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Can I earn back heroes that have been removed from the campaign?
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Yes, but it is not easy and it will only be possible if you own the Villains or World War Hulk Expansions of Legendary.
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There are 14 Villains / Warbound Missions listed below the Hero missions in the campaign.
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Each of these games can be attempted only once.
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Should you manage to win a villains game, you may return ONE hero to the campaign. They will return as a Free Agent Hero usable in any mission.
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Regaining heroes this way will not return a Team from being Broken Up. So get those heroes back before a team hits the "broken up " point.
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Building the Starting Deck:
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Players start with the standard 8 SHIELD AGENTS and 4 SHIELD TROOPERS.
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Building the Hero Deck:
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Players may select any of the Heroes that are assigned to that hero team.
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Listed Heroes & Free Agent Heroes may all be used so long as that Hero has not already been removed from the campaign from any of the teams they are listed on.
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For teams with multiple rows of heroes
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Some hero teams have multiple rows. You may only use the first row of heroes for that hero team until that row has less than 5 playable heroes.
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Once a team has less than 5 playable heroes (6 if playing 5 player), you may add in the next row of heroes to build the Hero Deck from including any heroes still available from the first row in the deck if you wish.
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The Rows are to represent the Founding team and growth over time with new heroes joining the team.
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If you don't have all the expansions, here are some rules to help fill in the missing slots.
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Missing Scheme:
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Skip the entire mission (Considered a Win)
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Missing Mastermind
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Skip all schemes assigned to that Mastermind. (Considered Wins)
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Missing Villain Group
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Slide all Villain groups one space to fill in for the missing VG. Add in whatever VG you feel fits thematically
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Missing Henchmen
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Slide all Henchmen groups over one place. Add in whatever Henchmen group you feel fits thematically.
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Missing Hero
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Play that team without that Hero.
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If without that hero the team has less than 5 members, any hero that is on another team remains in the campaign (to be used by those other teams). Any hero that is only on this team is removed from the campaign.
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If this leaves a mastermind without an opposing team, that mastermind must be defeated by another team that has already beaten all of their listed masterminds.
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AFTER EACH GAME
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Game Victory post game:
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Take The KO pile and separate out all the heroes that started in the hero deck.
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If any given hero has 5 cards in the KO pile they are removed from the campaign.
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This Sceme is condidered Foiled.
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Check off the COMPLETED box on the Campaign setup tab. The hero team may now attempt the next scheme assigned to them.
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Game Draw post game:
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If this is the Final scheme for a Mastermind consider this game a LOSS and follow the instructions for a Game Loss postgame below.
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If it is not a Masterminds final scheme...
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Take The KO pile and separate out all the heroes that started in the hero deck.
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If any given hero has 5 cards in the KO pile they are removed from the campaign.
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Remove 2 more Heroes from those that Started in the hero deck from the campaign.
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This Scheme is considered Foiled
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Check off the COMPLETED box on the Campaign setup tab. The hero team may now attempt the next scheme assigned to them.
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Game Loss postgame:
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Take The KO pile and separate out all the heroes that started in the hero deck.
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If any given hero has 5 cards in the KO pile they are removed from the campaign.
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Remove 3 more Heroes from those that Started in the hero deck from the campaign.
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The heroes failed to stop the Mastermind.
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If the Mission is the Last scheme for the Last Mastermind for that Hero Team, they will have to re-attempt the mission.
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Otherwise mark as Completed and you may attempt your next scheme.
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