ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
NAMENullFIGHTING STYLE
2
Tenacious
3
4
RACEXenoCourage+15 tou at battle start
5
6
MettlePassive. Guard is at-will and can Intercept unlim. times.
7
TEAMThe Saiyan Remnant
8
TRAITS
9
NameEffect
10
MPMP SPENTSTORY MERITSZENIResolveAt-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max.
11
12
292114227,700IndomitableRequires 40 Res. Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
13
14
POWER LEVELRushAt-Will. One single-type Super Atk deals direct dmg equal to lowest die rolled and inflicts status on 50 or lower.
15
16
GritPassive. Under 50% HP add +15 acc to atks.
17
160,493
18
EndurePassive. Get stack of Endure if you lose 5 HP or tou. At-will 3 stacks give 15 tou.
19
20
Natural PL160493Multiplier1.00--
21
SKILLSMASTERYPOTENTIALABILITYTECHNIQUE
22
Lv.10Lv.5Lv.5EQUIPMENT
23
FIGHTING30
24
STATSOUTFITMartial Arts Gi
25
ENERGY CONTROL40
26
HPKIDEFENSEDAMAGE DIEAt-will. Add +15 acc and +1 dmg tier to two atks.
27
REFLEXES0
28
9010050d12+1ACCESSORY-
29
RESILIENCE40
30
-
31
TRANSFORMATIONS
32
GEARVirus
33
T1PLPerksASCENSION POINTS
34
481,479MaliciousEmboldendAt-Will. 50% Diseased chance. Diseased targets take 1 dmg for each at-will they use for 3 turns. 2 uses.
35
36
T2PLPerks4GEARSenzu Bean
37
962,958---
38
Bonus Action. Restore 20 HP and 20 ki to self or ally. 1 use.
39
T3PLPerks
40
1,444,437-----
41
42
TECHNIQUES-
43
44
SLOTS8/8LEGENDARY SLOTS1/1-
45
46
SUPER ATTACKS-
47
48
NameRankTypeMajor EffectMinor EffectLinkBASES / FACILITIES
49
50
Blitzkrieg3Single (Signature)ChargingSearPLANET NAMEN/AFACILITY CAPACITY6/6
51
52
Dyling Light Discharge3Barrage (Signature)Desper.-Base / FacilityDescription
53
54
----FreighterBase that holds 1 facility. Increases zeni from Adventures and Events by 10%.
55
56
----DojoFacility. Techs cost 1 less MP to rank up. Also you gain a signature attack.
57
58
----War CruiserBase that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes.
59
60
----ConvoyFacility. 10% discount on all item purchases.
61
62
----ArenaGives you and opponent +250 PL in spar.
63
64
----FortressBase that holds 3 facilities. Passive. Saibaman Bottle sidekick can negate 10 dmg.
65
66
DEFENSE / UTILITYGravity MachineFacility. Increases PL from MP training by +500 with +100 per consecutive week to max of +1,000.
67
68
NameRankDescriptionMedical MachineFacility. Allows you to spar an add. time per week.
69
70
Aura Guard3At-will. Immune to non-special status effects and negates critical hit bonus dmg. 1\2 uses.Mining DronesFacility. Once per month can sell minerals for 1d100 x 500 zeni.
71
72
Deflect3Bonus Action. Take half dmg from two attacks that hit you. 2 uses.--
73
74
After Image3Bonus Action. Avoid two attacks that would have hit you. 1 use.INVENTORY
75
76
Clash3Standard Action. Avoid all dmg dice from a non-critical atk but the highest. Deal the highest back to the attacker. 1 use.Dragonball RadarKai Weights---
77
78
Energy Shield3Bonus Action. Gain 20 tou. 1 use.-----
79
80
Solar Flare3Bonus Action. 60% chance to Blind. Rank 2 target takes 2 stacks. Rank 3 target takes d8 dmg. 2 uses.-----
81
82
Mend3Requires Namekian or 30 Res. At-will restore 10\15 HP to self or comrade. 1 use per target.-----
83
84
Sonic Sway3Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use. -----
85
86
--------
87
88
--------
89
90
LEGENDARYDRAGONBALLS
91
92
NameRankDescription-----
93
94
Perfect Barrier3Requires Android or Res 30. You and comrade gain 25 tou. Rank 3 lets you shield self and 2 comrades. 1 use.
95
-Wishes MadeMarks of Fate-
96
--Wealth12
97
98
99
dbzrpg.freeforums.net
100