KOF 14 Frame Data + Damage (Ver. 3.02) May 2018
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ABCD
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KOF XIV Frame Data [Dream Cancel] / [Battlepage]
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Just Defense Window = 9F before Hit
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Jump (hop / hyper hop / jump / hyper jump) Startup = 4F / During Startup, Throw Invincibility
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Backstep (Back Dash) has no Startup = From 1F of Startup, Aerial State
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Recovery for Landing Ground From Jump = 1F
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Empty Jump = Can Cancel into Special Move after Landing Ground <- They removed it in 2.0 Version.
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Input Buffer for Normal Moves = 4F // Input Buffer for Special / Super Special Moves = 13F
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Hit Advantage = Guard Advantage + 2F (There are some exceptions)
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Tech(Break) Normal Throw = 12F
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Full Invincible Frames = Hit + Throw + Projectile Invincibility
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After Block/ Aerial Recovery (Reset) /Wake Up from Knockdown = 10 Frame Throw Invincibility (But Can't do normal throw to opponent for 5F)
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After Block Throw Invincibility GIF Example
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After Reset Throw Invincibility GIF Example
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After Knockdown Throw Invincibility GIF Example
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Wakeup Speed (Includes the first hittable frame): 25
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Opponent Hurtbox Detection (OHD) = A hitbox that looks for the opponent's hurtbox to activate an attack animation. Proximity Attack Box.
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HDK = Hard Knockdown
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SDK = Soft Knockdown
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Every Super/Max Super/Climax Super has 1F pre-motion before Flash.
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Due to 1F pre-motion, lots of Supers are only 1F Invincible. (Don't get upset by no invincibility on your char's super)
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When Hit by Ground CD = Wall Splat (Cause Crumble State after Splat to the Wall)
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After Hit/Grab by Some moves = Cause Wall bounce / Ground Bound on Hit for Additional HitsAlways Check Updates for Changes
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Most of Command Grabs or Super/Climax Super Moves = Can't do Recovery Roll
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SOURCE : staroceans(@star123us)
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Big Size Chars (Get Hit even though it whiffs on others) : Daimon, KOD, Xanadu, Chang, Maxima, Antonov, VerseSOURCE : RIM (NicoNico)
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Small Size Chars (Whiff some aerial hits during Combos) : Mian, Gang-il, choi, Tung, Meitenkun, Mui-Mui, NakoruruSOURCE : 更新お知らせ用(@SennenWar)
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Light Weight Female Chars = Mian Nakoruru, Mui-Mui, Athena, YuriSOURCE : Gatoray(@gatoray_kof), 딸기파이(Battle Page)
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SOURCE : James Anderson(@Reiki_Kito)
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3F Normal Move = Yuri (Crouch C), Ryo (Crouch C), Mai (Close A)SOURCE : Klaus(@KlausYing)
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Chars with No 4F moves = Maxima, Zarina, Joe, Kukri, Sylvie, Bandeiras, Meitenkun, Xanadu, Chang, KOD, VerseSOURCE : Violent Nicolas Cage(@WakeUpSavagery)
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Char with 4F Close Normal Move = Gang-Il (Close B), Vice (Close A)If there is question or suggestion or report errors, please feel free to leave comments.
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Notable Special Moves that -4F on Guard = King (EX Tornado Kick), Mature (Lk/EX Metal Massacre), Robert (6A) Angel (Red Sky)
Or message Amedo310 (Amedo310@gmail.com)
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All Start-Up frames include the first active frame.
KOFXIV Hitbox Viewer
By Loïc Petit (@WydD)
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README pt.1
README pt.2
Updates
Input Basic Attack Motion
Hitbox Infomation/ Gallery
Foward Hop Chart (WIP)
Health Values
Kyo
Benimaru
Daimon
Sylvie
Kukri
Mian
Nelson
Zarina
Bandeiras
Iori
Mature
Vice
Kim
Gang-il
Luong
Ramon
Angel
K.O.D
Nakoruru
Mui-Mui
Love Heart
Xanadu
Chang
Choi
Shun'Ei
Tung Fu Rue
Meitenkun
K
Kula
Maxima
Ralf
Clark
Leona
Geese
Billy
Hein
Terry
Andy
Joe
King
Mai
Alice
Athena
Kensou
Chin
Ryo
Robert
Yuri
Antonov
Verse
Whip
Yamazaki
Vanessa
Rock
Oswald
Heidern
Najd
Blue Mary
 
 
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