State of the Escape Room Industry 2018 Report - (Owner's Survey) - [Raw Data Final]
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1
Participant Country
Q2 - What type of business are you?
Q3 - Did you apply for formal credit to establish your business? (Yes, and my request was approved)
Q3 - Did you apply for formal credit to establish your business? (Yes, but my request was denied)
Q3 - Did you apply for formal credit to establish your business? (No, I invested my own funds or got a partner)
Q4 - How saturated is your location in terms of number of escape rooms?
Q5 - Did you hire external help to design your rooms? (I / Partners designed the room)
Q5 - Did you hire external help to design your rooms? (I got it done by an Artist)
Q5 - Did you hire external help to design your rooms? (I got consultation and did it myself)
Q5 - Did you hire external help to design your rooms? (I bought a turn-key escape from someone)
Q6 - How did you obtain the space to build your room(s)? (Rented)
Q6 - How did you obtain the space to build your room(s)? (Leased)
Q6 - How did you obtain the space to build your room(s)? (Bought)
Q6 - How did you obtain the space to build your room(s)? (Owned previously)
Q7 - If you are in a leased facility what rules or hindrances were imposed by the landlord in terms of setting up your rooms? (Demanded excessive rent)
Q7 - If you are in a leased facility what rules or hindrances were imposed by the landlord in terms of setting up your rooms? (Other)
Q8 - Kind of location (Mall)
Q8 - Kind of location (Single Building (single occupant))
Q8 - Kind of location (Single Building (shared))
Q9 - Number of missions at your Escape Room
Q10 - How many years have you been in operation?
Q11 - Have you added rooms since you opened?
Q12 - How many members of staff do you have?
Q13 - Is this a family owned operation?
Q14 - Do you offer internships to students?
Q15 - The key challenge in setting up an escape room (Balancing the Difficulty of Puzzles)
Q15 - The key challenge in setting up an escape room (Puzzle Creation)
Q15 - The key challenge in setting up an escape room (Creating Room Elements the Won’t Be Destroyed Easily)
Q15 - The key challenge in setting up an escape room (Integrating the Puzzle and Narrative)
Q15 - The key challenge in setting up an escape room (Getting the Timing right)
Q15 - The key challenge in setting up an escape room (Creating room elements that can be easily reset)
Q15 - The key challenge in setting up an escape room (Developing a Narrative)
Q15 - The key challenge in setting up an escape room (Playtesting the Rooms)
Q16 - Do you offer gift cards?
Q17 - Do you have a corporate team building program?
Q18 - If not, why?
Q19 - Which factor do you think contributes the most in wearing down your props?
Q20 - What steps are you taking to make your props more robust and resistant to wear and tear? (I have spare props on standby)
Q20 - What steps are you taking to make your props more robust and resistant to wear and tear? (I have an on call technician/operator who can repair on demand)
Q20 - What steps are you taking to make your props more robust and resistant to wear and tear? (I apply a special coat to all my props to make them robust)
Q20 - What steps are you taking to make your props more robust and resistant to wear and tear? (Other)
Q21 - How many physical spaces are there in the rooms?
Q22 - How would players exit in case of an emergency?
Q23 - How does the game master interact with the players? (They don't interact with players)
Q23 - How does the game master interact with the players? (They monitor the game via a video feed)
Q23 - How does the game master interact with the players? (They are present in the room along with the players)
Q24 - Does the game master provide hints?
Q25 - Hint management system
Q26 - How many hours are you open per week?
Q27 - Have you expanded your open hours since you started?
Q28 - What kind of debriefing process have you adopted?
Q29 - What kind of theme and narrative do your escapes follow?
Q30 - In what era/period is your theme set? (Specific place and time (1700-1900))
Q30 - In what era/period is your theme set? (Specific place and time (1900-2000))
Q30 - In what era/period is your theme set? (Modern Era (2000-2019))
Q30 - In what era/period is your theme set? (No era as such)
Q30 - In what era/period is your theme set? (Another era)
Q31 - What is the theme you've adopted for your rooms? (Horror)
Q31 - What is the theme you've adopted for your rooms? (Fantasy)
Q31 - What is the theme you've adopted for your rooms? (Mystery)
Q31 - What is the theme you've adopted for your rooms? (Science / Laboratory)
Q31 - What is the theme you've adopted for your rooms? (Future / Technological)
Q31 - What is the theme you've adopted for your rooms? (Prison)
Q31 - What is the theme you've adopted for your rooms? (Military)
Q31 - What is the theme you've adopted for your rooms? (Toy Room)
Q31 - What is the theme you've adopted for your rooms? (Cartoon/Anime)
Q31 - What is the theme you've adopted for your rooms? (Steampunk)
Q31 - What is the theme you've adopted for your rooms? (Seasonal (Christmas, Halloween, Easter, etc.))
Q31 - What is the theme you've adopted for your rooms? (School)
Q31 - What is the theme you've adopted for your rooms? (Other)
Q32 - What is the concept on which your escape is based? (Just survive!)
Q32 - What is the concept on which your escape is based? (Escape a Specific Unpleasant Place (Dungeon, Prison, Preschool, etc.))
Q32 - What is the concept on which your escape is based? (Help Create / Find Something (such as a cure, a potion, etc.))
Q32 - What is the concept on which your escape is based? (Find a missing person)
Q32 - What is the concept on which your escape is based? (Solve a murder)
Q32 - What is the concept on which your escape is based? (Solve a theft)
Q32 - What is the concept on which your escape is based? (Defuse an explosive device)
Q32 - What is the concept on which your escape is based? (Gather Intelligence or Espionage)
Q32 - What is the concept on which your escape is based? (Conduct Military Operations)
Q32 - What is the concept on which your escape is based? (Carry out an Assassination)
Q32 - What is the concept on which your escape is based? (Engage with the supernatural)
Q32 - What is the concept on which your escape is based? (Be an Adventurer)
Q32 - What is the concept on which your escape is based? (Carry out a Heist)
Q32 - What is the concept on which your escape is based? (Free another person or animal)
Q32 - What is the concept on which your escape is based? (Abstract: There is no overarching narrative other than "Escape the Room")
Q32 - What is the concept on which your escape is based? (Other)
Q33 - What kind of puzzles do you feature? (Involving liquids)
Q33 - What kind of puzzles do you feature? (Physical engagement with an actor)
Q33 - What kind of puzzles do you feature? (Social engagement with an actor)
Q33 - What kind of puzzles do you feature? (Involving mirrors)
Q33 - What kind of puzzles do you feature? (Involving hearing)
Q33 - What kind of puzzles do you feature? (Involving smelling)
Q33 - What kind of puzzles do you feature? (Involving tasting)
Q33 - What kind of puzzles do you feature? (Involving touching)
Q33 - What kind of puzzles do you feature? (Involving vision/light)
Q33 - What kind of puzzles do you feature? (Team communication)
Q33 - What kind of puzzles do you feature? (Researching information sources)
Q33 - What kind of puzzles do you feature? (Knowledge of facts not provided within the room)
Q33 - What kind of puzzles do you feature? (Shooting a target)
Q33 - What kind of puzzles do you feature? (Undoing knots)
2
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
-true--true----
Install our own fire safety systems as we were modifying the space
--true22No2YesYes43453451YesYes-
Normal wear and tear
true---3
There is a key or something else than players can use to open the door
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
More than 60 hours per week
Yes
We don't have a debriefing process
The puzzles develop the narrative
-true---true----true--------true----------------------truetruetrue---
3
United StatesOwned--true
The market is oversaturated in the area
-true---true--true---true41Yes2YesNo22324325YesNo
Didn't get a suitable opportunity
Normal wear and tear
true---5
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
--------true--------
CSI, Alien, Zombie
---------------
Each room has their own mission
true--true---truetruetrue--true-
4
United StatesOwned--true
The market is oversaturated in the area
true----true------true21No4NoNo11312312NoYes-
Normal wear and tear
true-true-5
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
No
We organize a debrefing if players ask for one
The puzzles develop the narrative
--true--------------Crime---------------
Flush drugs
---truetrue--truetruetrue----
5
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
-----true---None--true32Yes-YesNo--------Yes--
Normal wear and tear
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
--true-----true-------true-80s--true-true-------------------true-----
6
United KingdomOwned--true
There are a few competitors in the area, but there is room for more Escape Room facilities in the area.
true---true----
sound proof flooring
-true-21No0YesNo34343322YesYes-
Normal wear and tear
true---3
A member of staff must let them out
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
--true--truetruetrue-----------true----true---truetrue----true--truetruetrue-truetruetrue--true-
7
United StatesOwned--true
The market is oversaturated in the area
true--truetrue-------true22No1YesNo34333334YesNo
Didn't get a suitable opportunity
Normal wear and tear
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
No
We don't have a debriefing process
The puzzles develop the narrative
true-true-true--true---------true--truetrue------------true--truetrue--true-truetrue---
8
United StatesOwned--true
The market is oversaturated in the area
true--true-true------true54Yes2YesNo33333333YesYes-
Mis-handling by a player
true---4
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
No
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
------true---true--------true----------true-----------truetruetrue---
9
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---None-true-21Yes1YesNo51232433YesNo
Didn't get a suitable opportunity
Normal wear and tear
true---5
The door isn't locked; players can leave whenever they want
-true-Yes-
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
-truetrue----true---------History------true---true-------truetruetrue--truetruetrue----
10
United StatesOwned-true-
There are an appropriate number of Escape rooms for the area
true----true----true--33Yes0YesNo23422121YesYes-
Normal wear and tear
true---4
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
No
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
--true----truetrue--------Music--true---------true---true--truetrue----true----
11
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---truetrue---
Lots of construction needed
true--32Yes2
Only a few members
No32333321YesNo
Didn't get a suitable opportunity
Mis-handling by a player
truetrue--4
There is a key or something else than players can use to open the door
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetruetrue---truetrue---true---truetrue--truetrue----truetrue-------true--true-true--truetrue-true--
12
United StatesOwned--true
We are the only Escape Room in the area.
true---true------true-32Yes3YesNo54342343YesNo
Don't consider it necessary
Normal wear and tear
true-true
Build with strong materials to last. Hide all cables. Leave all props accessible for repair/don't permanently enclose electronics
1
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
We organize a debrefing if players ask for one
The puzzles develop the narrative
-true---true-true-------true-
mecahnic's shop
---true-----------
Destroy evidence and escape before a warrant is served, sneak out of speakeasy during the day
---true---truetruetrue----
13
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
--true---true----true-51Yes6YesNo54342221YesYes-
Normal wear and tear
true---2
The door isn't locked; players can leave whenever they want
-truetrueYes
Hybrid system (if players request more than a certain number of hints they lose time)
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
truetruetrue---truetruetrue----true-true----truetrue-------true-true-
Use super powers to defeat evil plan
truetruetruetruetrue--true-truetrue---
14
United StatesOwned--true
The market is oversaturated in the area
true---true-------true43No8NoYes34253232YesYes-
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
--true----truetrue--------Medical--true-------------true----true-truetruetrue----
15
United StatesOwned--true
The market is oversaturated in the area
true---true----None--true44Yes0YesNo34412312YesYes-
Normal wear and tear
true---2
There is a key or something else than players can use to open the door
-true-Yes-
Less than 40 hours per week
Yes
We organize a debrefing if players ask for one
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetruetrue----truetrue--true---------true-true--true----------true----truetrue----
16
United StatesOwned--true
We are the only Escape Room in the area.
true-----------true22Yes2YesNo45423423NoNo
Don't consider it necessary
Mis-handling by a player
true---1
The door isn't locked; players can leave whenever they want
true--Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
No
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
true-----true------------true-----------------true----true-----
17
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true------true41Yes4YesYes44443342YesNo
Didn't get a suitable opportunity
Mis-handling by a player
truetrue-
Improve things as they break
3
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
Theme but no narrative
---true---true---------truetrue-true--true------true---true--true---truetruetruetrue-true-
18
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true----none--true42Yes2NoNo32433422YesYes-
Mis-handling by a player
true-true-2
The door isn't locked; players can leave whenever they want
-true-Yes-
Less than 40 hours per week
Yes
We organize a debrefing if players ask for one
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
true------true--true---true------truetrue-----------true-------truetruetrue-true-
19
United StatesOwned--true
There are a few competitors in the area, but there is room for more Escape Room facilities in the area.
true----true------true32Yes6NoNo34434232YesYes-
Mis-handling by a player
true---2
There is a key or something else than players can use to open the door
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
No
We organize a debrefing if players ask for one
The puzzles develop the narrative
true-true----truetruetrue---------truetrue---true-----true-------true--truetruetrue----
20
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true-------true42Yes8YesNo33533342YesYes-
Normal wear and tear
truetruetrue-2
There is a separate emergency exit
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
We organize a debrefing if players ask for one
The puzzles develop the narrative
--true---true--------true-------------true-------truetrue--truetruetrue----
21
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true-----true-21No0YesNo--------YesNo
Don't consider it necessary
Normal wear and tear
true---3
The door isn't locked; players can leave whenever they want
-true-Yes-
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
true----------------History--true---------------------true-----
22
United StatesOwned--true
The market is oversaturated in the area
true---true---true---true41Yes4YesNo34423321YesYes-
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
No
We organize a debrefing if players ask for one
The puzzles develop the narrative
-true-----truetrue-true------
Medieval
-truetrue-true--------------true---truetruetrue-true--
23
United StatesOwned--true
We are the only Escape Room in the area.
true---true----None--true33Yes3NoYes34533331YesNo
Don't consider it necessary
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
--true--true----true-----true--true--true-----------true--true----true--true--
24
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true----None--true42Yes8YesNo42343333YesYes-
Normal wear and tear
truetruetrue-3
There is a key or something else than players can use to open the door
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
truetruetrue----truetrue-----true--Pyramidtruetrue----------truetrue--true--truetrue--truetruetrue----
25
United StatesOwned--true
The market is oversaturated in the area
---true-true------true94Yes2NoNo-3333333YesYes-
Normal wear and tear
true---4
There is a separate emergency exit
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
More than 60 hours per week
Yes
We organize a debrefing if players ask for one
The puzzles develop the narrative
----
Very old & very new
-truetrue--true------
Egyptian
true---true-------true------------true----
26
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true-----true----true-42Yes5YesNo24332332YesYes-
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-truetrueYes
Hybrid system (if players request more than a certain number of hints they lose time)
Less than 40 hours per week
No
We organize a debrefing if players ask for one
The puzzles develop the narrative
-truetrue--true-true-------true-Casino----true------truetrue---true-truetrue---truetruetrue----
27
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
---true-true--true---true251Yes1YesNo13542222YesYes-
Mis-handling by a player
true-true-4
There is a key or something else than players can use to open the door
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
No
We organize a debrefing if players ask for one
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
---true---truetrue---------------true----true--true----true---truetruetruetrue-truetrue
28
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
--true-true----
None. Landlord worked well with us
--true22Yes2YesNo34423312NoYes-
Mis-handling by a player
true---3
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
No
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetrue------true--------Pirate-true-true----------------true---truetruetrue---
29
United States
Franchisee
--true
The market is oversaturated in the area
true----true---None--true33Yes6YesNo35432232YesYes-
Normal wear and tear
truetrue--3
There is a key or something else than players can use to open the door
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
No
We organize a debrefing if players ask for one
The puzzles develop the narrative
-truetrue----truetrue-------------truetrue---------
Historic Space Misssion
---true---truetruetrue----
30
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
--true-true----truetrue--42Yes10YesYes33433332YesYes-
Normal wear and tear
true---2
There is a key or something else than players can use to open the door
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
No
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetruetrue-----true-truetrue-----pirate-truetrue---true----------truetrue-true--truetruetrue----
31
United StatesOwned--true
The market is oversaturated in the area
true----true---
wanted 1 month's rent up front
--true42Yes10YesYes44543322YesYes-
Mis-handling by a player
truetrue--2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
------true--true----true--
Jungle- knod to movies
-truetrue----truetrue--true----true--true---truetrue--true--
32
United StatesOwned--true
The market is oversaturated in the area
true---true-------true33Yes5YesNo22343445YesYes-
Mis-handling by a player
true---3
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
No
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-truetrue----true--true----------true-true-----true----true--true-true-truetruetrue----
33
United StatesOwned--true
We are the only Escape Room in the area.
true---true-------true21Yes0NoNo54335223YesYes-
Normal wear and tear
true-true-2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
--true----true-------true-Arcade-----------true------------truetrue----
34
United StatesOwned--true
We are the only Escape Room in the area.
true----true---
Visable sinage
--true42Yes8YesNo35344434NoYes-
Normal wear and tear
true---1
The door isn't locked; players can leave whenever they want
-true-Yes-
Between 40 hours and 60 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
---true----------------------------true----true----true-----
35
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true----None--true43Yes7YesNo43432222YesNo
Don't consider it necessary
Mis-handling by a player
true---3
A member of staff must let them out
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
----
Multiple eras we have a 1999 room in New Year’s Eve the rest are modern
true-true-------true-
1990’s nightclub, Star Wars
----true-true--------
Steal the million dollars, fix everything in the nightclub
----true--true-truetrue---
36
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---
None, they've been great.
true--31Yes3NoNo42444234YesYes-
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
More than 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
---true-truetrue-----true--true-------true-----true--true----truetrue----true----
37
United StatesOwnedtrue--
There are an appropriate number of Escape rooms for the area
true----true------true21No3YesNo32424413YesYes-
Normal wear and tear
true---4
The door isn't locked; players can leave whenever they want
-true-Yes-
Between 40 hours and 60 hours per week
No
We organize a debrefing if players ask for one
The puzzles develop the narrative
--true---true-true--------
House/Home
--truetrue------true------------truetruetrue----
38
United StatesOwned--true
The market is oversaturated in the area
true---true-------true33Yes5YesNo52344323YesNo
Don't consider it necessary
Mis-handling by a player
true---4
The door isn't locked; players can leave whenever they want
-true-Yes
Players lose time if they request a hint
Between 40 hours and 60 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
-true----truetrue--------true
Egyptian
--true-true------truetrue---true--truetrue---truetrue----
39
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true----none--true22Yes1YesNo43443344YesYes-
Normal wear and tear
truetrue--2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-truetrue--true-true-------truetrue-truetrue-true---true-----------truetrue--truetruetrue--truetrue
40
United StatesOwned--true
The market is oversaturated in the area
true----true---None--true56Yes6YesNo45555551YesYes-
Mis-handling by a player
true---6
The door isn't locked; players can leave whenever they want
--trueYes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
We organize a debrefing if players ask for one
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetruetrue--truetruetruetruetrue-true------------true----truetrue---true------truetruetruetrue---
41
United StatesOwned--true
The market is oversaturated in the area
true----true--true---true63Yes10YesYes44543331YesYes-
Mis-handling by a player
truetrue-
Carefully covering tips during game facilitation with players
5
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
----
several eras are represented from 1800 to beyond present
-truetrue-true----true--------------true------truetrue---truetruetrue----
42
United StatesOwned--true
We are the only Escape Room in the area.
--true-true------true-31Yes-YesYes42234322YesYes-
Normal wear and tear
true---2
The door isn't locked; players can leave whenever they want
-true-Yes-
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
true-true----true-------true-
Musuem
--truetrue----------------true--true-true----
43
United StatesOwned--true
The market is oversaturated in the area
true-truetrue-true---None-true-53Yes10YesNo22343231YesYes-
Mis-handling by a player
truetruetrue-3
There is a key or something else than players can use to open the door
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetrue---truetruetrue-------true---true--true------truetrue------truetrue--truetrue-----
44
United StatesOwned--true
There are a few competitors in the area, but there is room for more Escape Room facilities in the area.
--true--true---
Building ADA compliant restrooms
--true52Yes8YesYes43542421YesYes-
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-true--
Hybrid system (if players request more than a certain number of hints they lose time)
Less than 40 hours per week
No
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
--true--true----true-true-true----true-true---true-------
Get into the Chocolate Factory
-----true-truetruetrue-true--
45
United StatesOwned--true
The market is oversaturated in the area
true---truetrue------true41Yes3YesNo21424412YesYes-
Normal wear and tear
truetruetrue-4
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
More than 60 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
--true-
Ancient Greece, Japan, Mayan, Egypt
---true--------
Backyard, Casino, historical time travel, hotel
-----------truetruetrue--true--true---truetruetrue----
46
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---None--true42Yes3NoNo22412411YesYes-
Normal wear and tear
true--
Use stronger material than initial design.
3
There is a key or something else than players can use to open the door
-true-Yes-
More than 60 hours per week
No-
The puzzles develop the narrative
truetrue--
For which room? They are all different...
------------
History, Disco, Pirate, Jail. None of these were listed.
-truetrue----------------true-----true----
47
United StatesOwned--true
The market is oversaturated in the area
--true-true-------true22No5YesYes53543133YesYes-
Normal wear and tear
--true-4
The door isn't locked; players can leave whenever they want
-true-Yes-
More than 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
--true----true----true--true-----------------
Treasure hunt and break a curse
---------truetrue---
48
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
truetrue--true-------true94Yes10NoNo53532211YesYes-
Mis-handling by a player
truetrue-
Changing props if the type used proved too fagile
4
A member of staff must let them out
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
truetruetrue---truetrue----------truetrue-true-truetruetrue--truetrue------truetruetruetrue--truetrue----
49
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true-------true33Yes9YesNo35344331YesYes-
Mis-handling by a player
true---3
The door isn't locked; players can leave whenever they want
-truetrueYes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
No
We organize a debrefing if players ask for one
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetruetrue---true--true----true--
historical, literature
----------------true--truetrue--truetruetrue---true
50
United StatesOwnedtrue--
There are an appropriate number of Escape rooms for the area
true----true------true31Yes2YesNo54444232YesYes-
Mis-handling by a player
truetrue--2
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
--true--true-truetrue--------
Heist, tomb
---true--true---truetruetrue------true-true-truetruetruetrue---
51
United StatesOwned--true
The market is oversaturated in the area
true----true---true-true-53Yes8NoNo24521411YesYes-
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
--true--truetrue-truetrue--true---------------true------truetrue--true-truetruetruetrue---
52
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---
Nothing really but we didn't cut through walls.
-true-21No0YesNo42533421YesYes-
Inept handling by a staff member
true---6
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
true-true--------------
Our themes are based on actual history of our island town - Tybee bomb and pirate ship
-true----true---------true--true----truetrue--true-
53
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---
Couldn't remove any existing walls.
--true63Yes10YesYes43413313YesYes-
Mis-handling by a player
---
I'm almost always here to keep refurbishing.
6
A member of staff must let them out
-true-Yes-
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
----
Various themes and stories. No overarching themes between different adventures.
truetruetruetrue--------
Zoo theme. Robbery scenario.
-truetrue---------truetrue--true--truetrue---truetrue----
54
United StatesOwned--true
The market is oversaturated in the area
true----true------true33Yes5NoNo44355312YesNo
Don't consider it necessary
Mis-handling by a player
true---1
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetruetrue----true---------
Kidnapping, Heist
-true--true-------true---true--truetrue--true-truetrue---
55
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true-----true-42Yes8YesNo53235222YesNo
Didn't get a suitable opportunity
Normal wear and tear
true--
We build all of our props in house and design/build them to be very sturdy and robust
3
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
---true--truetruetruetrue----true-----true--true-----true-------true---truetruetrue----
56
United StatesOwned-truetrue
The market is oversaturated in the area
true--true-true------true43Yes-NoNo54553242YesYes-
Mis-handling by a player
truetrue--4
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-truetrue--truetruetruetrue-----------true-----true-truetrue--true-true--truetruetruetruetruetrue-----
57
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true-------true53Yes10NoNo32512214YesYes-
Normal wear and tear
truetrue-
Over abundance of caution while building (ie nail, glue, & screw all joints)
3
The door isn't locked; players can leave whenever they want
--trueYes
Players can only ask a fixed number of hints
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
----
Each room has its own theme and era
true-----true--truetruetrue---truetruetrue-true-true---true-------true--truetruetruetrue---
58
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---None--true41Yes6YesNo34333321YesYes-
Normal wear and tear
true---4
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Between 40 hours and 60 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetruetrue---truetrue---true-----
Western
--true-----true--true---true-------truetruetrue---true
59
United StatesOwned--true
The market is oversaturated in the area
true----true------true42Yes3YesNo-1111111YesYes-
Mis-handling by a player
true---4
There is a key or something else than players can use to open the door
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
------------------------------------------------
60
United StatesOwned--true
The market is oversaturated in the area
true----true-----true-33Yes10NoNo22412323YesYes-
Mis-handling by a player
---
We design with backup wiring so that if something malfunctions we have three ways to bypass.
10
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
----
All differnt
truetruetruetrue---------true-true-------truetrue-----true-----truetruetrue----
61
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---nonetrue--32No2Yes-23532141YesYes-
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Less than 40 hours per week
No
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
true----true-----------
Egyptian, Medieval
-true---------------------true-true----
62
United StatesOwned--true
The market is oversaturated in the area
true----true----true-true44Yes10NoYes43342232YesYes-
Normal wear and tear
truetruetrue-2
The door isn't locked; players can leave whenever they want
true--No-
More than 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
--true----true-true-------
tomb, sci-fi, secret agent
---------------
Complete a mission
---truetrue--truetruetrue----
63
United StatesOwnedtrue-true
There are an appropriate number of Escape rooms for the area
true---true-------true31Yes6NoNo21432313YesNo
Didn't get a suitable opportunity
Normal wear and tear
truetruetrue-5
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Between 40 hours and 60 hours per week
No
We organize a debrefing if players ask for one
The puzzles develop the narrative
-truetrue-----true------true-90struetrue---true---------
Set up traps
----true---truetrue--true-
64
United StatesOwned---
There are an appropriate number of Escape rooms for the area
true------true-true-true-32Yes3YesNo23323111YesNo
Didn't get a suitable opportunity
Mis-handling by a player
true---1
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
---true-true-true-------true------true-true---------truetruetruetrue---truetruetruetrue---
65
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
--true-true----
None-landlord was happy to work with us and help us meet codes
--true22Yes3
Only a few members
No43455422YesYes-
Normal wear and tear
true---2
The door isn't locked; players can leave whenever they want
-true-Yes-
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
--true--------------
Apartment (spy) & Summer Camp (mystery)
-----true------true---true-truetrue----truetruetrue---
66
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
truetruetrue----true----true63Yes10YesNo23434531YesYes-
Mis-handling by a player
true---10
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetrue----truetrue------truetrue----truetruetrue--true--truetrue----true--truetruetrue-truetruetrue----
67
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true-----true--21Yes9
Only a few members
No42325311YesYes-
Normal wear and tear
truetrue--2
The door isn't locked; players can leave whenever they want
-true-Yes-
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
-truetrue----true--------true
Egyptian archaeological tent
--true--------true------truetrue---truetruetrue----
68
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true------true42Yes3YesNo33344421YesYes-
Normal wear and tear
true--Rebuild3
The door isn't locked; players can leave whenever they want
-true-Yes-
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
-truetrue----true------------true--------truetrue---true--true---truetruetrue--true-
69
United StatesOwned--true
The market is oversaturated in the area
true---true----truetrue--43No10NoNo33424111YesYes-
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
true-true---true-truetrue---------truetrue---------true------truetrue---truetrue----
70
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---None-true-32Yes10YesYes22433322YesYes-
Mis-handling by a player
true---3
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
--true--truetrue-true----------true-true-------------true-truetrue--truetruetrue----
71
United StatesOwned--true
The market is oversaturated in the area
true---true-------true53Yes6YesNo42524411YesYes-
Mis-handling by a player
true---3
The door isn't locked; players can leave whenever they want
-true-Yes-
Between 40 hours and 60 hours per week
No
We don't have a debriefing process
The puzzles develop the narrative
-true----true----------
disaster prevention
--true--------true--------truetrue-true-true----
72
United StatesOwned--true
We are the only Escape Room in the area.
true----true---
All repairs including replacement of air-conditioning/heating unit are our sole responsibility
--true31Yes5NoNo33544231YesYes-
Mis-handling by a player
truetrue--3
A member of staff must let them out
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
Yes
We organize a debrefing if players ask for one
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
--true--true-true---------
Game show
--truetruetrue-------true--
Win a prize
-------truetruetrue----
73
United StatesOwned--true
There are a few competitors in the area, but there is room for more Escape Room facilities in the area.
true-----------true33-5-No43443455YesNo
Don't consider it necessary
Mis-handling by a player
truetrue--6
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Less than 40 hours per week
--
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
truetrue------true-true----------------------3true--true----truetruetrue---
74
United StatesOwned--true
The market is oversaturated in the area
true----true---None--true34Yes10YesNo23442322YesYes-
Mis-handling by a player
true-true-4
The door isn't locked; players can leave whenever they want
--trueYes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
true-true--------------Pasttrue----true-----true-------truetrue---truetrue----
75
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true------true-23Yes3YesNo33424311YesYes-
Normal wear and tear
true-true-3
There is a key or something else than players can use to open the door
-true-Yes-
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-true-----true---true-----
NM History, 60s Spy
-------true-------
Find the truth
-------truetruetrue----
76
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---NONEtrue--52Yes3YesNo34532222YesYes-
Mis-handling by a player
true-true-2
The door isn't locked; players can leave whenever they want
-true-Yes-
Less than 40 hours per week
Yes
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
---true--true----------
hOTEL ROOM
--true--------------------true-true----
77
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true-------true42Yes4YesNo32434444YesYes-
Mis-handling by a player
truetrue--1
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
--true-----true--true---true----true--------true----true--truetrue---true-----
78
United StatesOwned--true
The market is oversaturated in the area
true----true---None--true73Yes10YesNo43433332YesYes-
Mis-handling by a player
truetrue--7
The door isn't locked; players can leave whenever they want
-true-Yes-
More than 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
----Barioudtrue-true--true----truetrue
Adventure , Circus
truetrue--------truetrue---Magic-true---true--truetrue--true-
79
United StatesOwnedtrue--
There are an appropriate number of Escape rooms for the area
--true--true---None--true42Yes6YesNo24533531YesYes-
Normal wear and tear
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
No
We organize a debrefing if players ask for one
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-------truetruetrue-------
Masquerade party
--true---------true------true----truetrue----
80
United StatesOwned--true
The market is oversaturated in the area
true----true------true52Yes6NoNo45444342YesNo
Don't consider it necessary
Mis-handling by a player
---
I build them to withstand abuse.
3
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Between 40 hours and 60 hours per week
No
We don't have a debriefing process
The puzzles develop the narrative
true----truetrue----true-------truetrue--true------true----------truetruetrue--true-
81
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true------true21Yes4YesNo42324132YesNo
Didn't get a suitable opportunity
Mis-handling by a player
truetrue--2
There is a key or something else than players can use to open the door
-true-Yes-
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-true---true-truetrue--------Temple--true--------true------------truetrue----
82
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---
None, we have a great relationship with our landlord.
--true43Yes4NoNo43552432YesNo
Didn't get a suitable opportunity
Mis-handling by a player
true--
Anticipate ANY and ALL possible ways players could damage something
4
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
--true----true-true-------
Governor's Office, New Year's Eve Party, Hideout
--truetrue---true--truetrue-------truetrue--truetruetrue---true
83
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true---
No exceptional rules or hundrences were imposed
--true41Yes10
Only a few members
Yes22434322YesYes-
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-truetrue-
Future (spaceship)
--true-true----true---true------true--true----
shut down EMP
--------truetruetrue-true-
84
United StatesOwned--true
We are the only Escape Room in the area.
true---true-------true63Yes5YesNo54444444YesNo
Didn't get a suitable opportunity
Normal wear and tear
true---3
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
More than 60 hours per week
Yes
We organize a debrefing if players ask for one
Theme but no narrative
truetruetrue--true-true--true--true-true------true-----------true--truetrue---truetruetruetrue--
85
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true------true-
Did not have adequit knowledge of city requirements, provided outdated building drawings, generally didn't understand what we were doing and that they couldn't just come in anytime they wanted
--true63Yes10NoNo22334314YesYes-
Mis-handling by a player
truetrue-
Props are built and made with durability in mind
3
There is a key or something else than players can use to open the door
-true-Yes
Players can only ask a fixed number of hints
More than 60 hours per week
Yes
We organize a debrefing if players ask for one
The puzzles develop the narrative
-truetrue--true-truetrue-------true
Pirate Dungeon, Detective Office, Classroom, Serial Killers House in 80's B Horror Film, Grandmothers House, Futuristic Subway Train
-truetruetrue--truetrue------------true--truetruetruetrue-true-
86
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
--true-true----None--true42Yes6NoNo33534421YesNo
Don't consider it necessary
Mis-handling by a player
true---3
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Less than 40 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
true------true---true--true---------truetruetrue-----true----true---truetruetrue----
87
United StatesOwned--true
The market is oversaturated in the area
true----true------true33Yes5YesYes22334224YesYes-
Mis-handling by a player
true---4
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Between 40 hours and 60 hours per week
Yes
We organize a debrefing if players ask for one
The puzzles develop the narrative
--true---truetrue-true-----true-true--true---------true------true---true-truetrue---
88
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true---true---true31No6YesNo44544341YesYes-
Mis-handling by a player
true---7
The door isn't locked; players can leave whenever they want
-true-Yes-
Between 40 hours and 60 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-true---true----------truespy-true----true-----------------------
89
United StatesOwned--true
We are the only Escape Room in the area.
true----true---nonetrue--53Yes2YesNo33444333YesYes-
Normal wear and tear
----3
There is a key or something else than players can use to open the door
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-truetrue---truetrue---true---truetrue--truetruetrue-------true-true-----truetrue--truetruetruetrue-truetrue
90
United StatesOwned--true
We are the only Escape Room in the area.
--true--true---
No build out allowance, somewhat based on unique build-out needs of escape room.
--true32Yes7YesNo43453421YesNo
Don't consider it necessary
Normal wear and tear
true-true
I over-engineer everything when possible.
5
The door isn't locked; players can leave whenever they want
-true-Yes-
More than 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
true------true--true------truetruetrue-----------true-----truetrue---truetrue--true-
91
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true----true------true43Yes10NoNo44444442YesYes-
Normal wear and tear
truetrue--3
The door isn't locked; players can leave whenever they want
--trueYes
Hybrid system (if players request more than a certain number of hints they lose time)
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
--true----truetrue--true--true-----true--truetruetrue---------true-truetruetruetruetruetruetrue--true-
92
United StatesOwned--true
The market is oversaturated in the area
true----true------true43Yes4YesNo32412411YesYes-
Normal wear and tear
truetruetrue-3
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-truetrue--true-truetrue----------truetrue---true------------truetrue--truetruetrue----
93
United StatesOwned-true-
There are an appropriate number of Escape rooms for the area
true---true---true---true31Yes2YesNo53554445YesNo
Didn't get a suitable opportunity
Mis-handling by a player
true---4
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
Less than 40 hours per week
No
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
true----true-----true---truetrue-----true--truetrue----true-----true-true-truetruetrue--true-
94
United StatesOwnedtrue--
There are an appropriate number of Escape rooms for the area
true---true-------true54Yes7NoNo45534445YesNo
Didn't get a suitable opportunity
Normal wear and tear
true---2
The door isn't locked; players can leave whenever they want
-truetrueYes-
Between 40 hours and 60 hours per week
Yes
We organize a debrefing if players ask for one
The puzzles develop the narrative
---true-----true----------true---true------------truetrue---truetrue----
95
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
--true-true-------true31Yes3YesYes33423333YesYes-
Mis-handling by a player
-true--3
The door isn't locked; players can leave whenever they want
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
The puzzles develop the narrative
truetrue-----true-true-------
historical
-----------true-------truetrue---truetrue----
96
United StatesOwned--true
The market is oversaturated in the area
true----true---none--true33Yes2NoNo55343441NoYes-
Mis-handling by a player
truetruetrue-2
There is a key or something else than players can use to open the door
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
No
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
---true-true-truetruetruetruetrue-------true------------true--------truetruetrue--truetrue
97
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true---true----None--true23Yes1YesNo53322213YesYes-
Mis-handling by a player
truetruetrue-2
The door isn't locked; players can leave whenever they want
-true-Yes
Hybrid system (if players request more than a certain number of hints they lose time)
More than 60 hours per week
Yes
We organize a debrefing if players ask for one
The puzzles develop the narrative
-truetrue--------------
Post-apocalyptic, TV show
-true-true---------------truetrue--truetrue-----
98
United StatesOwned--true
We are the only Escape Room in the area.
true------true---true-33Yes4YesNo44522311YesNo
Didn't get a suitable opportunity
Mis-handling by a player
true---2
The door isn't locked; players can leave whenever they want
-true-Yes-
Less than 40 hours per week
-
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
--true----true---------
Workshop, den, dorm room
--true------------
Find an engagement ring , find hidden money, find final exam notes.
--------true-----
99
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
--true-true-------true21No2NoYes24431213YesNo
Don't consider it necessary
Normal wear and tear
true---2
The door isn't locked; players can leave whenever they want
--trueYes
Hybrid system (if players request more than a certain number of hints they lose time)
Between 40 hours and 60 hours per week
Yes
Every escape is followed by a scheduled debriefing
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
---true-------------Spy-------true-----------true----truetrue----
100
United StatesOwned--true
There are an appropriate number of Escape rooms for the area
true------true----true22Yes8YesNo435-3321YesYes-
Mis-handling by a player
true---7
There is a separate emergency exit
-true-Yes
Players can only ask a fixed number of hints
Between 40 hours and 60 hours per week
Yes
We don't have a debriefing process
There is a narrative presented through a backstory and a goal but the puzzles are independent of it
-true---truetruetrue------truetrue------truetrue-----true-------truetruetrue-truetruetrue----
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