| A | B | C | D | E | F | G | H | I | J | K | L | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | NOTE: | This sheet lists uses Hold Position, Patrol and Stop. It's a work in progress. If you have an application to add, feel free to point it out in TheCore discord server. | ||||||||||
2 | Hold Position | Patrol | Stop | |||||||||
3 | ||||||||||||
4 | Force melee units (usually lings) to attack workers in a mineral line | Pre splitting forces before a fight | Stutter stepping | |||||||||
5 | Block choke points | Check for multiple hidden bases with a single unit | ||||||||||
6 | Cancel 'Unload All' command | |||||||||||
7 | obs, vikings, etc to spot | Stop target specific attacks for stationary attackers (Static D, Siege Tanks) | ||||||||||
8 | hold scouting units outside the enemys base (not allow baiting them into static D) | Stop the wandering Queen | ||||||||||
9 | hold position banshee at the border of the mineral line (out of range of static D) | patrol drone before building placement (avoid acceleration) | cancel carrier attack command (other units too?) | |||||||||
10 | hold position workers around static D/units -> no auto attack of the enemy | same for 2-4 lings on chokes? | Prism/Templar Ghost/Medivac | |||||||||
11 | marine splitting vs banelings (think this preserves the magic box, only read about it) | |||||||||||
12 | patrol move avoids killing own units during micro over attack move | |||||||||||
13 | attacking death balls (avoid target fire on units in the middle of the ball) | |||||||||||
14 | ||||||||||||
15 | What's the difference in stutter stepping for each option? | |||||||||||
16 | stop will do more damage on average because units in the back will move a bit and get hits they wouldn't with hold position | |||||||||||
17 | -> attack move will do the same with an additional click but a lower KS for the command. what is better? | |||||||||||
18 | Attack Move is always ideal, but when you're stutter stepping stimmed Marines, Stop and Hold Position can be better, if you want to keep up? | |||||||||||
19 | patrol also needs an additional click, but usually has a lower KS -> worse | |||||||||||
20 | ||||||||||||
21 | Without looking at KS, how does attack move and patrol compare? | |||||||||||
22 | Patrol cannot focus fire | |||||||||||
23 | Smart command can focus fire, but misclicks can be dangerous. Also can't do friendly fire or attack neutral (rocks) | |||||||||||
24 | ||||||||||||
25 | Wandering Queen Hold Position vs Stop: | |||||||||||
26 | When using Hold Position after the inject cycle and the Queen is in a choke point it can block the pathing of drones that are ordered to construct a building. (See http://imgur.com/pRkNP1e for reference) | |||||||||||
27 | When using Stop instead, the Queen walks away to let the drone pass and returns to her original position. The downside is that queens will attack and follow overseers and other socut units. | |||||||||||