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ECONOMY:
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NATION NAME HERE
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Current Year (start at 0):4
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Amount of claim points used. Max is 2025
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POPULATION:
GREEN CELLS CAN BE CHANGED AT ANY TIME BY THE PLAYER BY MAKING AN EVENT POST WITH MODERATOR APPROVAL
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It costs 1 claim point to increase your population by 10m
RED CELLS MAY NOT BE CHANGED OR EDITED AT ANY TIME BY A PLAYER
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Start Population:130,000,000
YELLOW CELLS MAY BE CHANGED UPON CLAIM POSTS, OR UNDER SPECIAL CIRCUMSTANCES
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Population at End of Year (Update on Sun):144,943,195
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Current Population:141,823,087
Current Version: 2.1 (Rebalanced Development Income and Colonial Expenses)
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Dead Population:
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Robotic Nation:0
(Zero means human nation, 1 means robotic nation, a fraction means integration of Human and Robots)
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INCOME & TREASURY:
(In a robotic nation, the population in the sheet is equivalent to the amount of humans you'd need to do the same amount of work)
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Nomadic Nation:0
(Zero means no, One means yes.)
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Trade Income:$1,701.88(All Income is in millions of Credits).
(Nomadic Nations get cheaper ships, but reap less benefits from local resources)
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Development Income:$780.03Non Carbon-Based Lifeform:0
(0 means no, 1 means yes, Fraction means integration between Carbon and Non-Carbon Lifeforms. Do not check if Robotic)
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Total Income:$2,481.90
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Other Income:State Control5
(This effects how much control your state has over the populace. This is taken account into how much income you get and how crises effect you. 1 is effective anarchy and the minimum, 10 is Orwellian state control and the maximum)
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Other Expenses:
(It costs 2 claim points per point of state control)
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Military Expenses:$2,125.50
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Colonial Expenses:$75.00
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Current Treasury:$2,385.18
(You must update this value manually, you start the game with your "Treasury at the End of the Year" value).
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Treasury at End of Year:$2,666.58
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RESOURCES:RESOURCES EXPORTED:RESOURCES IMPORTED:
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Total Water:2Water:0Water:0
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Total Hydrocarbons:2Hydrocarbons:0Hydrocarbons:0
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Total Minerals:1Minerals:0Minerals:0
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Total Agricultural Goods:2Agricultural Goods:0Agricultural Goods:0
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Total Industrial Goods:1Industrial Goods:0Industrial Goods:0
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Total Consumer Goods:2Consumer Goods:0Consumer Goods:0
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Total Resources:10Total Resources Exported:0Total Resources Imported:0
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TRADE/DEVELOPMENT:
(Resources exported cannot exceed Total Resources)
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(When you export a resource, the player recieving the resource only gets half its normal value)
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Warp Lanes Controlled:1
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Embargo Penalty:0
(Embargo penalties are equal to 1/10th the Trade Power of the Embargoer)
Trade Power:12
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