A
1
How to read it?
2
Per example, you got a g5 task and another player got a g9 task, and want to know what would happen if you comm g4+.
3
You search for AP25 in page 'Double'
4
And you check the legend for yellow: 'Danger. If this person isn't commander, it say that person got a rocket and want to discard his remaining 1 or 2 green to win the task with it. If this person is commander he has any number of greens'.
5
And here we go :)
6
7
There is some mistakes for sure, but one funny thing, is all those white comm. They correspond to nothing to my knowledge.
8
There was that kind of things too on hanabi, where clueing yellow to y2 when y3 is played has just no sense.
9
But one day I discovered another set of conventions and I learn it's called an ejection (which forces players to play their slot 2 or 3 blindly).
10
We are pretty much in the same situations. You could put the meaning you want in all those white cases to said/ask for weird things.
11
12
The legend is at the bottom of each page
13
In columns: the tasks
14
In lines: the comms
15
16
S (Single) is for when a single task is present, and we are not in dead zone
17
D (Double) is for when two tasks are present, and we are not in dead zone
18
T (Triple) is for when three green tasks are in differents players, and we are not in dead zone
19
Dz is for when it's a dead zone