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This is Jack-O'.
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Jack-O's "Defend Command" action parries any move that comes into contact with her Servants while it is active.
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She can do this while holding a Servant above her head, using 236[P]>S.
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In any situation where a foe makes contact with this Shield, they enter a Guard Break state.
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In this Guard Break state, they're vulnerable to Jack-O's Overdrive, Forever Elysion Driver. This situation is unblockable.
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This spreadsheet has recorded (almost) every move in the game and their interaction with Jack-O's shield, but only while she's holding the Servant above her.
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Notes:
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I didn't test many Aerial moves, only specific ones I thought were of note.
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It's generally safe to assume air moves will make contact with the Servant before Jack-O'.
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Jack-O' has an animation where she leans forward a bit to do the command, but the Shield lasts a little longer than that.
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This animation changes her hurtbox a little bit, so some moves might only work late in the Shield's active frames. Those will be noted.
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A move might be marked "YES" or "NO," but have specific situations where an exception can occur. The exceptions will be noted.
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Any egregious examples of a move having a specific behavior that prevents it from being reliably Shielded will not be noted "YES" or "NO," instead skipping straight to the explanation.
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Just because a move CAN be Shielded doesn't mean it SHOULD. I'm not making any strategic calls for you here, but rather giving you the tools to do so yourself.
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If you decide to run at every character in the game and try to shield their c.S, leave me out of it!
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The opponent's reaction to projectile shielding is proximity based. If you're nearby them when you parry a projectile, they'll enter Guard Break state. If you're far away, nothing happens.
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Eddie and Jack-O's Servants function the same way.
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If there any problems with this document or you find something cool you want added, talk to @UltVictory :)
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