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Trial 1Trial 2Trial 3
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HitmarksN1232322hitlagstuff with hitlag:
- Frames it takes to go from "Start of Animation of the action/Hitlag end of previous hit for multihits" to "Hitlag start" (1 frame after the char is frozen)

stuff without hitlag:
- Frames it takes to go from "Start of Animation of the action/Visible hitmark - 1 of previous hit for multihits" to "Visible hitmark - 1"
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N2292929hitlag
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N3-1141414no hitlag
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N3-2121212hitlag
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N4353535hitlag
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CA???hitlag
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N1N2363636- Frames it takes to go from "Start of Animation of the action" to "Start of Animation of the next action"
- Tested without hitlag
- Entries marked with an "x" will cancel the animation at any point, therefore we can use the hitmark frames for those
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CA???
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Skillxxx
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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N2N348494823video by Kolibri#7675 here:
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CA???https://youtu.be/w7YDOFDuVC0
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Skillxxxcounted by Kolibri#7675
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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N3N4525252
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CA???
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Skillxxx
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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N4N1717071
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Skillxxx
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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CAN1???
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Skill???
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Burst???
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Dash???
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Jump???
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Swap???
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