A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ||
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1 | Unique Ability | Leader Ability | Unique Unit | Unique Infrastructure | |||||||||||||||||||||||
2 | America | Theodore Roosevelt | Government legacy bonuses earned more quickly | Tourism bonus to National Parks. Combat bonus on home continent. Rough Riders unique unit (bonus in hills, culture for kills on home continent, low maintenance) | Mustang - longer range, better against other fighters | UB: Film Studio. Tourism bonus | |||||||||||||||||||||
3 | Arabia | Saladin | Automatically gets a prophet when the next to last prophet is claimed. | Faith buildings (from your religion) cost less faith and also produce extra science, faith and culture | Mamluk: a knight with march | UB: Madrassa. More science than a university. Produces faith based on campus adjacency bonus. | |||||||||||||||||||||
4 | Aztec | Montezuma | Builders can speed construction of districts | Amenities affect more cities. Improved luxuries in own territory give combat bonus | Eagle warrior turns defeated units into workers | UB in Entertainment complex: gives amenities, faith and great general points | |||||||||||||||||||||
5 | Brazil | Pedro II | Adjacency bonus for districts near rainforests | Gets 20% of cost back after recruiting or patronizing a great person | Battleship: defence and better ranged combat | UD: Carnival. Project gives great people points and amenities | |||||||||||||||||||||
6 | China | Qin Shi Huang | 60% not 50% from Eurekas and inspirations | Builders get another use. Can boost ancient and classical wonders | Crouching Tiger. High powered and short range cannon. | UI: Wall. Defence and gold. Culture and tourism. | |||||||||||||||||||||
7 | Egypt | Cleopatra | Can build districts and wonders on floodplains. Build districts and wonders faster if built on rivers. | Extra gold from external trade routes both to and from Egypt. Originator of trade routes to Egypt gets food. | Maryanu Chariot Archer. Bonus mobility. | UI: Sphinx. Faith and culture. Bonuses if near wonder | |||||||||||||||||||||
8 | England | Victoria | Museums have more archaeological slots and each museum gives more archaeologists | Free melee unit for cities not on home continent. Redcoat (free disembarkation like Denmark, bonus if off continent) | Sea Dog - bullies weaker naval units and capture enemy ships | UD: Royal Navy Dockyard. Bonus movement for naval units built there. Bonus gold if not on home continent. Great Admiral points. | |||||||||||||||||||||
9 | France | Catherine de Medici | Bonus for constructing mid-game wonders. Extra tourism for all wonders. | Extra spy after castles. More information from every civ. | Garde Imperial: bonus on home continent. Gt General points for kills | UI: Chateau. adjacent to river. Culture. Bonus for wonders | |||||||||||||||||||||
10 | Germany | Barbarossa | 1 more district than population allows | One more military slot. Bonus vs City state units | Uboot: low production cost. Bonus in deep ocean | UD: Hanse (vs Indust zone). Bonus production near commercial hub, districts or resources | |||||||||||||||||||||
11 | Greece | Gorgo | Extra wildcard slot | Bonus culture equal to half the base combat strength of the unit you kill (rounded down) | Hoplite. Bonus if other hoplitres are adjacent | UD: Acropolis. Only on hill. Bonuses for adjacency to other districts, especially city centre | |||||||||||||||||||||
12 | Greece | Pericles | Extra wildcard slot | bonus to culture for CSs that have Greece as suzerain | Hoplite. Bonus if other hoplitres are adjacent | UD: Acropolis. Only on hill. Bonuses for adjacency to other districts, especially city centre | |||||||||||||||||||||
13 | India | Gandhi | Get follower beliefs of all religions present in city | Civs at peace that have founded religion and are not at war give India extra faith. Civs at war get extra war weariness | Varu: reduces combat strength of adjacent military units | UI: step well. Housing and food. Food if near farm. Faith if near holy site | |||||||||||||||||||||
14 | Japan | Hojo Tokimune | Bonuses for districts built adjacently | Land units get bonus if on coast. Sea units get bonus in shallow water. Builds Encampment, Holy Site and Theater Square districts in half the time. | Samurai - fights at full strength if damaged. Unlocked by military tactics | UB: Electronics Factor. Production increase. Culture for nearby cities. | |||||||||||||||||||||
15 | Kongo | Mvemba | Extra food, prodtn & gold from each great work of sculpture, relic and artefact. Great artist and great merchant points each turn. | Can't build holy sites. Gets founder beliefs of majority religion. Apostle when builds housing or theatre | Ngao. Defence on ranged attacks. Woods and jungle don't slow em down or block sight. | UD: Mbenza. built early. Food and gold. More housing. | |||||||||||||||||||||
16 | Norway | Hardrada | No cost to embark on disembark. Deep water access after shipbuiding. | Naval melee units can perform Coastal raids. Longship- can heal in neutral territory | Berserker. Pillaging costs 1 less movement. Stronger on attack. Weaker on defence. | UB: Stave Church. Benefit from woods | |||||||||||||||||||||
17 | Rome | Trajan | cities start with trading post. If in trade route range of capital, start with road. TRs get extra gold for passing through your own cities. | Gets a free building. Usually monument | Legionary. Can build forts and roads. Stronger. More expensive | UD: Baths. Amenities and more housing than the aqueduct | |||||||||||||||||||||
18 | Russia | Peter the Great | 8 extra tiles when founding a city. +1 faith and production from tundra | International trade routes give +1 science and +1 culture from undiscovered techs and civics respectively | Cossack. Stronger and can move after attack | UD: Lavra. Gives one territory every time a great person in used in this city | |||||||||||||||||||||
19 | Scythia | Tomyris | Bonus for attacking wounded units and heal when killing | 2 not 1 when creating light cavalry or UU | Saka HA: mobile, doesn't need horses | UI: Kurgan. Faith & gold. Bonus for pastures. Not on hill or near a kurgan | |||||||||||||||||||||
20 | Spain | Phillip II | TRs between continents give extra yields. Can create fleets early | Combat bonus against units of other religions. Inquisitors remove heresy one extra time | Conquistadors get bonus if religious unit on hex. If adjacent to city when captured, city automatically convert | UI: Mission. Faith. Bonus faith if on other continent. Science if next to campus | |||||||||||||||||||||
21 | Sumeria | Gilgamesh | Tribal village reward on barbarian camp capture | If on joint war, shares pillage rewards and experience will the closest allied unit within 5 tlles. No warmonger penalty for declaring on someone at war with your allies. Can levy City State military forces at 50% cost | War Cart: strong, extra movement if starts on open terrain, no penalties vs anti-cav units | UI: ziggurat. Science. Culture if adjacent to river. Can't build on hill. | |||||||||||||||||||||
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