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IconNameDescription
Floor/EventUnlock conditions
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Powerful PillWhen healing, Healers grant a bonus of 40 to the target's attack for 10s. This bonus stacksX9-
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Slowing AttackClass units slow the enemy's attack by 30% for 5s on (their own) attackXXXXXXX2-
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Final GiftOn death, All units increase a random ally's health by 100
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Chain Lightning ↯Thunderbolt becomes Chain Lightning, dealing damage to 5 additional targets. Each strike deals 50% damage of the previous oneNN2-
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Weighted DiceAll abilities are 1,15 times more likely to triggerNNNNNNNNNNN1-
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Fast ReloadAll ability cooldowns are 1,11 times shorterNNNNNNNNNNN1-
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Spirit HealingWhen healing, Healers restore 30 mana to the target.X5-
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Remote HealHealers heal allies from a distanceX2-
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EvasionClass units have a 20% chance to evade enemy attacksXXXXXXX2-
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Snake AgilityClass units have a 35% chance to evade enemy attacksXX2-
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Antigravitational Strike
Has a 20% chance of powerfully knocking back smaller enemies when attackingX5-
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Fireball! ↯Mages can hurl a fireball at enemies every 9s for 20 mana, dealing 120 magic damageX5-
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HedonismBuying food restores a percentage of humans' health equal to the number of tokens spent
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Hungering FuryWhen hungry/starving, All units receive +40/60% to attack speedNNNNNNNNNNNN1Kill 1 "Mantrap" monsters
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Sword Dance ↯Fencers spin every 14s, dealing their base attack as magic damage over 7s for 30 manaX2-
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ORAORAORAOnce every 20s Fighters increase their attack speed by 100% for 5s, costing 16 manaX2-
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Penetrating Shots ⚔Shooters use penetrating shots that deal damage to all enemies behind the primary targetX2-
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Random Sparks ↯Each time humans' active ability is used, a random enemy takes 50 magic damageNNNNNNNNNN1Kill 8 "Tripod" monsters
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Spiky Armor ⚔Class units return 40% damage back to the enemyXXXX2-
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Thorn Armor ⚔Class units return 60% damage back to the enemyXXXXXX3-
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ResurrectionOnce per fight, Class units can rise from the dead with 20% health if they have 120 manaXXXXXXXXXX2-
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Thick SkinClass units receive +30 to armorXXXXXXXXXX5-
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BlitzClass units receive +30% to attack speedXXXXXXX5-
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Herculean PowerClass units receive +30% to attackXXXXXXX5-
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Healthy FatClass units receive +30% to healthXXXXXXXXXX5-
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ToleranceClass units have a 35% chance to avoid receiving a negative statusXX5Kill 1 "Specter" monsters
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Sticky BloodAll units lower nearby enemies' attack and move speed by -40% upon deathNNNNNNNNNNNN1Kill 128 "Doc Oc" monsters
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Shooting Tentacles ⚔Summoned Tentacles have a ranged attackNX2-
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ValorIf there are more enemies than humans, each human gets +10 armor for each extra enemyNNNNNNNNNNN1-
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VampirismClass units heal themselves for 7% of damage dealtXXXXXXX2-
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AFKAt the start of the fight, newbies stand in place for 10sX2Kill 33 "Watcher" monsters
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Feint ↯When dodging an attack, Tricksters deal 300 magic splash damageX5Kill 11 "Leech" monsters
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Summon DroneTHE Drone joins the humans' side before the fightX1Kill 99 "*THE* Drone" monsters
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Summon TomatoA carnivorous tomato joins the humans' side before the fightX9Kill 63 "Killer Tomato" monsters
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Summon ZombieA zombie joins the humans' side before the fightX5Kill 200 "Zombies" monsters
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StonewallTanks receive +30 armor when taunting, but can't move or attack when it's activeX2Kill 22 "Deathknight" monsters
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Blinding LightningVictims of mage lightning are unable to use ranged attacks for 4sNN5Kill 9 "Watcher" monsters
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ReinforcementWhen attacking, Class units have a 25% chance of receiving 10 extra armorXXXXXX2Kill 12 "Foongus" monsters
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ReinforcementWhen attacking, Shooters have a 7% chance of receiving 5 extra armorX2Kill 12 "Foongus" monsters
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Armor WreckingWhen attacking, Class units reduce their enemy's armor by 50 for 5sXXXXXXX5Kill 22 "Slime" monsters
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Soul DestructionWhen attacking, Class units reduce their enemy's magic resistance by 100% for 5sXX5Kill 2 "Foongus" monsters
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Sweet Pill To SwallowWhen healing, Healers grant +80% attack speed for 5sX2Kill 3 "Cerberus" monsters
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Defensive MagicClass units get 100% added to armor for 3s when using an active ability. Does not stackXX
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Speed MagicClass units get 15% added to attack speed for 20s when using an active abilityXX
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Last WordOn death, Tanks increase a random ally's armor by 70X2-
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Final AidOn death, Class units increase a random ally's attack by 70. Does not stackXXXXXXXXXX
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What A Spark! ↯Summoned creatures have a 40% of igniting their target when attacking, dealing it 240 damage for 4s. Does not stackX9-
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Napalm ↯When throwing bombs, Throwers ignite their enemies, dealing them an additional 420 damage for 6s. Does not stackX5-
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Strike A Light ↯When dealing a critical hit, Fencers ignite their target, which deals 500 additional damage for 4s. Does not stackX5-
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Panic EatingIf 50% humans die in a fight, other humans eat a unit of food per survivor and receive a 30% bonus to armor and attackNNNNNNNNNNN3Kill 21 "Mantrap" monsters
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Stunning BeautyClass units have a 20% chance to stun an enemy attacking them for 2sXXXXXXXXXX2Kill 1 "54MUR41" monsters
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Critical Strike ⚔Class units have a 15% chance to deal x3 damage on attackXXXXXXX2Kill 1 "Killer Tomato" monsters
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Effective AuraThe Shooter class ability grants 15% more attack speedX9-
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DashDodges become forward dashes that deal 400 damage along the pathX
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Minions, Attack!Summoned creatures receive 200% of the effect from the shooters' auraX9-
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PurifierHealers remove negative effects from the target when healingX
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Damage Link ↯When used, the link deals 300 magic damage to enemies near the targetX9-
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Health LinkThe link increases the max health of the Cultists class by 200% for the durationXN5-
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Armor LinkThe link increases the max armor of the Tanks class by 50% for the durationX
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Right In The HeartThe Tank class ability reduces taunted targets' max health by 25% for the durationX5-
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Effective TauntThe Tank class ability lasts 2s longerX9-
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Delayed PainTricksters extend receiving damage for 4sX5Kill 50 "Zombies" monsters
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Most DexterousTricksters help all allies evade attacks. Chance is equal to their class ability level multiplied by 8X9-
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DodgeNewbies have a 40% chance to evade an attack by backsteppingX2Kill 1500 "Zombies" monsters
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Last ChanceWhen below 30% health, Class units have a 35% chance to evade enemy attacksXXXXXXXXXX2Kill 12 "Juggernaut" monsters
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Heavy BulletsThrowers knock normal-sized enemies back on attackX2Kill 40 "Bone Rider" monsters
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Explosive Attack ↯Class units use explosive projectiles that deal 100 splash damageXXXXXX9Kill 55 "Kaled v1" monsters
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Explosive Attack ↯Shooters use explosive projectiles that deal 15 splash damageX9Kill 55 "Kaled v1" monsters
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IntimidationClass units have a 10% chance to cast Fear on attack for 3s if the enemy's attack is lowerXXXXXX2-
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IntimidationShooters have a 5% chance to cast Fear on attack for 3s if the enemy's attack is lowerX2-
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Fury ⚔Fighters' damage is increased by 15 with every attackX2Kill 1 "Juggernaut" monsters
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Shocking ContentNo one can use abilities for 2s9Kill 2 "Silencer" monsters
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Riff-Raff FuryAll units get +30 attack with tokens less than or equal to 10NNNNNNNNNNNN2Kill 13 "Thorny" monsters
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Emergency EvacWhen hit, Throwers teleport away stunning nearby enemies
Duration: 2s
X2Kill 3 "Cicada" monsters
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Magic ImpulseTowers apply a bonus to magic damage instead of a bonus to attack. Other effects are unchangedNX
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High IntelligenceClass units receive 100% more experienceXXXXXXXXXX2Kill 16 "Doc Oc" monsters
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Thunder Lance ↯When attacking, Tricksters have a 10% chance to summon mage lightning at the target. The strength of the lightning depends on the ability level of the mages.X9-
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Mana DenialFencers burn 20 enemy mana on attackX2Kill 48 "Tripod" monsters
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Mana BurnClass units can burn 30 mana from an enemy every 12s for 10 manaXXXXXXX2Kill 1 "Necromancer" monsters
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DespiritualizationEnemies taunted by tanks lose 70 mana when attackingX
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Mass TauntTanks taunt the whole room, but for half the durationX2Kill 11 "Deathknight" monsters
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HypochondriaClass units rush to Healers when below 20% healthXXXXXXX2Kill 500 "Zombies" monsters
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Nanominesweeper ↯When attacking, Class units bury a microscopic explosive in the enemy, which explodes after they die and deals 110 damage to surrounding targetsXXXXXXX2-
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Mage GeneClass units deal 50 more magic damage. Triggers each tick for abilities over timeXX
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MulticastAll units have a 15% chance to use an active ability ignoring its cooldown and mana costNNNNNNNNNNN2Kill 1 "Octoboss" monsters
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You ThoughtClass units Every 15s, Class units block incoming magic damage for 10 mana. If it's damage over time, this only blocks the first tick.XXXXXXXXXX5-
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BashClass units have a 8% chance to stun an enemy for 1,5s on attackXXXXXX2Kill 20 "Model 8" monsters
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BashShooters have a 5% chance to stun an enemy for 1s on attackX2Kill 20 "Model 8" monsters
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Bloodletting ↯Healers apply "healing" to enemies, dealing them magic damage of 300% of healing strength. And they don't heal allies anymore. At all.X9Kill 1 "Plague" monsters
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CleansingClass units purge all negative effects from themselves every 10s for 15 manaXXXXXXXXXX2Kill 22 "Leech" monsters
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Second ChanceClass units have a 35% chance to rise from the dead with 25% health after the fightXXXXXXXXXX2Kill 2 "Bone Rider" monsters
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Vengefulness ⚔When dying, Class units increase the damage of allies in a small radius by 80. This bonus doesn't stack.XXXXXXXXXX2Kill 6 "Slime" monsters
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Rubber Bullets ⚔Shooters use rubber bullets that ricochet 3 times, hitting additional enemiesX2Kill 24 "Tripod" monsters
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Hail Satan! ↯When summoning a Tentacle, the Cultists sacrifice a newbie to deal 370 damage to all enemiesX5Kill 14 "Watcher" monsters
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The TankiestTanks linked to fighters take all damage from those in the linkX
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Magic ShieldClass units can buff themselves with a shield, blocking 500 damage every 10s for 40 manaXXXXXXXXXX9Kill 5 "Deathknight" monsters
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Shockwave ↯Mages can create a powerful shockwave every 30s for 100 mana, dealing 180 magic damageX9Kill 1 "Triune" monsters
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Splash ⚔Class units' attacks deal 20% splash damageXXXXXXX2Kill 5 "*THE* Drone* monsters
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Splash ⚔Shooters' attacks deal 5% splash damageX2Kill 5 "*THE* Drone* monsters