A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | |
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1 | THE ONE PAGE NOVEL SCENE SPREADSHEET | |||||||||||||||||||||||||||
2 | STAGE/ SCENE | DESCRIPTION | TIME / DATE | PLACE | CHARACTER 1 | CHARACTER 2 | SUBPLOT | WORD COUNT | CUMULATIVE WORD COUNT | INSTRUCTIONS | ||||||||||||||||||
3 | 2. STASIS | The character or their world is in a state of stagnation. | 5,000 | 5,000 | - You don't need to request access. Just go to File > Make a copy... | |||||||||||||||||||||||
4 | 1 | A scene that shows how [NAME] lacks [WANT/GOAL/NEED]. | 1,000 | 1,000 | - Replace example scenes with your own scene descriptions. | |||||||||||||||||||||||
5 | 2 | A scene that shows how [NAME] is [STASIS STATE]. | 1,000 | 2,000 | - Edit scene word counts only. The stage, cumulative & final word counts will update automatically. | |||||||||||||||||||||||
6 | 3 | A scene that shows how [NAME]’s world is [STASIS STATE]. | 1,000 | 3,000 | ||||||||||||||||||||||||
7 | 4 | 1,000 | 4,000 | |||||||||||||||||||||||||
8 | 5 | 1,000 | 5,000 | |||||||||||||||||||||||||
9 | 4. TRIGGER | Something happens, or the character does something to set the story in motion. | 5,000 | 10,000 | ||||||||||||||||||||||||
10 | 1 | A scene in which [NAME] tries to convince someone that their [WANT/GOAL/NEED] is important and urgent. | 1,000 | 6,000 | ||||||||||||||||||||||||
11 | 2 | A scene in which a stranger comes looking for [NAME] because of their [OCCUPATION]. | 1,000 | 7,000 | ||||||||||||||||||||||||
12 | 3 | A scene in which a stranger comes looking for [NAME] to settle an old score (which might relate to an [OBSTACLE]). | 1,000 | 8,000 | ||||||||||||||||||||||||
13 | 4 | A scene in which a stranger comes looking for [NAME] to help them gain/achieve their [WANT/GOAL/NEED]. | 1,000 | 9,000 | ||||||||||||||||||||||||
14 | 5 | 1,000 | 10,000 | |||||||||||||||||||||||||
15 | 5. QUEST | The character or one of their allies has a plan. For better or worse, they decide to follow it. | 15,000 | 25,000 | ||||||||||||||||||||||||
16 | 1 | [NAME] meets/is introduced to and gets to know [NAME] and [NAME] (or an [OCCUPATION]. | 1,000 | 11,000 | ||||||||||||||||||||||||
17 | 2 | [NAME] travels to a new [LOCATION]. | 1,000 | 12,000 | ||||||||||||||||||||||||
18 | 3 | [NAME] successfully passes a threshold guardian to enter new [LOCATION]. | 1,000 | 13,000 | ||||||||||||||||||||||||
19 | 4 | [NAME] makes a plan, or has a plan thrust on them. They’re not entirely convinced but it’s the best plan they’ve got. | 1,000 | 14,000 | ||||||||||||||||||||||||
20 | 5 | The plan is put into effect but is either only partially successful or fails completely. | 1,000 | 15,000 | ||||||||||||||||||||||||
21 | 6 | 1,000 | 16,000 | |||||||||||||||||||||||||
22 | 7 | 1,000 | 17,000 | |||||||||||||||||||||||||
23 | 8 | 1,000 | 18,000 | |||||||||||||||||||||||||
24 | 9 | 1,000 | 19,000 | |||||||||||||||||||||||||
25 | 10 | 1,000 | 20,000 | |||||||||||||||||||||||||
26 | 11 | 1,000 | 21,000 | |||||||||||||||||||||||||
27 | 12 | 1,000 | 22,000 | |||||||||||||||||||||||||
28 | 13 | 1,000 | 23,000 | |||||||||||||||||||||||||
29 | 14 | 1,000 | 24,000 | |||||||||||||||||||||||||
30 | 15 | 1,000 | 25,000 | |||||||||||||||||||||||||
31 | 7. BOLT | The plan falls victim to a surprise attack, a set-back, or a diversion. | 5,000 | 30,000 | ||||||||||||||||||||||||
32 | 1 | An attack takes [NAME] and their friends by surprise. They retaliate to the best of their abilities. | 1,000 | 26,000 | ||||||||||||||||||||||||
33 | 2 | A scene in which [NAME] is tempted by someone or something and forgets their [WANT/NEED/GOAL]. | 1,000 | 27,000 | ||||||||||||||||||||||||
34 | 3 | A scene in which [NAME] doubts the true worth of their [WANT/GOAL/NEED] or of their quest. | 1,000 | 28,000 | ||||||||||||||||||||||||
35 | 4 | A scene in which [NAME] deals with a detour that may or may not be directly related to their quest. | 1,000 | 29,000 | ||||||||||||||||||||||||
36 | 5 | 1,000 | 30,000 | |||||||||||||||||||||||||
37 | 3. SHIFT | The character undergoes the essential change that begins to transform them into their end state. | 5,000 | 35,000 | ||||||||||||||||||||||||
38 | 1 | A scene which gives [NAME] a glimpse of the [RESOLUTION STATE] and how to achieve it. | 1,000 | 31,000 | ||||||||||||||||||||||||
39 | 2 | A scene in which the character understands the true nature of the [LOSS/SACRIFICE] or its necessity to achieving their [WANT/GOAL/NEED]. | 1,000 | 32,000 | ||||||||||||||||||||||||
40 | 3 | A scene in which [NAME] makes the choice to continue with the Quest, despite past and present [OBSTACLE] and future [LOSS/SACRIFICE]. | 1,000 | 33,000 | ||||||||||||||||||||||||
41 | 4 | 1,000 | 34,000 | |||||||||||||||||||||||||
42 | 5 | 1,000 | 35,000 | |||||||||||||||||||||||||
43 | 8. DEFEAT | The jaws of defeat. All hope is lost. Allies fall and the quest now seems impossible. | 5,000 | 40,000 | ||||||||||||||||||||||||
44 | 1 | [NAME] makes the [LOSS/SACRIFICE]. | 1,000 | 36,000 | ||||||||||||||||||||||||
45 | 2 | [OBSTACLE] piles upon [OBSTACLE]. | 1,000 | 37,000 | ||||||||||||||||||||||||
46 | 3 | [NAME] and allies are faced with the greatest [OBSTACLE] yet. | 1,000 | 38,000 | ||||||||||||||||||||||||
47 | 4 | The quest seems impossible as all allies are captured or lost. | 1,000 | 39,000 | ||||||||||||||||||||||||
48 | 5 | [NAME] undergoes literal or symbolic death. | 1,000 | 40,000 | ||||||||||||||||||||||||
49 | 6. POWER | The character finds the power within themselves to change and complete the quest. | 5,000 | 45,000 | ||||||||||||||||||||||||
50 | 1 | A scene in which [NAME] realises that a piece of information, a skill or a power they have within themselves (and have had all along) allows them to achieve their [WANT/GOAL/NEED] or defeat their enemy. | 1,000 | 41,000 | ||||||||||||||||||||||||
51 | 2 | A scene in which [NAME] fulfils a prophecy, fate, or the expectations of their loved ones. | 1,000 | 42,000 | ||||||||||||||||||||||||
52 | 3 | [NAME] takes on a new name, epithet or rank. | 1,000 | 43,000 | ||||||||||||||||||||||||
53 | 4 | [NAME] gains new admirers, followers or friends who are drawn to their power. | 1,000 | 44,000 | ||||||||||||||||||||||||
54 | 5 | 1,000 | 45,000 | |||||||||||||||||||||||||
55 | 1. RESOLUTION | The character has reached their new state, which is the opposite of their Stasis state. | 5,000 | 50,000 | ||||||||||||||||||||||||
56 | 1 | A scene that shows how [NAME] has gained/accomplished [WANT/GOAL/NEED]. | 1,000 | 46,000 | ||||||||||||||||||||||||
57 | 2 | A scene that shows how [NAME] is [RESOLUTION STATE]. | 1,000 | 47,000 | ||||||||||||||||||||||||
58 | 3 | [NAME] celebrates victory with [NAME]. They remember the allies they lost. | 1,000 | 48,000 | ||||||||||||||||||||||||
59 | 4 | [NAME] inhabits [LOCATION] that is representative of the new world. | 1,000 | 49,000 | ||||||||||||||||||||||||
60 | 5 | 1,000 | 50,000 | |||||||||||||||||||||||||
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