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TO BEGIN . . .
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This tutorial assumes you already know the basics of the game, such as enemy types, relics and the boss battles/gameplay styles of each character. This theorycraft is meant to educate people on how to properly speedrun this game, whether it be for any% or the true ending. The most important thing is to PRACTICE and get a familiarity with the mechanicsThat being said, there are a few important things you should know that might slip under the radar or are important to log, and are pivotal to understanding this theorycraft
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Turn OrderWhile relics like the bomb bag and big bomb synergize well together, relics abilities cannot be influenced by other relics. Using the dynamallet with the big bomb as plague knight doesn't make the chain explosions toxic or bigger. Think of all effects as their own separate entities.The drop rate of rare CHEST items (+3 dmg, screen cllear) depends on the level of gem meter. Better play = better items
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Player moves/attacks
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Enemy takes damage/dies
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Enemy gains effect
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Player takes damage
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Gem meter increases
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CHAINSCharacters whose powers come from destroying enemies in large chains, but not being able to manipulate the board in fancy ways, having to rely on raw strategy. SHOVEL, SHIELD, POLAR AND BLACK KNIGHT
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THERE ARE THREE TYPES OF CHARACTERS IN THE GAMEMOVEMENTCharacters whose powers come from manipulating the board or being adept at traversing the board, or both. Encourages players to think outside the box with how to deal with enemies. KING, PRISM, SCRAP AND MOLE KNIGHT
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KILLSCharacters whose powers come from purely slaying enemies and clearing the board, focusing less on building up chains but moreso getting to the exit. PLAGUE, SPECTRE, TINKER, PROPELLOR AND TREASURE KNIGHT
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