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1 | Type | Name | Prerequisites | Original Text | New Text | Designer Comments | Cacotopos/Moebius Comments | |||||||||||||
2 | Green | Neural Motivator | During the status phase, draw 2 action cards instead of 1. | At the end of your turn, you may exhaust this card to draw 1 action card. | Neural Motivator doesn't give any use the round you research it, which makes it less desirable. Changing it to end of turn usage allows it to work immediately in the round it was researched, allows you to avoid discarding due to hand limits, gives it future synergy with Biostims, and syncs the timing up with some abilities from PoK. | |||||||||||||||
3 | Green | Dacxive Animators | G | After you win a ground combat, you may place 1 infantry from your reinforcements on that planet. | After a ground combat, if the opposing player has no units left, place an infantry from your reserve in this planet. After you activate a system, apply +1 to the capacity value of 1 of your ships that has a capacity value during this tactical action. | Gives more value to daxcive adding a second ability | By tactic Blue modified by Moebius and Cacotopos | |||||||||||||
4 | Green | Hyper Metabolism | GG | During the status phase, gain 3 command tokens instead of 2. | When you gain this card: Gain 1 command token. During the status phase, gain 3 command tokens instead of 2. | In a simmilar way to neural this now provides 1 CC the round it is researched. Decided to break the synergy with biostims as it would be too strong, also would open Jolnar to 2 extra CCs on round 1 already. | ||||||||||||||
5 | Green | X-89 Bacterial Weapon | GGG | Action: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have Bombardment; destroy all infantry on that planet. | After you destroy 1 or more of another player’s infantry on a planet you may exhaust this card; to destroy all of their infantry on that planet. You may exhaust this card to prevent half your infantry(rounded dwn) on a planet from being destroyed this way. | This is X-89 Bacterial Weapon Omega,. Trigger on destroy makes it not only work on bombardment and can be used defensively, producing hits also to friendly units is thematic and also limits its defense capailities, also createss net new synergies with daxcive since it may produce a draw. Even though some fixes abound to include mechs as affected by this tech we decided it was OP, and this approach makes it work with plage which is awesome from a themati point of view | By tactic blue | |||||||||||||
6 | Red | Duranium Armor | RR | During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round. | During each combat round, after you assign hits to your units, repair 1 of your participating damaged units that did not use Sustain Damage during this combat round. Your ships can move into and through asteroid fields. | Added participating to clear up interactions. And Added Absol asteroid fied interaction, its thematic and provides a second path into asteroids | By Absol | |||||||||||||
7 | Yellow | Integrated Economy | YYY | After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal or less than that planet's resource value. | After you gain control of a planet during a tactical action you may ready it. You may have that planet gain a PRODUCTION value equal to is resource value until the end of that action. | Integrated Economy is a tier 3 tech that is presumably limited to later game situations, it fosters aggresive late game play as it allows to prepare captred planets. The production ability has been simplified and streamlined to create snergies with production abilities like Sarween. | Mix of tactic blue and Philroi proposals | |||||||||||||
8 | Unit Upgrade | Space Dock II | YY | Space Dock II (YY): Enviro Compensator Production X This unit's Production value is equal to 4 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity. | Space Dock II (YY): Enviro Compensator Production X This unit's Production value is equal to 5 more than the resource value of this planet. Up to 5 fighters in this system do not count against your ships' capacity. Anfi Fighter Barrage 6(x3) | The baseline upgrade of 2 production value is not worth what is effectively a 3 tech investment. The production value is increased by 3 instead, and there's a boost to fighter capacity. Finally, a bonus ability is added to improve the usefulness of the upgrade making the unit also defensive. | Tactic blue and SCPT proposal modified by Moebius and Cacotopos, | |||||||||||||
9 | Blue | Fleet Logistics | BB | YY | Moved from blue to yellow, its more on theme with yellow and rebalancces the techs trees making yellow more appealing and blue less so | Popular proposal in many forums | ||||||||||||||
10 | Blue | Gravity Drive | B | When you move 1 or more of your ships you may exhaust this card to apply +1 to the move value of 1 of those ships during this tactical action. | Making it exhaust reduces its value and forces players to select when to use the ability, increases value for biostims | Popular proposal in many forums | ||||||||||||||
11 | Yellow | Transit Diodes | YY | BB | Moved from yellow to blue, its more on theme with blue and rebalancces the techs trees making yellow more appealing and blue less so | Popular proposal in many forums | ||||||||||||||
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