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1 | Actions & Traits | V1 realized end 2017 / early 2018 V2 realized early 2019 | ||||||||||||||||||||||||
2 | Job Actions | Stormblood | ||||||||||||||||||||||||
3 | Name | Acquired | Type | Cast | Recast | Cost | Range | Radius | Effect | |||||||||||||||||
4 | Void Edge | Lv 1 | Weaponskill | Instant | 2,5s | 60 PT | 3y | 0y | Deals unaspected physical damage. Potency : 150 Additionnal Effect : Increased enmity. | Role Tank | Weapon Double sword (Short & Long) | Type Melee | ||||||||||||||
5 | Quartz | Lv 2 | Ability | Instant | 90s | - | 0y | 0y | Reduces damage taken by 25%. Duration : 20s Generated active illusions copy this ability if already activated or casted. | Themes Time / Illusions | Time Knight (TMK) | Physical | ||||||||||||||
6 | Futuristic Injury | Lv 4 | Weaponskill | Instant | 2,5s | 60 PT | 3y | 0y | Deals unaspected physical damage. Potency : 100 Combo Action : Void Edge Combo Potency : 230 Combo Bonus : Gain Vivacity (5%). Duration : 18s | Attribut Vitality Dexterity | + Mobility + Enmity + Dynamic | Inspiration Time Mage Illusionist Noctis (FFXV) | ||||||||||||||
7 | Double Eclipse | Lv 6 | Weaponskill | Instant | 2,5s | 100 PT | 0y | 5y | Deals unaspected physical damage to all nearby enemies. Potency : 100 Additionnal Effect : Increased enmity. | |||||||||||||||||
8 | Breaker Reflex | Lv 10 | Weaponskill | Instant | 2,5s | 50 PT | 3y | 0y | Deals unaspected physical damage. Potency : 100 Combo Action : Void Edge Combo Potency : 250 Combo Bonus : Inflict Slow (5%) to the target. Duration : 18s | |||||||||||||||||
9 | Illusory Assault | Lv 15 | Weaponskill | Instant | 2,5s | 100 PT | 15y | 0y | Deals unaspected physical damage. Potency : 150 Additionnal Effect : Increased enmity. | |||||||||||||||||
10 | Projection | Lv 18 | Ability | Instant | 50s | - | 20y | 0y | You exchange your enmity with the target party member. | |||||||||||||||||
11 | Time Fracture | Lv 26 | Weaponskill | Instant | 2,5s | 60 PT | 3y | 0y | Deals unaspected physical damage. Potency : 100 Combo Action : Futuristic Injury Combo Potency : 280 Combo Bonus : Increases Time Gauge by 20. | |||||||||||||||||
12 | Scission | Lv 30 | Ability | Instant | 5s | Time : 50 | 10y | 0y | Generates an active illusion of you which attack the same target and copy your weaponskill and some abilities. He deals 10% of your damages and takes 100% additionnal damages. Duration : 15s Time gauge cost : 50 Additionnal Effect : If the illusion is destroyed by taking damages > HP max, you lose 15% of your HP max every 3 sec, otherwise you lose 5% of your HP max every 3 sec. Duration : 15s | |||||||||||||||||
13 | Decoy | Lv 30 | Ability | Instant | 5s | Time : 50 | 10y | 0y | Generates an active illusion of you which attack the same target and copy your weaponskill and some abilities. He deals 0% of your damages and takes 50% additionnal damages. When he is created and until his disappearance, you transfer your enmity to him. After he disappeared, you get back his enmity. Duration : 15s Time gauge cost : 50 Additionnal Effect : If the illusion is destroyed by taking damages > HP max, you lose 15% of your HP max every 3 sec, otherwise you lose 5% of your HP max every 3 sec. Duration : 15s | |||||||||||||||||
14 | Acceleration | Lv 35 | Ability | Instant | 60s | - | 0y | 0y | Increases your attack speed and your movement speed by 3% every 3 sec. Duration : 15 sec Generated active illusions copy this ability if already activated or casted. | |||||||||||||||||
15 | Unreal Cut | Lv 38 | Weaponskill | Instant | 2,5s | 60 PT | 3y | 0y | Deals unaspected physical damage. Potency : 100 Additionnal Effect : Increased enmity. Combo Action : Breaker Reflex Combo Potency : 300 Combo Bonus : Increases Time Gauge by 10 | |||||||||||||||||
16 | Eclipse Assault | Lv 40 | Ability | Instant | 20s | Time : 10 | 20y | 5y | Teleports on the designated area and delivers an attack to all nearby enemies. Generates an illusion of you at your starting position which remains for 6 sec. He takes 100% additionnal damages. Potency : 150 Time gauge cost : 10 Cannot be executed while bound. Additionnal Effect : If the illusion is destroyed you lose 5% of your HP max every 3 sec. Duration : 15s | |||||||||||||||||
17 | Demi | Lv 42 | Ability | Instant | 180s | - | 0y | 0y | Reduces damage taken by 50%. Duration : 10s Generated active illusions copy this ability if already activated or casted. | |||||||||||||||||
18 | Trompe-l’oeil | Lv 45 | Ability | Instant | 5s | - | 20y | 0y | Exchanges your position with the farthest illusion. | |||||||||||||||||
19 | Deceleration | Lv 46 | Ability | Instant | 60s | - | 15y | 0y | The next attack taken inflicts a DoT instead of full damages. Potency : 20% of the attack every 3 sec Duration : 15s | |||||||||||||||||
20 | Spacio-temporal Safeguard | Lv 50 | Ability | Instant | 300s | Time : all | 0y | 0y | Creates a temporal covering of your state which will be restaure once the flow of time has ended.That implies your HP, MP, TP, position, enmity, buffs and actions used. Spacio-temporal Safeguard remains active even when your are dead. Duration : 10s | |||||||||||||||||
21 | Stasis | Lv 52 | Ability | Instant | 60s | - | 15y | 5y | Creates a temporal zone which deals damages to enemies. Potency : 120 Duration : 15s Additionnal Effect : Inflict Stop for 3 sec. Additionnal Effect : Increases Time Gauge by 10 (max 50) by affected enemies. | |||||||||||||||||
22 | Temporal Afflux | Lv 54 | Ability | Instant | 30s | - | 20y | 0y | Absorbes the farthest illusion. His damages are added to yours for 10 sec. Restaures 20% of his remaining HP. | |||||||||||||||||
23 | Self Reflection | Lv 56 | Ability | Instant | 20s | Time : 10 | 20y | 0y | Generates a passive illusion of you at the designated position. He takes 100% additionnal damages. Duration : 10s Time gauge cost : 10 Additionnal Effect : If the illusion is destroyed you lose 5% of your HP max every 3 sec. Duration : 15s | |||||||||||||||||
24 | Spacio-temporal Distortion | Lv 58 | Weaponskill | Instant | 2,5s | 60 PT | 3y | 0y | Deals unaspected physical damage. Potency : 100 Combo Action : Unreal Cut Combo Potency : 350 Combo Bonus : Increases Time Gauge by 20. | |||||||||||||||||
25 | Temporal Image Quête de job | Lv 60 | Ability | Instant | 120s | Time : 50 | 0y | 0y | Generates an active illusion of you which attack the same target and copy your weaponskill and some abilities. He deals 25% of your damages and takes 50% additionnal damages. When he is created and until his disappearance, you transfer your enmity to him. After he disappeared, you get back his enmity. If the illusion is destroyed, you lose 50% of your actual HP. Duration : 15s Time gauge cost : 50 | To maybe rework because too similar to Scission and Decoy | ||||||||||||||||
26 | Refracted Animosity | Lv 62 | Ability | Instant | 120s | - | 20y | 0y | Diverts 100% of enmity to nearest illusion. Duration : 15s | |||||||||||||||||
27 | Past Echo | Lv 64 | Ability | Instant | 80s | - | 0y | 0y | You recall the last disappeared illusion with Scission or Decoy effect of the last 10s. Duration : 10s | |||||||||||||||||
28 | Phantasmagoria | Lv 68 | Ability | Instant | 90s | - | 15y | 0y | Deals unaspected physical damage and inflict stop for 5 sec. Potency : 300 (+50 for each generated illusion). | |||||||||||||||||
29 | Intemporal Prism Quête de job | Nv 70 | Ability | Instant | 90s | - | 15y | 0y | Creates a barrier around self and all nearby party members that absorbs damage totaling 9% of maximum HP. If you have generated illusions, absorbes them and increasing damage absorbed by 3% for each absorbed illusion. Duration : 15s. | |||||||||||||||||
30 | Suspension of Time | - | Limit Break | - | - | 3 loaded bars | 0y | 30y | LB3 Tank effect. | |||||||||||||||||
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33 | Role Action | |||||||||||||||||||||||||
34 | Name | Acquired | Type | Cast | Recast | Cost | Range | Radius | Effect | |||||||||||||||||
35 | Featherfoot | Lv 8 | Ability | Instant | 90s | - | 0y | 0y | Increases evasion by 15%. Duration : 20s | |||||||||||||||||
36 | Arm's Length | Lv 12 | Ability | Instant | 60s | - | 0y | 0y | Creates a barrier nullifying most knockback and draw-in effects. Duration : 5s Additionnal Effect : Slow +20% when barrier is struck. Duration : 15s | |||||||||||||||||
37 | Impetuous Blow | Lv 16 | Ability | Instant | 40s | - | 3y | 0y | Stun and Silence target. Duration : 2s | |||||||||||||||||
38 | Convalescence | Lv 20 | Ability | Instant | 60s | - | 0y | 0y | Increases own HP recovery via healing magic by 20%. Duration : 20s | |||||||||||||||||
39 | Haymaker | Lv 24 | Ability | Instant | 45s | - | 3y | 0y | Deals unaspected physical damage. Potency : 300 Additionnal Effect : Slow +20%. Duration : 20s Condition : After a dodge. | |||||||||||||||||
40 | Reprisal | Lv 32 | Ability | Instant | 60s | - | 0y | 0y | Lowers target's damage dealt by 10%. Duration : 5s | |||||||||||||||||
41 | Awareness | Lv 36 | Ability | Instant | 120s | - | 0y | 0y | Nullifies chance of suffering critical damage. Duration : 25s | |||||||||||||||||
42 | Backstep | Lv 40 | Ability | Instant | 60s | - | 0y | 0y | Jump 10 yalms back from current position. Cannot be executed while bound. | |||||||||||||||||
43 | Perfect Dodge | Lv 44 | Ability | Instant | 90s | - | 0y | 0y | Grants you 100% to dodge the next auto-attack. Duration : 6s | |||||||||||||||||
44 | Velocity | Lv 48 | Ability | Instant | 90s | - | 30y | 0y | Greatly increases the movement speed of the target party member. Duration : 10s | |||||||||||||||||
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46 | Traits | |||||||||||||||||||||||||
47 | Name | Acquired | Effect | |||||||||||||||||||||||
48 | Enhanced Vitality | Lv 20 | Increases vitality by 8. | |||||||||||||||||||||||
49 | Enhanced Vitality II | Lv 40 | Increases vitality by 16. | |||||||||||||||||||||||
50 | Enhanced Vitality III | Lv 60 | Increases vitality by 24. | |||||||||||||||||||||||
51 | Time Mastery | Lv 66 | Increases Time Gauge by 10 each time an illusion is absorbed. | |||||||||||||||||||||||
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54 | Story | |||||||||||||||||||||||||
55 | Introduction | |||||||||||||||||||||||||
56 | When the 1st calamity struke the Source, all the history of the world has been forgotten and disappeared forever. To avoid such tragedy in the future, courageous and valiant survivors created a secret order, guardians and conservators of the memory of the Source and his reflections. Charge to watch and protect their timeline, the Time Knight is a discipline that so few known about because of his extreme rarity, considering often as a myth or even a legend. However, feeling a great threat emerging in the First and his repercussions on the Source, they appeared again hoping to find new disciples desirous to learn the art of controlling and protecting the time. | |||||||||||||||||||||||||
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60 | Intentions | |||||||||||||||||||||||||
61 | Introduction | |||||||||||||||||||||||||
62 | I think my first though has been to demonstrate that a job with the time theme can existe despite the presence of the Astrologian (which possess this theme too). Afterwards, I was thinking about Quartz and Demi for a tank version, and I knew I wanted to do a tank. After, my second thought has been to do a Noctis combat style (FFXV), and because he generates some kind of illusions with his attacks, I had chosen to do this for my Time Knight. Because of his dynamical agile aspect, I implement that for my tank too, so I needed to create a new type of tank : dexterity tank. When I began the concept (before the 1st version), it was before Stormblood, so there wasn't role actions. So, I improvised by creating one specifically for dexterity tanks. | I have tried to mix illusions with time of the best I could and I am satisfied of the result, mostly after the time past to look how to do two kind of stances (Scission and Decoy), and a whole illusion system which functions. The goal is to have a new type of tanking, original and ambitious. | ||||||||||||||||||||||||
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65 | Additionnal Informations | |||||||||||||||||||||||||
66 | Combo Sequence | Time Gauge | Effects | |||||||||||||||||||||||
67 | gain 20 | Enmity +1 ; Vivacity (5%) | ||||||||||||||||||||||||
68 | ||||||||||||||||||||||||||
69 | ||||||||||||||||||||||||||
70 | gain 10 | Enmity +2 ; Slow (5%) to the target | ||||||||||||||||||||||||
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73 | gain 20 | Enmity +1 ; Slow (5%) to the target ; Best damages | ||||||||||||||||||||||||
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77 | Actives Illusions | Passives Illusions | Nb illusions possibles | |||||||||||||||||||||||
78 | Scission Decoy Temporal Image | Eclipse Assault Self Reflection | If gauge > or = 80 | 50 for Temporal Image, Scission ou Decoy 10 for Eclipse Assault 10 for Self Reflection | Past Echo to get back an illusion (Scission or Decoy) destroyed. Finish a combo in time to use 50 for generate an active illusion. | |||||||||||||||||||||
79 | gain 10 with Stasis (on boss) | Total = 5 illusions. | ||||||||||||||||||||||||
80 | ||||||||||||||||||||||||||
81 | Tips & Tricks | |||||||||||||||||||||||||
82 | An illusion can't get healed and can't be targetable. | Quartz and Demi are took from french, because I didn't want to use Demi and Demi II. | ||||||||||||||||||||||||
83 | A created illusion share the same characteristics and the actual HP of the tank. | Trompe-l'oeil seems to not have equivalent in english and is used in the same way. | ||||||||||||||||||||||||
84 | An illusion begin to blink when 5 sec remains, and vanish bit by bit. | For the design of the weapon, I'am thinking about Noel's one from FFXIII-2. Plus, the whole story about guardians, timeline, etc., could fit. | ||||||||||||||||||||||||
85 | If an illusion take a malus (vulnerability) because of a tank buster, the tank takes the malus too. | |||||||||||||||||||||||||
86 | In the vocabulary used for illusions, we have : destroyed, absorbed and disappeared. Disappeared include destroyed, absorbed and when the duration end. | |||||||||||||||||||||||||
87 | If you have any comments to do, then please, do it here : | |||||||||||||||||||||||||
88 | Forum FFXIV | |||||||||||||||||||||||||
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