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Top 5 Creatures Across All Warbands (for their point cost):Dire WolfRavenous VampireStone Giant ElderAzourion, Dune ScourgeOtyugh
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WarbandDescribe the strategy for playing this warband.
Any key creatures? Champion powers? Combos? etc.
Would this warband prefer to play on Pillars of Heaven, Pirate Cove, or no preference, and why?Assuming equally skilled players with warband A vs B (of the same number), which is more likely to win, and by how much?
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A1 DwarvesFocus on protection of the party in defense and healing, all dwarfs and bufff dwarves, warpreist of moradin key to defend, then all boost each other's strength. Very good vs evil. Neutral, maybe pirates cove so enemy doens't have advantage, as A has no range. B has a very large advantage, with a lot of ways of attack, but if A gets into close range B is in danger.
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B1 Azurion_Wizards
All range, able to use attack from each other. Need dune scourge to protect the party. Otherwise they have a lot of options on how to attack and what types of damage. Lots of arcane bonuses. Pillars of Heaven, as they entire group is ranged attacks.
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A2 Clawborn_Scorrow_Deep_Dragon
Large deep dragon necessairy as it boosts whole party. Warband is about keeping enemies contained, daing and imobaliting them, then dealing damage over time.They can also surround enemies using stealth. Pillars of Heaven is the better map for this team as they can take better advantage of wall coverA would win, because they are able to set up traps, and have more damage dealing abiities.
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B2 DevilsTeam is based on immobilization and keeping the Bearded Devil aliveDefinitely prirates cove, as the otyugh can spwawn in a river.
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A3 GiantsStone Giant Elder is incrdibly beneficial for Warband building, boxing in the enemy and making sure the bigger damage dealers can get inPirates Cove since there is less restricted movementA3 would win, as they are able to surround the enemy with the astral giants, and mess up the party constuction of B3
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B3 Lord_of_Blades_Shardsoul
Structured adventuring party with tanks, caster, and fightersDefinitely Pillars of heavenfor the small choke points and the range.
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A4 Pseudodragon
Much more of a strike team, where each unit can target a single enemy, all attacking one or each their own. Less of a focus on a group of units. The dragon knight is essential to boost the pseudo dragons, and the snig rider allow for there to be enough dragons, however each units buffs seem not to apply. Pillars of Heaven seems stronger so you can keep your Dragon Samurai safe so he can grant a bonus to you psuedodragonsTeam B seems to have the upper hand
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B4 Aspect_of_Nerull
Gives advantage, then gains large bonuses on criting. Neutral on either map.
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A5 Stormrage_Skullcleave
High damage, group enemies together. Push targets towards each other, keep them collected, then target them with burst or adjacent attacks, or use flying to target a creature on their own. Pillarsof Eternity because you can push enemies into pits and daze them. The team also has flying abilities.A seems more likely to win because B groups together and A can take advantage of that positioning.
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B5 Trihorn_Eye_of_Frost
Trihorn Behemoth and Eye of Frost combine, allow for caraging and moving on large areas.Definitely priate cove, focus on open space, charging, and moving as a single force.
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A6 Vampire_Wolves
Ravenous Warband allows for extra point usage, Acid Web powers allows wolves to deal extra damageThey need to work in melee, and surround people, so pirate cove has more mobility, while pillars of heaven allows for contained spaces that the enemies cant move in. Each side has an equal chance to win, depending on who is able to be targeted. B6 has a larger chance of winning, but if A6 is able to take out the ghouls in the begining B6 has little chance of winning.
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B6 Cadaver_Collector
Any status effect power, Foulspawn Seer for positioning, Cadaver Collector for triggering helplessPirates cove seems better, as they are all on the same point, and when they are surrounded by enemies you are able to launch all of the hindering effects.
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A7 GreenDragonRaider_Hemlock
Green Dragon raiders seem essential for combat by recharging powerfu dragon abilities, preventing enemies from dealing damage to your powerful dragons. Also they all have fairly high ACWorse on pillars, because even though the dragons can fy you need the support with the group.
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B7 OrcsEach unit boosts the other units, items as well, rather than any one unit being most important. In general Orcs better on Pillars of Heavn because they can send two Orcs to the frontline with the potions
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