KOF 14 Frame Data + Damage (Ver. 2.01) NOV 2017.xlsx
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ABCD
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KOF XIV Frame Data [Dream Cancel] / [Battlepage]
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Just Defense Window = 9F before Hit
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Jump (hop / hyper hop / jump / hyper jump) Startup = 4F / During Startup, Throw Invincibility
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Backstep (Back Dash) has no Startup = From 1F of Startup, Aerial State
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Recovery for Landing Ground From Jump = 1F
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Empty Jump = Can Cancel into Special Move after Landing Ground <- They removed it in 2.0 Version.
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Input Buffer for Normal Moves = 4F // Input Buffer for Special / Super Special Moves = 13F
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Hit Advantage = Guard Advantage + 2F (There are some exceptions)
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Tech(Break) Normal Throw = 12F
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Full Invincible Frames = Hit + Throw + Projectile Invincibility
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Aerial Recovery/Wake Up from Knockdown = 10F Throw Invincibility (But Can't do normal throw to opponent for 5F)
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Opponent Hurtbox Detection (OHD) = A hitbox that looks for the opponent's hurtbox to activate an attack animation.
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HDK = Hard Knockdown
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SDK = Soft Knockdown
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Every Super/Max Super/Climax Super has 1F pre-motion before Flash.
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Due to 1F pre-motion, lots of Supers are only 1F Invincible. (Don't get upset by no invincibility on your char's super)
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When Hit by Ground CD = Wall Splat (Cause Crumble State after Splat to the Wall)
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After Hit/Grab by Some moves = Cause Wall bounce / Ground Bound on Hit for Additional HitsAlways Check Updates for Changes
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Most of Command Grabs or Super/Climax Super Moves = Can't do Recovery Roll
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SOURCE : Amedø310 (Dream Cancel)
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Big Size Chars (Get Hit even though it whiffs on others) : Daimon, KOD, Xanadu, Chang, Maxima, Antonov, Verse, Yamazaki, Geese
SOURCE : RIM (NicoNico)
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Small Size Chars (Whiff some aerial hits during Combos) : Mian, Gang-il, choi, Tung, Meitenkun, Mui-Mui, NakoruruSOURCE : 更新お知らせ用(@SennenWar)
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Light Weight Female Chars = Mian Nakoruru, Mui-Mui, Athena, YuriSOURCE : Gatoray(@gatoray_kof), 딸기파이(Battle Page)
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SOURCE : James Anderson(@Reiki_Kito)
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3F Normal Move = Yuri (Crouch C), Ryo (Crouch C), Mai (Close A), King (Close B)SOURCE : Klaus(@KlausYing)
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Chars with No 4F moves = Maxima, Zarina, Joe, Kukri, Sylvie, Bandeiras, Meitenkun, Xanadu, Chang, KOD, VerseSOURCE : Violent Nicolas Cage(@WakeUpSavagery)
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Char with 4F Close Normal Move = Gang-Il (Close B), Vice (Close A)If there is question or suggestion or report errors, please feel free to leave comments.
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Notable Special Moves that -4F on Guard = King (EX Tornado Kick), Mature (Lk/EX Metal Massacre), Robert (6A) Angel (Red Sky)
Or Message to staroceans(@star123us)
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All Start-Up frames include the first active frame.
KOFXIV Hitbox Viewer
By Loïc Petit (@WydD)
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README pt.1
README pt.2
Updates
Input Basic Attack Motion
Guard Cancel Rolls
Health Values
Kyo
Benimaru
Daimon
Sylvie
Kukri
Mian
Nelson
Zarina
Bandeiras
Iori
Mature
Vice
Kim
Gang-il
Luong
Ramon
Angel
K.O.D
Nakoruru
Mui-Mui
Love Heart
Xanadu
Chang
Choi
Shun'ei
Tung Fu Rue
Meitenkun
K
Kula
Maxima
Ralf
Clark
Leona
Geese
Billy
Hein
Terry
Andy
Joe
King
Mai
Alice
Athena
Kensou
Chin
Ryo
Robert
Yuri
Antonov
Verse
Whip
Yamazaki
Vanessa
Rock