Queen Kuueru
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NAMEQueen KuueruFIGHTING STYLE
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Brutal
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RACEDemonPower+5 Energy Control
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ImpactAt-WIll. Roll add. dmg die with one attack on turn.
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TEAM
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TRAITS
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NameEffect
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MPMP SPENTSTORY MERITSZENIAssaultAt-will. Roll better of two d100s for Sup Atks on turn. 2 uses.
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05812138,366BlurRequires 40 Ref. Passive. One Movement tech can be at-will on turn.
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POWER LEVELClevernessPassive. +15% status effect inflict chance.
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EfficiencyPassive. Barrage-type Super Atks cost 3 less ki.
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2,071,655
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TalentedAt-will. Gain extra use of one Def or Util tech you know.
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Natural PL1,801,439Multiplier1.15--
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SKILLSMASTERYPOTENTIALABILITYTECHNIQUE
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Lv.10Lv.5Lv.5EQUIPMENT
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FIGHTING40
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STATSOUTFITMartial Arts Gi
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ENERGY CONTROL30
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HPKIDEFENSEDAMAGE DIEAt-will. Add +15 acc and +1 dmg tier to two atks.
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REFLEXES40
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5010090d12ACCESSORY*Bansho Fan
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RESILIENCE0
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At-will. One barrage-type Super Atk has 50% Shock and Freeze chance and +1 dmg tier. +15% PL.
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TRANSFORMATIONS
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GEARSenzu Bean
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T1PLPerksASCENSION POINTS
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6,214,965MeasuredViciousBonus Action. Restore 20 HP and 20 ki to self or ally. 1 use.
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T2PLPerks76GEARTrinket
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12,429,929MeasuredCalculatingVicious
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Bonus Action. Remove all status effects. Gain 5 tou. 1 use.
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T3PLPerks
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18,644,894MeasuredCalculatingViciousMalicious-
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TECHNIQUES-
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SLOTS8/8LEGENDARY SLOTS2/2-
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SUPER ATTACKS-
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NameRankTypeMajor EffectMinor EffectLinkBASES / FACILITIES
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Omni-Breaker3Barrage (Signature)Slashing-PLANET NAMEN/AFACILITY CAPACITY3/3
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----Base / FacilityDescription
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----ConvoyFacility. 10% discount on all item purchases.
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----Mining DronesFacility. Once per month can sell minerals for 1d100 x 500 zeni.
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----War CruiserBase that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes.
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----Magic VaultFacility. Hunting an artifact you have costs 10k more zeni. Also add +25 to all Mining Drone rolls.
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----Gravity MachineFacility. Increases PL from MP training by +500 with +100 per consecutive week to max of +1,000.
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------
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DEFENSE / UTILITY--
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NameRankDescription--
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After Image3Bonus Action. Avoid two attacks that would have hit you. 1 use.--
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Sonic Sway3Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use. --
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Wild Sense3Bonus Action. Choose foe. Each attack they make against you gives +5 def. At +25 def lasts 1 turn then fades.INVENTORY
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Light Bullet3Bonus Action. Avoids all direct dmg. Movement tech. 2 uses.Kai WeightsFreighterDragonball RadarShroomy BadgeWeighted Clothing
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Energy Shield3Bonus Action. Gain 20 tou. 1 use.Boost Token----
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Aura Guard3At-will. Immune to non-special status effects and negates critical hit bonus dmg. 1\2 uses.-----
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Psychic Powers3Requires EC 30. Standard Action. Make a Basic Atk with +5\10 acc but the dmg die is 2\1 ranks lower. -----
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Divination3Must know Psychic Powers. Bonus Action. Gain +15 defense for 2\3 turns. 1 use.-----
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Magic Materialization3Requires 30 EC. Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use.-----
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Paparapapa3Requires Magic Material. Bonus Action. Summon minion. See desc. for details. 1 use.-----
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LEGENDARYDRAGONBALLS
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NameRankDescription-----
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Instant Transmission3Requires 30 Ref. Bonus Action. Avoid any atk that would hit. Or make increase crit range on Super Atk. Movement tech. Outside of battle can travel to Other World. 1 use def/2 uses off.
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-Wishes MadeMarks of Fate-
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Energy Feints3Requires Ref 30. Bonus Action. Inflicted Misdirected on foe. Misdirected lasts 1 turn. Movement tech. 2 uses.SecretsPower23
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dbzrpg.freeforums.net
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