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1 | LOW TECH AND HIGH IMPACT STEAM | ||||||||||||||||||||||||||
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3 | STEAM Scenario | Club contributors | Teaching practices | Guidelines/courses | (Digital) tools | Only for ETF - STEPS | |||||||||||||||||||||
4 | 1. Use inquiry-based learning (fosters investigation and problem-solving) | Fabio Nascimbeni, ETF (example) | I have submitted my practice in the Expression of Interest for the Club | https://www.siemens-stiftung.org/en/foundation/education/stem-and-inquiry-based-learning/ | I use some toold from this website: https://www.stemrobo.com/stem-project-based-learning/ | ||||||||||||||||||||||
5 | please insert your name here if you want to contribute to this Scenario | ||||||||||||||||||||||||||
6 | please insert your name here if you want to contribute to this Scenario | ||||||||||||||||||||||||||
7 | 2. Use project-based learning (fosters critical thinking) | Mamuka Apakidze | Planning STEAM lessons with available minimal resources (Problem and Project based learning), promotion of SDGs (It aims to equip students with the skills to use tools, software, and hardware for prototyping electronic boards and other technological devices prevalent in today's tech environment.) | Video available: https://www.youtube.com/watch?v=8rWvNWhwqtc | |||||||||||||||||||||||
8 | Guler Bayramova | https://docs.google.com/document/d/11F39oADp4f7L1fiPquzAJhkqlKGmyOfr/edit?usp=sharing&ouid=111681729188432903434&rtpof=true&sd=true (Reduce, reuse, recycle - things that you can do to help the planet) | https://www.climateactionproject.org/about https://unfccc.int/ https://cop29.az/az/pages/what-is-cop29 | https://www.youtube.com/watch?v=Dn_KJ1sb0LM https://www.youtube.com/watch?v=8yATttAmRRM https://www.youtube.com/watch?v=Z-VtXZqq98s | OS: https://openspace.etf.europa.eu/resources/steam-scenario-reduce-reuse-recycle-things-you-can-do-help-planet | ||||||||||||||||||||||
9 | Gülcan Parlamış | Renewable Life, https://docs.google.com/document/d/1Or6sNLL2_ZXsj7rqbL5lCtLG3tfm7yWt_Zd8-T-AnZg/edit?usp=sharing | https://www.climateactionproject.org/ https://iklimtema.org/?/iklim101 | https://youtu.be/Pi4DdSmqtew?si=7yn1032BRzUA_0lU https://www.youtube.com/watch?v=YC4kIGQYld4 https://www.youtube.com/watch?v=Bk5ajceXU6w | OS: https://openspace.etf.europa.eu/resources/steam-learning-scenario-renewable-life | ||||||||||||||||||||||
10 | Gunel Mustafayeva | https://docs.google.com/document/d/1h7xqA5pSEgCNcH61YVRDBUMJIj1mmPNr/edit?usp=sharing&ouid=117453705733435331947&rtpof=true&sd=true | https://www.facebook.com/100075802046179/videos/796351411945540 | OS: https://openspace.etf.europa.eu/resources/steam-learning-scenario-bring-sea-our-school | |||||||||||||||||||||||
11 | 3. Solve real-world problems (enhances student motivation and interest) | Beyza Altıntaş | |||||||||||||||||||||||||
12 | Zebo Isakova | Practice submitted in the Expression of Interest for the Club: STEAM Interactive Lab Spaces (SILS), interactive laboratories within schools that allow students to engage directly with real-world STEAM challenges. | https://www.fpcdayschool.org/news/posts/creating-steam-labs-at-home-a-guide-to-educational-fun-with-your-child | https://edtechteacher.org/ | OS: https://openspace.etf.europa.eu/resources/steam-interactive-lab-spaces-sils | naturtech, video available: https://www.youtube.com/watch?v=4lk5oV7DDk8 | |||||||||||||||||||||
13 | Gunel Mustafayeva | https://docs.google.com/document/d/1_VpLIwyRsSW-J5Ilsa77dLwN5DA04Swf/edit?usp=sharing&ouid=117453705733435331947&rtpof=true&sd=true | https://docs.google.com/document/d/1RCY7WsGyid852GuSM-ui2IHSbtTlSJwl/edit?usp=sharing&ouid=117453705733435331947&rtpof=true&sd=true (Making a model to explain the pollination process using materials considered unnecessary) | OS: https://openspace.etf.europa.eu/resources/steam-scenario-making-model-explain-pollination-process-using-materials-considered | |||||||||||||||||||||||
14 | 4. Teach STEAM across the curriculum (combining two or more STEM subjects into a joint learning experience; supports cross-disciplinary STEAM skills) | Serpil Çürük (linked to Set STEAM vision) | https://edusimsteam.eba.gov.tr/ogrenme-senaryolari/ (Title: EDUSIMSTEAM: fostering STEAM Education in Schools, Based on the EU project EDUSIMSTEAM, coordinated by Republic of Türkiye, Ministry of National Education – General Directorate of Innovation and Educational Technologies (MoNE DGIET) | https://www.stemtime.com.tr/ | OS: https://openspace.etf.europa.eu/resources/edusimsteam-fostering-steam-education-schools | ||||||||||||||||||||||
15 | Zebo Isakova | Practice submitted in the Expression of Interest for the Club: Eco-STEAM Outdoor Learning Environments (Eco-STEAM OLE) that combine environmental science with technology, engineering, arts, and mathematics. | https://kidslab4sustainability.eu/guidelines-for-teachers/#p1 | https://canadiangeographic.ca/?gad_source=1&gclid=CjwKCAjwqMO0BhA8EiwAFTLgICBrV70vPQ6UqyOZywtWLqI5ii5D1LAhZoLl5SqoDMkQsVqDCkGrmRoC1LEQAvD_BwE | OS: https://openspace.etf.europa.eu/resources/eco-steam-outdoor-learning-environments-eco-steam-ole | ||||||||||||||||||||||
16 | Medea Abramishvili | I will write a STEAM learning scenario for 11-13-year-old students based on the Georgian subject standards. This scenario will include detailed steps for teachers to follow, ensuring effective and engaging lessons. | STEAM!t Explore. Discover. Create: https://openspace.etf.europa.eu/blog-posts/framework-implementing-steam-mandatory-school-subject | ||||||||||||||||||||||||
17 | Jessica Niewint-Gori (STEAM vision) | The STE(A)M-IT project (funded by EU) in which I participated released 11 scenarios for primary and secondary school, based on a integrated, transdisciplinary approach. https://steamit.eun.org/category/integrated-stem-learning-scenarios/ | https://steamit.eun.org/about-the-project/the-framework/ https://steamit.eun.org/category/publications/ | OS: https://openspace.etf.europa.eu/resources/framework-integrated-stem-teaching | |||||||||||||||||||||||
18 | 5. Equip and empower teachers (teachers have the greatest influence on in school achievement and engagement in STEAM; provide them with professional learning/networking opportunities) – case of the community club (STEAM VISION) | Katholiek Onderwijs Vlaanderen | Meaningful STEM education. Transition from traditional, subject based, linear knowledge-oriented teaching to a STEAM integrated approach - good practice from Katholiek Onderwijs Vlaanderen | Video content, (already available, prepared by STEPS): https://www.youtube.com/watch?v=_6u1ZkjVij4 | |||||||||||||||||||||||
19 | Aida Bakeer (not available) | Practice submitted in the Expression of Interest for the Club: Implementing the STEAM Approach in Governmental Schools in Palestines - good practice from Palestine | |||||||||||||||||||||||||
20 | please insert your name here if you want to contribute to this Scenario | ||||||||||||||||||||||||||
21 | 6. Use digital technology as an enabler (Selective use of technology to support high-quality teaching and learning accelerates student learning, increases digital skills) | Zebo Isakova | Practice submitted as an article and shared during the Republican conference in Uzbekistan: Digital skills of future teachers and students: key aspects for successful education in the digital age | "SCAFFOLD card game to revolutionise teaching." European Training Foundation. URL: https://www.etf.europa.eu/en/what-we-do/scaffold-card-game-revolutionise-teaching | "DigComp -The Digital Competence Framework for Citizens." European Commission -Joint Research Centre. URL: https://joint-research-centre.ec.europa.eu/digcomp/digcomp-framework_en#:~:text=The%20DigComp%20framework%20identifies%20the,the%20source%20and%20its%20content . | ||||||||||||||||||||||
22 | Medea Abramishvili | STEM Kit as a Support Tool for Teaching and Learning. Educational Electronic Constructors based on STEM and STEAM Educational approaches | https://openspace.etf.europa.eu/resources/practical-guide-implementing-stem-education-schools | ||||||||||||||||||||||||
23 | Centre for Research, Educational Development, Innovation and Technology, The Moraitis School, Athens, Greece - delivered, edited by STEPS (can also be added to project-based) | From Physical to Digital – Curating a Virtual Exhibition | https://openspace.etf.europa.eu/resources/steam-scenario-physical-digital-design-your-own-digital-exhibition | ||||||||||||||||||||||||
24 | Hedia Mhiri Sellami | I used bord games and digital games (similar to SCAFFOLD) with my student at the university | https://www.sciencedirect.com/science/article/pii/S2405844024052101 | https://scratch.mit.edu/ | |||||||||||||||||||||||
25 | Nino Chipashvili | At school, I am the head of the STEAM club, within the framework of which, with the support of the school management, we created a fablab laboratory. In this way, we think of strengthening STEAM education, because the learning process using technology becomes easier and more fun for students. Students develop 21st century skills. Within the club, they learn 2D and 3D modeling. Students work on projects where they integrate the knowledge acquired in different subjects. They participate in international projects. In addition, students learn the elements of programming, work on sites such as: https://code.org/; https://ka.khanacademy.org/computing; https://www.tinkercad.com/ | https://docs.google.com/presentation/d/1piw60h5mpKjIF1725w3qQo_eJWYdYLPI/edit?usp=sharing&ouid=115499998764713252575&rtpof=true&sd=true Facebook page of the club: https://www.facebook.com/groups/4953269054755180 | https://zestafoni77.blogspot.com/p/moom-camp-georgian-soul.html The works of the students of the club by means of a laser cutting and engraving machine: https://www.facebook.com/permalink.php?story_fbid=pfbid0FkCjh2eu2GGedQ1LmRKtHQ1CW4b8jEMCULGhncFddxmCSAh2stAgGB8n3VvwvSnFl&id=100088336750377 https://www.facebook.com/marexi.qatamadze.9/posts/pfbid02sLP8cRzxhkwH2SQco7ZTAz8S88ovo2UbhNV8yHCjU9mWQ21fSvPZTJqMRHTk7F4Dl https://www.facebook.com/zestaponismeshvide/posts/pfbid0ULpRDeC3yT63UTCzr772FdopuceQv2LuuRAA3tjxr9ycgbKSAcpVw7KPSqMQmGKml | OS: https://openspace.etf.europa.eu/resources/example-steam-club-georgia | ||||||||||||||||||||||
26 | Natacha Gesquiere | Educational material for secondary education related to AI, within authentic STEM contexts | |||||||||||||||||||||||||
27 | Serpil Akkol | From classroom to space (with stem and artificial intelligence) We are doing eTwinning projects, Eco schools, Zero Waste, Theme foundation projects with my students. We are the 3rd grade of primary school. We have been studying Astronomy and history of science for two years by blending 21st century skills with web 2.0 tools and artificial intelligence. Museum trips, activities in workshops, activities in the forest We teach by doing lessons. Last year we had night Moon observation at our school, this year we had daytime Sun observation and our school festival. I explained our STEM studies to the teachers at the Istanbul Teacher Academies. I will have a STEM lecture workshop with artificial intelligence in the academies again in August. Space issues seem abstract, we concretize them and explain them with stems. Permanent learning is provided through out-of-school learning, STEM and technology use, | https://openspace.etf.europa.eu/resources/classroom-space-stem-and-artificial-intelligence | ||||||||||||||||||||||||
28 | 7. STEAM to develop 21st century skills (such as critical thinking, creativity, communication and collaboration, etc.) | Zebo Isakova | Practice submitted as an article and shared during the Republican conference in Uzbekistan: Modern trends and development factors of the application of digital technologies in education. This practise analyzes innovative strategies aimed at improving educational outcomes through increased flexibility and inclusive teaching methodologies. At the heart of this approach is the use of SELFIE, an EU self-assessment tool, focusing on digital, green and entrepreneurial skills essential for the 21st century. The method discusses the integration of SELFIE as a factor for improving teaching practice and facilitating the acquisition of key competencies that facilitate a personalized and flexible learning experience. In addition, the pracise explores the importance of advanced teacher training in supporting the introduction of core competencies and creating an environment conducive to personalized and flexible learning. | New self-assessment tool for teachers on digital competencies. https://www.csee-etuce.org/en/news/education-policy/4526-new-self-assessment-tool-for-teachers-on-digital-competencies Competence evaluation and assessment models. https://eulearningpath.com/organizations-path/competence-evaluation-and-assessment-models/ | SELFIE -Discover your school's digital potential. https://schools-go-digital.jrc.ec.europa.eu/ | ||||||||||||||||||||||
29 | Selçuk Yusuf ARSLAN | STEM Stands Together is an initiative that focuses on students from different cultures and language backgrounds breaking communication barriers using the STEM approach as a common language. Good practice on STEAM as Inclusive Education. Fostering Interculcural Communication/Cultural awareness and expression | Guide and Learning scenarios: https://drive.google.com/file/d/1ExxoCm5MyiQJh2JEgCBI_f4UJS4W_BcV/view ; https://www.selcukyusufarslan.com/project-guide-is-published/ | Video content ready (by STEPS): https://www.youtube.com/watch?v=HQwOleMEeBU; OS (READY: https://openspace.etf.europa.eu/resources/new-learning-practice-stem-stands-together | |||||||||||||||||||||||
30 | Ekonomska škola “Braća Radić”, Croatia - edited by STEPS | Encourage development of self-knowledge and self-expression skills through making zines about women in science | |||||||||||||||||||||||||
31 | Sonja Antunovikj | Practice shortly presented in the Expression of Interest for the Club: Diversity and inclusion in STEM education/Inclusive Education | |||||||||||||||||||||||||
32 | Gunel Mustafayeva | The beauty of nature gives elegance, development and new inventions to the power of technology,https://docs.google.com/document/d/18Qnqvl8v8hasINKpFkmup3aZa1qBLCNm/edit?usp=sharing&ouid=106255576385032980630&rtpof=true&sd=true | Build Your Own Website and Feel Your Power: https://docs.google.com/presentation/d/1D4CgHqCUkd6D6mylOez5pb9VdW--XanG/edit#slide=id.p1 | ||||||||||||||||||||||||
33 | Saeda Abu Halaweh (linked to real-world problems) | One teaching practice is to engage students in project based learning , whre they desgine and create woking prototype of a solution to a real world proplem .For example, students can work in teams to build a simple robot using Arduino, where they must apply creativity, problem-solving, and collaboration throughout the process. | Steam-teaching Guideline|recommended tools:aurdino,scratch, tinkercad | Here are some digital tools that can be effectively used in STEAM education to develop 21st-century skills like critical thinking, creativity, communication, and collaboration: 1. Scratch: A visual programming language ideal for teaching basic coding, creativity, and problem-solving through game and animation design. Link: Scratch 2. Tinkercad: A simple, web-based tool for 3D design, electronics, and coding, encouraging creativity and critical thinking. Link: Tinkercad 3. Arduino IDE: Enables students to create physical computing projects by programming Arduino boards for real-world problem-solving. Link: Arduino 4. Padlet: A collaborative digital canvas that allows students to share ideas, resources, and media while developing communication and collaboration skills. Link: Padlet 5. Google Workspace (Docs, Slides, Sheets): Ideal for teamwork, allowing students to work on projects collaboratively in real-time while enhancing their communication and collaboration skills. Link: Google Workspace 6. Minecraft: Education Edition: A game-based platform that fosters creativity, collaboration, and problem-solving in a virtual world. Link: Minecraft Education Edition 7. Kahoot!: A gamified learning platform for creating quizzes that build critical thinking and communication while making learning interactive. Link: Kahoot! These tools help create interactive and engaging learning environments, enabling students to practice critical thinking, creativity, and teamwork. | OS: https://openspace.etf.europa.eu/resources/how-engage-students-project-based-learning | ||||||||||||||||||||||
34 | Wansdronk develops a solar energy, low exergy and zero emission building concept Emporium, with an integrated seasonal storage system, without energy losses, supplying indoor heating and hot tap water. The building concept is suitable for free-standing, connected, or high-rise residential and utility buildings in all climate zones. | Renee Wansdronk | Construction works are local, to save material transport costs, today 30+%, and, consequently, zero-emission building construction works require consecutive and repeating local learn to deliver processes, by local experts teams, and by co-creating local communities, which may include their companies networks, such as architects, engineers, construction and installation companies. | The building concept knowledge development, and its dissemination and implementation, will be supported by a virtual reality showing the design, by an augmented reality addressing its characteristics, and by an artificial intelligent multi-language avatar that both guides around and responds questions to local teams, and ultimately can become the building manager. | The AR/VR/XR AI-avatar support tool software will be open source (no vendor lock-in), including, between others, a virtual environment with an avatar that can walk around, a text-to-speech and speech-to-facial-and-limb-expression for the avatar guiding around, and requesting-text to replying-text intelligence and text-to-speech and speech-to-facial-and-limb-expression for the avatar answering questions. | ||||||||||||||||||||||
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