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1 | Icon | Name | Description | Floor/Event | Unlock conditions | ||||||||||||
2 | Powerful Pill | When healing, Healers grant a bonus of 40 to the target's attack for 10s. This bonus stacks | X | 9 | - | ||||||||||||
3 | Slowing Attack | Class units slow the enemy's attack by 30% for 5s on (their own) attack | X | X | X | X | X | X | X | 2 | - | ||||||
4 | Final Gift | On death, All units increase a random ally's health by 100 | |||||||||||||||
5 | Chain Lightning ↯ | Thunderbolt becomes Chain Lightning, dealing damage to 5 additional targets. Each strike deals 50% damage of the previous one | N | N | 2 | - | |||||||||||
6 | Weighted Dice | All abilities are 1,15 times more likely to trigger | N | N | N | N | N | N | N | N | N | N | N | 1 | - | ||
7 | Fast Reload | All ability cooldowns are 1,11 times shorter | N | N | N | N | N | N | N | N | N | N | N | 1 | - | ||
8 | Spirit Healing | When healing, Healers restore 30 mana to the target. | X | 5 | - | ||||||||||||
9 | Remote Heal | Healers heal allies from a distance | X | 2 | - | ||||||||||||
10 | Evasion | Class units have a 20% chance to evade enemy attacks | X | X | X | X | X | X | X | 2 | - | ||||||
11 | Snake Agility | Class units have a 35% chance to evade enemy attacks | X | X | 2 | - | |||||||||||
12 | Antigravitational Strike | Has a 20% chance of powerfully knocking back smaller enemies when attacking | X | 5 | - | ||||||||||||
13 | Fireball! ↯ | Mages can hurl a fireball at enemies every 9s for 20 mana, dealing 120 magic damage | X | 5 | - | ||||||||||||
14 | Hedonism | Buying food restores a percentage of humans' health equal to the number of tokens spent | |||||||||||||||
15 | Hungering Fury | When hungry/starving, All units receive +40/60% to attack speed | N | N | N | N | N | N | N | N | N | N | N | N | 1 | Kill 1 "Mantrap" monsters | |
16 | Sword Dance ↯ | Fencers spin every 14s, dealing their base attack as magic damage over 7s for 30 mana | X | 2 | - | ||||||||||||
17 | ORAORAORA | Once every 20s Fighters increase their attack speed by 100% for 5s, costing 16 mana | X | 2 | - | ||||||||||||
18 | Penetrating Shots ⚔ | Shooters use penetrating shots that deal damage to all enemies behind the primary target | X | 2 | - | ||||||||||||
19 | Random Sparks ↯ | Each time humans' active ability is used, a random enemy takes 50 magic damage | N | N | N | N | N | N | N | N | N | N | 1 | Kill 8 "Tripod" monsters | |||
20 | Spiky Armor ⚔ | Class units return 40% damage back to the enemy | X | X | X | X | 2 | - | |||||||||
21 | Thorn Armor ⚔ | Class units return 60% damage back to the enemy | X | X | X | X | X | X | 3 | - | |||||||
22 | Resurrection | Once per fight, Class units can rise from the dead with 20% health if they have 120 mana | X | X | X | X | X | X | X | X | X | X | 2 | - | |||
23 | Thick Skin | Class units receive +30 to armor | X | X | X | X | X | X | X | X | X | X | 5 | - | |||
24 | Blitz | Class units receive +30% to attack speed | X | X | X | X | X | X | X | 5 | - | ||||||
25 | Herculean Power | Class units receive +30% to attack | X | X | X | X | X | X | X | 5 | - | ||||||
26 | Healthy Fat | Class units receive +30% to health | X | X | X | X | X | X | X | X | X | X | 5 | - | |||
27 | Tolerance | Class units have a 35% chance to avoid receiving a negative status | X | X | 5 | Kill 1 "Specter" monsters | |||||||||||
28 | Sticky Blood | All units lower nearby enemies' attack and move speed by -40% upon death | N | N | N | N | N | N | N | N | N | N | N | N | 1 | Kill 128 "Doc Oc" monsters | |
29 | Shooting Tentacles ⚔ | Summoned Tentacles have a ranged attack | N | X | 2 | - | |||||||||||
30 | Valor | If there are more enemies than humans, each human gets +10 armor for each extra enemy | N | N | N | N | N | N | N | N | N | N | N | 1 | - | ||
31 | Vampirism | Class units heal themselves for 7% of damage dealt | X | X | X | X | X | X | X | 2 | - | ||||||
32 | AFK | At the start of the fight, newbies stand in place for 10s | X | 2 | Kill 33 "Watcher" monsters | ||||||||||||
33 | Feint ↯ | When dodging an attack, Tricksters deal 300 magic splash damage | X | 5 | Kill 11 "Leech" monsters | ||||||||||||
34 | Summon Drone | THE Drone joins the humans' side before the fight | X | 1 | Kill 99 "*THE* Drone" monsters | ||||||||||||
35 | Summon Tomato | A carnivorous tomato joins the humans' side before the fight | X | 9 | Kill 63 "Killer Tomato" monsters | ||||||||||||
36 | Summon Zombie | A zombie joins the humans' side before the fight | X | 5 | Kill 200 "Zombies" monsters | ||||||||||||
37 | Stonewall | Tanks receive +30 armor when taunting, but can't move or attack when it's active | X | 2 | Kill 22 "Deathknight" monsters | ||||||||||||
38 | Blinding Lightning | Victims of mage lightning are unable to use ranged attacks for 4s | N | N | 5 | Kill 9 "Watcher" monsters | |||||||||||
39 | Reinforcement | When attacking, Class units have a 25% chance of receiving 10 extra armor | X | X | X | X | X | X | 2 | Kill 12 "Foongus" monsters | |||||||
40 | Reinforcement | When attacking, Shooters have a 7% chance of receiving 5 extra armor | X | 2 | Kill 12 "Foongus" monsters | ||||||||||||
41 | Armor Wrecking | When attacking, Class units reduce their enemy's armor by 50 for 5s | X | X | X | X | X | X | X | 5 | Kill 22 "Slime" monsters | ||||||
42 | Soul Destruction | When attacking, Class units reduce their enemy's magic resistance by 100% for 5s | X | X | 5 | Kill 2 "Foongus" monsters | |||||||||||
43 | Sweet Pill To Swallow | When healing, Healers grant +80% attack speed for 5s | X | 2 | Kill 3 "Cerberus" monsters | ||||||||||||
44 | Defensive Magic | Class units get 100% added to armor for 3s when using an active ability. Does not stack | X | X | |||||||||||||
45 | Speed Magic | Class units get 15% added to attack speed for 20s when using an active ability | X | X | |||||||||||||
46 | Last Word | On death, Tanks increase a random ally's armor by 70 | X | 2 | - | ||||||||||||
47 | Final Aid | On death, Class units increase a random ally's attack by 70. Does not stack | X | X | X | X | X | X | X | X | X | X | |||||
48 | What A Spark! ↯ | Summoned creatures have a 40% of igniting their target when attacking, dealing it 240 damage for 4s. Does not stack | X | 9 | - | ||||||||||||
49 | Napalm ↯ | When throwing bombs, Throwers ignite their enemies, dealing them an additional 420 damage for 6s. Does not stack | X | 5 | - | ||||||||||||
50 | Strike A Light ↯ | When dealing a critical hit, Fencers ignite their target, which deals 500 additional damage for 4s. Does not stack | X | 5 | - | ||||||||||||
51 | Panic Eating | If 50% humans die in a fight, other humans eat a unit of food per survivor and receive a 30% bonus to armor and attack | N | N | N | N | N | N | N | N | N | N | N | 3 | Kill 21 "Mantrap" monsters | ||
52 | Stunning Beauty | Class units have a 20% chance to stun an enemy attacking them for 2s | X | X | X | X | X | X | X | X | X | X | 2 | Kill 1 "54MUR41" monsters | |||
53 | Critical Strike ⚔ | Class units have a 15% chance to deal x3 damage on attack | X | X | X | X | X | X | X | 2 | Kill 1 "Killer Tomato" monsters | ||||||
54 | Effective Aura | The Shooter class ability grants 15% more attack speed | X | 9 | - | ||||||||||||
55 | Dash | Dodges become forward dashes that deal 400 damage along the path | X | ||||||||||||||
56 | Minions, Attack! | Summoned creatures receive 200% of the effect from the shooters' aura | X | 9 | - | ||||||||||||
57 | Purifier | Healers remove negative effects from the target when healing | X | ||||||||||||||
58 | Damage Link ↯ | When used, the link deals 300 magic damage to enemies near the target | X | 9 | - | ||||||||||||
59 | Health Link | The link increases the max health of the Cultists class by 200% for the duration | X | N | 5 | - | |||||||||||
60 | Armor Link | The link increases the max armor of the Tanks class by 50% for the duration | X | ||||||||||||||
61 | Right In The Heart | The Tank class ability reduces taunted targets' max health by 25% for the duration | X | 5 | - | ||||||||||||
62 | Effective Taunt | The Tank class ability lasts 2s longer | X | 9 | - | ||||||||||||
63 | Delayed Pain | Tricksters extend receiving damage for 4s | X | 5 | Kill 50 "Zombies" monsters | ||||||||||||
64 | Most Dexterous | Tricksters help all allies evade attacks. Chance is equal to their class ability level multiplied by 8 | X | 9 | - | ||||||||||||
65 | Dodge | Newbies have a 40% chance to evade an attack by backstepping | X | 2 | Kill 1500 "Zombies" monsters | ||||||||||||
66 | Last Chance | When below 30% health, Class units have a 35% chance to evade enemy attacks | X | X | X | X | X | X | X | X | X | X | 2 | Kill 12 "Juggernaut" monsters | |||
67 | Heavy Bullets | Throwers knock normal-sized enemies back on attack | X | 2 | Kill 40 "Bone Rider" monsters | ||||||||||||
68 | Explosive Attack ↯ | Class units use explosive projectiles that deal 100 splash damage | X | X | X | X | X | X | 9 | Kill 55 "Kaled v1" monsters | |||||||
69 | Explosive Attack ↯ | Shooters use explosive projectiles that deal 15 splash damage | X | 9 | Kill 55 "Kaled v1" monsters | ||||||||||||
70 | Intimidation | Class units have a 10% chance to cast Fear on attack for 3s if the enemy's attack is lower | X | X | X | X | X | X | 2 | - | |||||||
71 | Intimidation | Shooters have a 5% chance to cast Fear on attack for 3s if the enemy's attack is lower | X | 2 | - | ||||||||||||
72 | Fury ⚔ | Fighters' damage is increased by 15 with every attack | X | 2 | Kill 1 "Juggernaut" monsters | ||||||||||||
73 | Shocking Content | No one can use abilities for 2s | 9 | Kill 2 "Silencer" monsters | |||||||||||||
74 | Riff-Raff Fury | All units get +30 attack with tokens less than or equal to 10 | N | N | N | N | N | N | N | N | N | N | N | N | 2 | Kill 13 "Thorny" monsters | |
75 | Emergency Evac | When hit, Throwers teleport away stunning nearby enemies Duration: 2s | X | 2 | Kill 3 "Cicada" monsters | ||||||||||||
76 | Magic Impulse | Towers apply a bonus to magic damage instead of a bonus to attack. Other effects are unchanged | N | X | |||||||||||||
77 | High Intelligence | Class units receive 100% more experience | X | X | X | X | X | X | X | X | X | X | 2 | Kill 16 "Doc Oc" monsters | |||
78 | Thunder Lance ↯ | When attacking, Tricksters have a 10% chance to summon mage lightning at the target. The strength of the lightning depends on the ability level of the mages. | X | 9 | - | ||||||||||||
79 | Mana Denial | Fencers burn 20 enemy mana on attack | X | 2 | Kill 48 "Tripod" monsters | ||||||||||||
80 | Mana Burn | Class units can burn 30 mana from an enemy every 12s for 10 mana | X | X | X | X | X | X | X | 2 | Kill 1 "Necromancer" monsters | ||||||
81 | Despiritualization | Enemies taunted by tanks lose 70 mana when attacking | X | ||||||||||||||
82 | Mass Taunt | Tanks taunt the whole room, but for half the duration | X | 2 | Kill 11 "Deathknight" monsters | ||||||||||||
83 | Hypochondria | Class units rush to Healers when below 20% health | X | X | X | X | X | X | X | 2 | Kill 500 "Zombies" monsters | ||||||
84 | Nanominesweeper ↯ | When attacking, Class units bury a microscopic explosive in the enemy, which explodes after they die and deals 110 damage to surrounding targets | X | X | X | X | X | X | X | 2 | - | ||||||
85 | Mage Gene | Class units deal 50 more magic damage. Triggers each tick for abilities over time | X | X | |||||||||||||
86 | Multicast | All units have a 15% chance to use an active ability ignoring its cooldown and mana cost | N | N | N | N | N | N | N | N | N | N | N | 2 | Kill 1 "Octoboss" monsters | ||
87 | You Thought | Class units Every 15s, Class units block incoming magic damage for 10 mana. If it's damage over time, this only blocks the first tick. | X | X | X | X | X | X | X | X | X | X | 5 | - | |||
88 | Bash | Class units have a 8% chance to stun an enemy for 1,5s on attack | X | X | X | X | X | X | 2 | Kill 20 "Model 8" monsters | |||||||
89 | Bash | Shooters have a 5% chance to stun an enemy for 1s on attack | X | 2 | Kill 20 "Model 8" monsters | ||||||||||||
90 | Bloodletting ↯ | Healers apply "healing" to enemies, dealing them magic damage of 300% of healing strength. And they don't heal allies anymore. At all. | X | 9 | Kill 1 "Plague" monsters | ||||||||||||
91 | Cleansing | Class units purge all negative effects from themselves every 10s for 15 mana | X | X | X | X | X | X | X | X | X | X | 2 | Kill 22 "Leech" monsters | |||
92 | Second Chance | Class units have a 35% chance to rise from the dead with 25% health after the fight | X | X | X | X | X | X | X | X | X | X | 2 | Kill 2 "Bone Rider" monsters | |||
93 | Vengefulness ⚔ | When dying, Class units increase the damage of allies in a small radius by 80. This bonus doesn't stack. | X | X | X | X | X | X | X | X | X | X | 2 | Kill 6 "Slime" monsters | |||
94 | Rubber Bullets ⚔ | Shooters use rubber bullets that ricochet 3 times, hitting additional enemies | X | 2 | Kill 24 "Tripod" monsters | ||||||||||||
95 | Hail Satan! ↯ | When summoning a Tentacle, the Cultists sacrifice a newbie to deal 370 damage to all enemies | X | 5 | Kill 14 "Watcher" monsters | ||||||||||||
96 | The Tankiest | Tanks linked to fighters take all damage from those in the link | X | ||||||||||||||
97 | Magic Shield | Class units can buff themselves with a shield, blocking 500 damage every 10s for 40 mana | X | X | X | X | X | X | X | X | X | X | 9 | Kill 5 "Deathknight" monsters | |||
98 | Shockwave ↯ | Mages can create a powerful shockwave every 30s for 100 mana, dealing 180 magic damage | X | 9 | Kill 1 "Triune" monsters | ||||||||||||
99 | Splash ⚔ | Class units' attacks deal 20% splash damage | X | X | X | X | X | X | X | 2 | Kill 5 "*THE* Drone* monsters | ||||||
100 | Splash ⚔ | Shooters' attacks deal 5% splash damage | X | 2 | Kill 5 "*THE* Drone* monsters |