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Major overall question for any rematch ruling - Did the Issues provide one player with an unfair advantage or disadvantage, and usually impact the
outcome of a game.
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IssuePotential RulingDescription of IssueJudge Considerations
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Game Mechanic
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Forced Swap Missed TurnRematchOccurs when last pokemon on your team is ''forced'' by the game to switch in, 1 turn loss is very common (either fast move denial or fast move misalignment)The judge should investigate the game and determine if the occurrence was impactful to the outcome of the game.
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Charge move button not showing upRematchRelated to Forced Swap Missed Turn likely (1 turn lag potentially?)The judge should investigate the game and determine if the occurrence was impactful to the outcome of the game.
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Charged Move Activation Priority aka DRENo RematchCurrently, game registers damage for fast moves 1 turn before the end of the full duration. If that move would KO the opposing pokemon, it takes priority over a charge move on the same turn. However, Niantic has stated this isn't how it's supposed to work and the charge move should go first, which occurs rarely and inconsistently*OLD MECHANIC.
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Fake CMP/Chained CMPRematchRare but happens when a pokemon with much higher attack ''loses'' CMP. Could be some form of 1 turn lag that isn't really CMP?The judge should investigate the game and determine if the occurrence was impactful to the outcome of the game.
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Fast Move KO Inconsistency (most likely with 1 turn moves)No RematchUsually happens with 1 turn fast moves vs 1 turn fast moves, very inconsistent
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After a form change for Morpeko, switch takes 1 turn as opposed to the expected 0No RematchSwitch being 1 turn is consistent, and will be ruled as "State of the Game" for Stuttgart
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Visual Lag
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Incorrect Visuals (Major)RematchDid the missing information have a major impact on the game? (i.e. double health bars impacting a confusing shield decision)
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Incorrect Visuals (Minor)No RematchSuch as incorrect fast attack animation being seen, Boost/Debuff not showing up on screen after a CAP tie, double health bars, incorrect charge attack being thrown while opponent is switching out, ...
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Text Display Errors No Rematch
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General Lag
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Stutter LagRematchThe judge should investigate the game and determine if the occurrence was impactful to the outcome of the game.
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Lost Fast MovesRematchThe judge should investigate the game and determine if the occurrence was impactful to the outcome of the game.
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Application Failures & FreezesRematchWas the application failure or freeze user error or device/game issue?
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Possible User Error
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Forced Switch-In after fainting (without player selection)No Rematch
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Minimizing the applicationNo Rematch / Disqualification (if intentional)Minimizing the application during a Charge Attack animation, makes the game pause for a moment. This permit the user to wait more time for the switch clock to come back. This can be done inadvertently and causes Charge Attack bubbles to be missed or just doing too big gestures (can be prevented by allowing the guided access)
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Visuals did not show when player "waited" a turnNo Rematch
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