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2 | Level: | 1 | [what's my rung?] | Kian "Kevin Star" Najm | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Male Scarecrow | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | crowsnestAim [CA] | Land of ___ and ___ | Scratch Paper | Red Hot Dress Shirt | Golden-Frame Pen | |||||||||||||||||||
5 | b.e.h.o.l.d. | quote | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Pure White Dress Pants | Pitch Black Dress Shoes | Golden Square-frame Shades | |||||||||||||||||
7 | Athletics | Str | +0 | +0 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +2 | 0 | 0 | 20 / 20 | 1 | 1 | Scratch Paper | Tier 0 TomeKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +1 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +1 | 0 | 1d8+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +2 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +4 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | For writing onto. You keep notes on the scripts here. | ||||||||||||||
14 | Occult | Int | +0 | +3 | Initiative | +1 | 9 | Golden-Frame Pen | Tier 0 WandKind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | -1 | ||||||||||||||||||||
16 | Insight | Wis | +0 | -1 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | -1 | Strength | 10 (0) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | -1 | Constitution | 14 (2) | Fortitude | 12 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | -1 | Dexterity | 12 (1) | +0 | Fade | 0 | For writing autographs and those sorts of things. | ||||||||||||||
20 | Survival | Wis | +0 | -1 | Intelligence | 14 (2) | Reflex | 15 | Cripple | 0 | Red Hot Dress Shirt | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +3 | Wisdom | 8 (-1) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 16 (3) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +6 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +3 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | Immediately catch attention. | |||||||||||||||||||||||
26 | Resources | Pure White Dress Pants | Pitch Black Dress Shoes | |||||||||||||||||||||
27 | Passion | Name | Name | Name | Name | |||||||||||||||||||
28 | 2 | 2 | | | | | | | | | |||||||||||||||||||
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30 | Current | 2 | Current | Current | Current | Current | ||||||||||||||||||
31 | Maximum | 2 | Maximum | Maximum | Maximum | Maximum | ||||||||||||||||||
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48 | Paper | TomeKind | Tier | 0 | Stat | INT | Hit | +4 to hit | Pen | WandKind | Tier | 0 | Stat | CHA | Hit | +5 to hit | ||||||||
49 | Type | Special One-Handed Esoteric Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Special One-Handed Esoteric Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Heavy Reading | Qd6+INT | 1d6+2 | Major action: Make a melee attack against a single target within range. [Base damage: Qd6+INT, basic] | Wand Stab | Qd6+CHA | 1d6+3 | Major action: Make a melee attack against a single target within 5 feet. [Base damage: Qd6+CHA, basic] | ||||||||||||||||
52 | Lecture | Qd3+INT | 1d3+2 | Major action: In this essay I will— Make an Engineering, Animal Handling, Medicine, or Sanity check against all targets of choice within special range, targeting Will resistance. For each target, if you break resistance, you inflict Lethal (damage roll, 1 minute) in place of damage. Lethal from Lecture stacks to twice the maximum value of the damage roll. [Base damage: Qd3+INT] | Shank | Qd3+CHA | 1d3+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd3+CHA] | ||||||||||||||||
53 | Stand Up Straight | Major action: Were you raised in a barn? Make an Investigation, Perception, or Survival check against a target of choice within special range, targeting Will resistance. If you break resistance, the target is Impaired for 2 rounds. | Baton Twirl | 3Qd3+CHA | 3d3+3 | Major action: Do one of two things: 1) Charge your wand up. 2) Make a melee attack against a single target within range. [Base damage: 3Qd3+CHA] This abilitech has the Encore property. | ||||||||||||||||||
54 | Hilarious Pun | Qd4+INT | 1d4+2 | Major action: Make an Investigation, Perception, or Survival check against a target of choice within special range, targeting Will resistance. If you break resistance, the target is knocked Prone. If you fail to break resistance, you take 2Q true damage and feel bad about yourself. [Base damage: Qd4+INT] | Spray Glitter | Major action: Glitter! Make a ranged attack against all target within a 40 ft. cone, targeting Reflex resistance. For each target, if you break resistance, they are Exposed until the end of your next turn. 2nd) MORE GLITTER!!! Make a ranged attack against all target within a 40 ft. cone, targeting Reflex resistance. For each target, if you break resistance, they are Exposed and Impaired for 2 rounds. This abilitech has the Encore property. | ||||||||||||||||||
55 | I've Read About This! | Major action: When used in a strife, your first skill check next turn has advantage. If the skill check imparts any conditions on a success, choose one condition and extend its duration by one round. You can forego the advantage to extend it by two rounds instead. | Conductor's Mark | Major action: You Aim, but you Aim on a target, and the die lasts until the end of your next turn. 2nd) You Aim, but you Aim on a target, and the die lasts until the end of your next turn. The target is Exposed while the die lasts, or for 2 rounds if it would last longer. This abilitech has the Encore property. | ||||||||||||||||||||
56 | Font of Knowledge | Major action: Did you know? You and all allies are Warded (Q) and add +Q to all HP and temp HP gained for 1 minute while within special range. | Point and Laugh | Qd2+CHA | 1d2+3 | Major action: You point your wand menacingly, making a ranged attack at a single target within range. If you hit, the target is Doomed (Q). Doom from Point and Laugh stacks thrice. [Base damage: Qd2+CHA] | ||||||||||||||||||
57 | Anatomical Studies | Minor action: You Distract, but Aim dice can be used on the check, and you can choose to use Occult or Medicine to make it. | ||||||||||||||||||||||
71 | Range: 5 feet (melee), 60 feet (ranged, special), Esoteric: INT/WIS | Range: 5 feet (melee), 40 feet (ranged) | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Social Expert You have a fair understanding of the common rituals and norms followed by any sentient being with emotions. You have one Stakes die to any non-strife skill checks made, and reroll any Stakes dice of 1 and Flaws dice of 6, when dealing with them. You also possess a cursory knowledge of psychology and emotions such that you can present a surface level knowledge of those topics, but not enough to claim any skill bonuses for the knowledge itself. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Blackjack, Analyst, Strategist | As a major action, make an Investigation check against a target within 30 feet, targeting Fortitude. If you beat their resistance, the target is Incapacitated for 1 minute or until damaged. Usable once per target per short rest. | Vision: Wallflower | You're used to sizing up the social hierarchy as soon as you walk into a room. Who's in charge, who's the loser, who's at whose throats, where are the cliques in this gathering? When searching for such things, you add one stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Railbird, Abraxas, Strategist | Once per short rest, as a free action on your turn, make an attack roll against a target within 50 feet, targeting Reflex. If you break resistance, you steal their minor action, removing their minor action on their next turn and gaining an extra minor action to use on your turn at any point for the duration of that strife. | Pick this at level 3! | ||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Dramatis Personae, Protagonist, Strategist | Keystone Path: when taken, you cannot enter any other Keystone Paths. Path of the Protagonist uses a resource called Luck Points (LP). When you take any Step in this Path, you have a maximum of 2 LP, plus 1 LP per Step taken in this Path, with LP regained at the start of a strife. You also gain the Heroic Pose ability that can only be used in a strife. As a major action, you pose dramatically, refilling all LP and gaining advantage on your next attack roll or skill check. | Pick this at level 7! | ||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Actor's Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | Wallet | Bag of Sunflower Seeds | Water Bottle | ||||||||||||||||
150 | T1 | 0 | Empty Bottles (x3) | 5 Cans of Liquid Courage | Filled Journals (x2) | |||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | Movie Scripts (x3) | Cancelled/Finished TV Scripts (x6) | Cell Phone | ||||||||||||||||||
152 | T3 | 0 | Pair of Safety Scissors | Pliers | Make-up Mirror | |||||||||||||||||||
153 | T4 | 0 | Back-up Shades | Straw Wig | Winter Coat | |||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Winter Mittens | Bags of Sand (x5) | Old Pictures | ||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Actor's | Performance | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
159 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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