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Unique AbilityLeader AbilityUnique UnitUnique Infrastructure
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America
Theodore Roosevelt
Government legacy bonuses earned more quicklyTourism bonus to National Parks. Combat bonus on home continent. Rough Riders unique unit (bonus in hills, culture for kills on home continent, low maintenance)Mustang - longer range, better against other fightersUB: Film Studio. Tourism bonus
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ArabiaSaladinAutomatically gets a prophet when the next to last prophet is claimed.Faith buildings (from your religion) cost less faith and also produce extra science, faith and cultureMamluk: a knight with marchUB: Madrassa. More science than a university. Produces faith based on campus adjacency bonus.
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AztecMontezumaBuilders can speed construction of districtsAmenities affect more cities. Improved luxuries in own territory give combat bonusEagle warrior turns defeated units into workersUB in Entertainment complex: gives amenities, faith and great general points
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BrazilPedro IIAdjacency bonus for districts near rainforestsGets 20% of cost back after recruiting or patronizing a great personBattleship: defence and better ranged combatUD: Carnival. Project gives great people points and amenities
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ChinaQin Shi Huang60% not 50% from Eurekas and inspirationsBuilders get another use. Can boost ancient and classical wondersCrouching Tiger. High powered and short range cannon.UI: Wall. Defence and gold. Culture and tourism.
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EgyptCleopatraCan build districts and wonders on floodplains. Build districts and wonders faster if built on rivers.Extra gold from external trade routes both to and from Egypt. Originator of trade routes to Egypt gets food.Maryanu Chariot Archer. Bonus mobility.UI: Sphinx. Faith and culture. Bonuses if near wonder
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EnglandVictoriaMuseums have more archaeological slots and each museum gives more archaeologistsFree melee unit for cities not on home continent. Redcoat (free disembarkation like Denmark, bonus if off continent)Sea Dog - bullies weaker naval units and capture enemy shipsUD: Royal Navy Dockyard. Bonus movement for naval units built there. Bonus gold if not on home continent. Great Admiral points.
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France
Catherine de Medici
Bonus for constructing mid-game wonders. Extra tourism for all wonders.Extra spy after castles. More information from every civ.Garde Imperial: bonus on home continent. Gt General points for killsUI: Chateau. adjacent to river. Culture. Bonus for wonders
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GermanyBarbarossa1 more district than population allowsOne more military slot. Bonus vs City state unitsUboot: low production cost. Bonus in deep oceanUD: Hanse (vs Indust zone). Bonus production near commercial hub, districts or resources
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GreeceGorgoExtra wildcard slotBonus culture equal to half the base combat strength of the unit you kill (rounded down)Hoplite. Bonus if other hoplitres are adjacentUD: Acropolis. Only on hill. Bonuses for adjacency to other districts, especially city centre
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GreecePericlesExtra wildcard slotbonus to culture for CSs that have Greece as suzerainHoplite. Bonus if other hoplitres are adjacentUD: Acropolis. Only on hill. Bonuses for adjacency to other districts, especially city centre
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IndiaGandhiGet follower beliefs of all religions present in cityCivs at peace that have founded religion and are not at war give India extra faith. Civs at war get extra war wearinessVaru: reduces combat strength of adjacent military unitsUI: step well. Housing and food. Food if near farm. Faith if near holy site
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JapanHojo TokimuneBonuses for districts built adjacentlyLand units get bonus if on coast. Sea units get bonus in shallow water. Builds Encampment, Holy Site and Theater Square districts in half the time.Samurai - fights at full strength if damaged. Unlocked by military tacticsUB: Electronics Factor. Production increase. Culture for nearby cities.
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KongoMvembaExtra food, prodtn & gold from each great work of sculpture, relic and artefact. Great artist and great merchant points each turn.Can't build holy sites. Gets founder beliefs of majority religion. Apostle when builds housing or theatreNgao. Defence on ranged attacks. Woods and jungle don't slow em down or block sight.UD: Mbenza. built early. Food and gold. More housing.
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NorwayHardradaNo cost to embark on disembark. Deep water access after shipbuiding.Naval melee units can perform Coastal raids. Longship- can heal in neutral territoryBerserker. Pillaging costs 1 less movement. Stronger on attack. Weaker on defence.UB: Stave Church. Benefit from woods
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RomeTrajancities start with trading post. If in trade route range of capital, start with road. TRs get extra gold for passing through your own cities.Gets a free building. Usually monumentLegionary. Can build forts and roads. Stronger. More expensiveUD: Baths. Amenities and more housing than the aqueduct
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RussiaPeter the Great8 extra tiles when founding a city. +1 faith and production from tundraInternational trade routes give +1 science and +1 culture from undiscovered techs and civics respectivelyCossack. Stronger and can move after attackUD: Lavra. Gives one territory every time a great person in used in this city
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ScythiaTomyrisBonus for attacking wounded units and heal when killing2 not 1 when creating light cavalry or UUSaka HA: mobile, doesn't need horsesUI: Kurgan. Faith & gold. Bonus for pastures. Not on hill or near a kurgan
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SpainPhillip IITRs between continents give extra yields. Can create fleets earlyCombat bonus against units of other religions. Inquisitors remove heresy one extra timeConquistadors get bonus if religious unit on hex. If adjacent to city when captured, city automatically convertUI: Mission. Faith. Bonus faith if on other continent. Science if next to campus
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SumeriaGilgameshTribal village reward on barbarian camp captureIf on joint war, shares pillage rewards and experience will the closest allied unit within 5 tlles. No warmonger penalty for declaring on someone at war with your allies. Can levy City State military forces at 50% costWar Cart: strong, extra movement if starts on open terrain, no penalties vs anti-cav unitsUI: ziggurat. Science. Culture if adjacent to river. Can't build on hill.
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