Voris
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Char NameVorisPersonalityI am incredibly slow to trust. Those who seem the fairest often have the most to hide.
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Player NameCanaIdealsPeople. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
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RaceHuman
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Class & LvlFigther 1Bonds
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AligmentC / N
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BackgroundUrban Bounty HunterFlaws
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Experience0
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Str16+3Insipartion-Skills
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Dex18+4Proficiency+2Acrobatics (Dex)+6
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Con16+3Animal Handling (Wis)+1-
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Int11+0Armor Class1612DexArcana (Int)+0-
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Wis12+1Initiative+4DexAthletics (Str)+5
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Cha15+2Speed30Deception (Cha)+2-
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History (Int)+0-
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Saving ThrowsHP11Insight (Wis)+3
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Str+5Intimidation (Cha)+2-
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Dex+4-TmpMax13Investigation (Int)+0-
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Con+5HDd10
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1Rols10Medicine (Wis)+1-
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Int+0-Nature (Int)+0-
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Wis+1-Death SavesSuccess---Perception (Wis)+3
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Cha+2-Failures---Performance (Cha)+2-
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Persuasion (Cha)+2-
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AttackAtt BonusDamangeReligion (Int)+0-
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Scimitar 1+61d6+4DexSleight of Hand (Dex)+4-
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Scimitar 2+61d6+4DexStealth (Dex)+6
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Longbow+61d8+4DexSurvival (Wis)+1-
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Dex-Passive Wisdom+13
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GoldEquipmentA set of clothes appropriate to your duties. Explorer’s pack.
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cpTrinket: A pair of knucklebone dice, each with a skull symbol on the side.
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sp10Longbow. 2 Scimitars. Leather Armor. Gaming set. Thieves' tools.
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gp82eldon garric, gnomo de la fiesta. 2 Daga
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ppCarta de la mina de alianza de los lords "cambio de planes, nos vemos en waterdeep asap"
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Pot : 2 healing, 1 greater healing, 1 climbing, 1 gigant strength, 1 diminutive
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Countables1 anillo y 1 collar (iglesia de tyr)
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Arrows ( +20 )
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/ / / / / / / / / / / / / / /
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Ration
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/ / / / / / / / / /
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Medic Kit
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/ / / / / / / / / /
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LanguagesYou can speak, read, and write Common and Elvish.
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ProfficienciesAll armor, shields. All Simple weapons and martial weapons. Gaming Set and Thief's tools.
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EAR TO THE GROUND: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
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TWO - WEAPON FIGHTING: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
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SECOND WIND: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
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M a r t i a l A d e p t : Superiority 1d6, Manuvers Feinting Attack & Riposte
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FEINTIN ATTACK: You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet o f you as your target. You have advantage on your next attack roll against that creature. If that attack hits, add the superiority die to the attack’s damage roll.
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RIPOSTE: When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
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Char
Op
Char 6
Sheet5