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/u/stripedypaperDecentGoodGreatPerfectNotes
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general tips for reading:
higher rolls are always better, especially for crit %damage and weapon damage. real "perfect" items need high rolls. also, many of the set items depend on having ring of royal grandeur.
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abbreviations:

IAS: increase attack speed
CC: crit chance
CHD: crit damage
CDR: cooldown reduction
DEF: all-resist, armor, or percent life (or move speed on shoes)
MM: magic missile damage
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this page is good up to and including TORMENT 4. beyond that you will want to look into other builds for under 10 minute clear times (see sheet 2).

this guide is not accurate for 2.1 / 2.1 PTR
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HelmRare HelmLeg. HelmAndariel's VisageAndariel's Visage
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INT: 526 - 625
VIT: 526 - 625
CC: 4 - 6%
(any)
INT: 626 - 750
VIT: 626 - 750
CC: 4 - 6%
(any)
INT: 626 - 750
FIRE: 15 - 20%
IAS: 5 - 7%
(any)
INT: 626 - 750
FIRE: 15 - 20%
IAS: 5 - 7%
CC: 4 - 6%
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ChestRare ChestLeg. ChestTal Rasha's Relentless PursuitCindercoat
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INT: 350 - 415
VIT: 350 - 415
3 Sockets
(any)
INT: 416 - 500
VIT: 416 - 500
3 Sockets
(any)
INT: 416 - 500
VIT: 416 - 500
IAS: 5 - 7%
3 Sockets
DEF
FIRE: 15 - 20%
INT: 416 - 500
VIT: 416 - 500
3 Sockets
if you use wand of woh you can substitute vit for explosive blast skill damage on cinder coat. tal rasha is a close contender for cindercoat if you have other set pieces.
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PantsRare PantsLeg. PantsSet Pants*Set Pants*
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INT: 350 - 415
VIT: 350 - 415
2 Sockets
(any)
INT: 416 - 500
VIT: 416 - 500
2 Sockets
(any)
INT: 416 - 500
VIT: 416 - 500
2 Sockets
(any)
INT: 416 - 500
VIT: 416 - 500
MM: 10 - 15%
2 Sockets
*your set pants + shoe should be cain (ias), asheara (toughness), blackthorne (elite damage), or possibly captain crimson if you need cdr. hexing pants is an alternative for perfect pants.
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ShoesRare ShoesLeg. ShoesSet Shoes*Set Shoes*
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INT: 350 - 415
VIT: 350 - 415
(any)
(any)
INT: 416 - 500
VIT: 416 - 500
(any)
(any)
INT: 416 - 500
VIT: 416 - 500
(any)
(any)
INT: 416 - 500
VIT: 416 - 500
DEF
DEF
move speed is always nice. if you use wave of force or meteor you can also go for skill damage on those. if you use hexing pants, ice climbers are a good option if you don't intend to use a set
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ShouldersRare ShouldersLeg. ShouldersAughild's PowerAughild's Power
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INT: 350 - 415
VIT: 350 - 415
(any)
(any)
INT: 416 - 500
VIT: 416 - 500
(any)
(any)
INT: 416 - 500
VIT: 416 - 500
(any)
(any)
INT: 416 - 500
VIT: 416 - 500
CDR: 5 - 8%
DEF
you need ring of royal grandeur to use aughild's set w/o sacrificing hat or chest. if you use explosive blast or hydra you can get skill damage for it instead of def or cdr
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BracersRare BracersLeg. BracersAughild's SearchAughild's Search
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INT: 350 - 415
VIT: 350 - 415
FIRE: 10 - 15%
CC: 4 - 6%
INT: 416 - 500
VIT: 416 - 500
FIRE: 15 - 20%
CC: 4 - 6%
INT: 416 - 500
VIT: 416 - 500
FIRE: 15 - 20%
(any)
INT: 416 - 500
VIT: 416 - 500
FIRE: 15 - 20%
CC: 4 - 6%
if you don't have ring of royal grandeur then strongarm bracers are good with black hole
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BeltRare BeltLeg. BeltFleeting StrapThe Witching Hour
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INT: 350 - 415
VIT: 350 - 415
(any)
(any)
INT: 416 - 500
VIT: 416 - 500
MM: 10 - 15%
(any)
INT: 416 - 500
VIT: 416 - 500
MM: 10 - 15%
IAS: 5 - 7%
INT: 416 - 500
MM: 10 - 15%
CHD: 26 - 50%
IAS: 5 - 7%
hellcat is an alternative for "great" belt. harrington is in some people's opinions as good as the witching hour
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GlovesRare GlovesLeg. GlovesMagefistMagefist
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INT: 526 - 625
CC: 5 - 7%
CHD: 26 - 50%
IAS: 5 - 7%
INT: 626 - 750
CC: 8 - 10%
CHD: 26 - 50%
IAS: 5 - 7%
INT: 626 - 750
FIRE: 15 - 20%
CHD: 26 - 50%
IAS: 5 - 7%
(any)
INT: 626 - 750
FIRE: 15 - 20%
CC: 8 - 10%
CHD: 26 - 50%
IAS: 5 - 7%
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Ring 1Rare RingLeg. Ring*Stone of JordanStone of Jordan
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INT: 350 - 415
CC: 4 - 6%
CHD: 26 - 50%
IAS: 5 - 7%
INT: 416 - 500
CC: 4 - 6%
CHD: 26 - 50%
IAS: 5 - 7%
INT: 416 - 500
FIRE: 15 - 20%
ELITE: 26 - 30%
(any)
INT: 416 - 500
FIRE: 15 - 20%
ELITE: 26 - 30%
CHD: 26 - 50%
crit chance is also fine for stone of jordan.
* note that rare trifecta rings are almost the same as legendary ones. I would almost not bother with spending gems rerolling leg trifecta rings but it's your call.
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Ring 2Rare RingLeg. Ring*Ring of Royal GrandeurRing of Royal Grandeur
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INT: 350 - 415
CC: 4 - 6%
CHD: 26 - 50%
IAS: 5 - 7%
INT: 416 - 500
CC: 4 - 6%
CHD: 26 - 50%
IAS: 5 - 7%
INT: 416 - 500
CHD: 26 - 50%
IAS: 5 - 7%
(any)
INT: 416 - 500
CC: 4 - 6%
CHD: 26 - 50%
IAS: 5 - 7%
unity is a possible replacement for rorg/soj on later torments
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AmuletRare AmuletLeg. AmuletRare AmuletLeg. Amulet
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INT: 526 - 625
CC: 8 - 10%
CHD: 51 - 100%
IAS: 5 - 7%
INT: 626 - 750
CC: 8 - 10%
CHD: 51 - 100%
IAS: 5 - 7%
INT: 526 - 625
FIRE: 10 - 15%
CC: 8 - 10%
CHD: 51 - 100%
INT: 626 - 750
FIRE: 15 - 20%
CC: 8 - 10%
CHD: 51 - 100%
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OffhandMirrorballMirrorballMirrorballMirrorball
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INT: 626 - 750
DPS: 262 - 394
CC: 8 - 10%
+1 missile
(any)
(any)
INT: 626 - 750
DPS: 262 - 394
CC: 8 - 10%
+2 missiles
(any)
(any)
INT: 626 - 750
DPS: 262 - 394
CC: 8 - 10%
MM: 10 - 15%
+2 missiles
(any)
INT: 626 - 750
DPS: 262 - 394
CC: 8 - 10%
CDR: 5 - 8%
MM: 10 - 15%
+2 missiles
you really want +2 missiles
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WeaponAny WeaponLeg. WeaponThunderfuryThunderfury
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INT: 526 - 750
DPS: 2000+
Socket
(any)
INT: 626 - 750
DPS: 2100+
Socket
(any)
INT: 626 - 750
DPS: any
Socket
(any)
INT: 626 - 750
DPS: 2400+
Socket
(any)
always use GREEN GEM in socket. thunderfury with cold/arcane damage lets you trigger 3 elements for elemental exposure just by using magic missile
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AlternativesBurning Axe of Sankis/DevastatorBurning Axe of Sankis/Devastator
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INT: 626 - 750
DPS: any
FIRE: 15 - 20%
Socket
(any)
INT: 626 - 750
DPS: 2200+
FIRE: 15 - 20%
Socket
(any)
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Leg. WeaponLeg. Weapon
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INT: 626 - 750
DPS: 2300+
Socket
(any)
INT: 626 - 750
DPS: 2500+
Socket
(any)
I believe gift of silaria is the highest possible rolling "regular" 1h legendary, up to 2600
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Serpent's Sparker
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INT: 626 - 750
DPS: 2300+
Socket
(any)
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Wand of Woh
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INT: 626 - 750
DPS: any
Socket
(any)
good luck getting this
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Sun Keeper
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INT: 626 - 750
DPS: 2100+
ELITE: 15 - 30%
Socket
possibly as good as a 2500+ dps leg weapon depending on how high the elite damage is.
really needs high rolls on both dps and elite (25%+) to be comparable.
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