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TEAM 1CloysterStarmieJynxKabutopsArticunoMoltres
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TEAM 2NidokingTentacruelStarmieJynxJolteonZapdosTeam Details =
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TEAM 3NidokingCloysterElectrodeJynxTentacruelMoltresMain Strats =
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TEAM 4NidokingPersianAbraElectrodeJynxArticunoIf-then Strats =
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TEAM 5NidokingDiglettElectrodeTaurosJolteonZapdosNotes =
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TEAM 6GengarElectrodeCloysterPersianJolteonZapdosYolo Strats =
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TEAM 7NidokingElectrodeJynxJolteonArticunoZapdosRIP Conditions =
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TEAM 8VaporeonElectrodeNidokingJolteonArticunoZapdos
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*The majority of these notes do not explain what to do in every single situation, they exist with the assumption that you can improvise a bit if needed*
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(If you have unlocked all of the Gyms, it is more efficient to run the Gyms in scrambled order)
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GYM 8: GIOVANNI
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~~~ Team 8: Vaporeon, Electrode, Nidoking, Jolteon, Articuno, Zapdos
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Rocket: Golbat, Raticate, Persian, Moltres, Dodrio, Parasect
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Team: Zapdos, Jolteon, Articuno (C-Right, A, C-Down)
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Zapdos use Thunder vs all except Parasect (C-Up)
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Zapdos use Sky Attack vs Parasect (C-Right)
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Reset if fight is longer than 5 turns
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Lab Man: Kabutops, Magneton, Fearow, Hitmonchan, Poliwrath, Lickitung
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Team: Jolteon, Nidoking, Zapdos (A, C-Up, C-Right)
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Jolteon use Thunder vs all except Magneton, can DK Lickitung to finish if possible
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If Magneton shows, switch to Nidoking and EQ (C-Up, 30.7% range), then Horn Drill (C-Right) everything else
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If Magenton is <11 hp after EQ, finish with Poison Sting (C-Left)
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If you had a perfect Rocket fight, can kill Magneton with Nidoking and then switch back to Jolteon & Thunder the rest
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Finish Lickitung with Double Kick (C-Left) if it has <51 HP
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Reset if Magneton switches out to Fearow or vice versa
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Cool M: Omastar, Dodrio, Tentacruel, Clefable, Zapdos, Pinsir
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Team: Zapdos, Jolteon, Electrode (C-Right, A, C-Left)
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Zapdos Thunder VS all (C-Up)
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Zapdos use Substitute (C-Down) VS Zapdos as Thunder Wave is incoming (If broken Substitute, use again)
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Reset if he leads Zapdos and you lose the 1v1
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Zapdos will use Thunder Wave on your non-substitued Zapdos until you have substituted twice (assuming full hp)
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Hope for no Zapdos (Thunder is 3HKO)
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Swift: Tentacruel 21-25 | Clefable 19-23 | Zapdos 17-20 | Pinsir 15-18 | Omastar 6-7
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If Pinsir has 9-10 HP and Jolteon is out, finish with Pin Missile (C-Down)
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Double Kick: Clefable 46-56 | Omastar 34-40 | Tentacruel 12-14 | Pinsir 8-10
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Zapdos Thunder is 89.7% on Omastar, Jolteon is 41% | Zapdos is 33.3/28.2% on Tentacruel/Pinsir (never Jolteon)
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Sky Attack Pinsir instead of Thunder if it's last AND you can tank a Slash (67-79)
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Self-Destruct: Clefable 79-94 | Zapdos 71-84 | Pinsir 62-74
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Giovanni: Persian, Dugtrio, Nidoqueen, Nidoking, Rhydon, Tauros
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Team: Articuno, Electrode, Vaporeon (C-Down, C-Left, B)
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Articuno use Ice Beam VS all (C-Up)
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If Persian/Tauros are about to kill, switch to Electrode and use Thunder/Explode depending on situation
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Can tank a Slash from Persian if it used Thunderbolt on switch-in turn (Can tank anything from Tauros)
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If this, Thunder before exploding
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If Dugtrio shows up, switch to Electrode, then switch back to Articuno as he usually Digs
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If Dugtrio last and killed Articuno, go Vaporeon and Quick Attack (C-Left) then Surf (C-Down), as it will Dig
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Dugtrio does 98-116 to Articuno, can risk this range if you want to since first gym
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Nidoqueen is a 58.9% to 1HKO, Nidoking is 89.7%
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QA: Dugtrio 19-23 | Persian 17-20 | Nidoking 14-17 | Nidoqueen 13-16 | Tauros 12-15
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Articuno's Rage (C-Down): Nidoking 9-11 | Nidoqueen 8-10
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Vaporeon's Surf: Persian 81-96 | Tauros 76-90 | Nidoking & Nidoqueen 148-174
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Rhydon and Dugtrio are 1HKO, Nidoking is 30.7% to 1HKO, Nidoqueen & Persian don't die without crit, Tauros is 43.5% to die to crit
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Enemy Nidoking Thunder is 62-74 on Articuno
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Nidoking will try to Horn Drill Vaporeon if it's sent out
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GYM 7: BLAINE
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~~~ Team 2: Nidoking Tentacruel Starmie Jynx Jolteon Zapdos
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Judoboy: Raticate, Primeape, Machoke, Nidoking, Hitmonlee, Machamp
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Team: Jynx, Starmie, Zapdos (A, C-Up, C-Right)
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Jynx use Ice Punch VS Nidoking (C-Right)
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Very rarely Nidoking lead will switch out, so use Psychic instead if first
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Jynx use Psychic VS all others (C-Left)
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Machamp, Nidoking and Ratitcate are 2HKOs (Finish off with Ice Punch)
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Psychic: Slowbro, Alakazam, Poliwrath, Starmie, Jynx, Hypno
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Team: Zapdos, Jolteon, Starmie (C-Right, C-Down, C-Up) (Sun Song)
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Zapdos use Substitute VS Hypno (C-Down)
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Zapdos use Sky Attack (C-Right) VS Alakazam
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Zapdos use Thunder (C-Up) VS all others except Jynx
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Zapdos use Sky Attack VS Jynx
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Jynx Ice Beam damages 86-102 VS Zapdos
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Ice Beam crit is 66.6% to 1HKO Zapdos
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Zapdos VS Hypno: After Substitute, Sky Attack (100-118) then Thunder (74-88) to kill
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Sky Attack is 87.1% VS Alakazam
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Jolteon: 97.4% to OHKO Slowbro
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VS Alakazam: Thunder is 59-70 (PM is 17-20 per) [DK is 14-16]
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VS Hypno: Thunder is 67-79 (PM is 13-16 per) [DK is 10-14, 37/39 12+)
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VS Jynx: Thunder is 79-93 (PM is 18-22 per) [DK is 38-46]
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If want to play risky, can just Thunder/Sky Attack on Hypno, and switch to Jolteon if put to sleep. About as fast if Starmie is in back.
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On Jolteon vs Alakazam, use Thunder turn 1 then Pin Missile (chance of para + shorter animations on Pin Missile if it kills)
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Nerd: Electrode, Snorlax, Golem, Exeggutor, Muk, Cloyster
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Team: Zapdos, Nidoking, Jolteon (C-Right, B, C-Down)
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Zapdos use Substitute (C-Down) VS first two except Electrode
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Switch to Nidoking and use Earthquake (C-Up) on Electrode, Golem tails
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Stay as Zapdos on Muk tail and Thunder it till you or it dies (if you die finish with Nidoking)
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If Exeggutor tail, use Sky Attack (C-Right)
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This is 76.9% to 1HKO
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If Zapdos died to Electrode 2nd, go Nido and Horn Drill (C-Right) until death, then Pin Missile as last resort (if time was really good)
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Zapdos use Thunder VS 3rd Cloyster
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If Cloyster second, Electrode can/will be in the back, so go Nidoking if Thunder missed
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If certain of this, actually faster by 7 seconds to use Sky Attack and take Explosion on Purpose rather than switch. Exeggutor lead seems to do this