| A | |
|---|---|
1 | How to read it? |
2 | Per example, you got a g5 task and another player got a g9 task, and want to know what would happen if you comm g4+. |
3 | You search for AP25 in page 'Double' |
4 | And you check the legend for yellow: 'Danger. If this person isn't commander, it say that person got a rocket and want to discard his remaining 1 or 2 green to win the task with it. If this person is commander he has any number of greens'. |
5 | And here we go :) |
6 | |
7 | There is some mistakes for sure, but one funny thing, is all those white comm. They correspond to nothing to my knowledge. |
8 | There was that kind of things too on hanabi, where clueing yellow to y2 when y3 is played has just no sense. |
9 | But one day I discovered another set of conventions and I learn it's called an ejection (which forces players to play their slot 2 or 3 blindly). |
10 | We are pretty much in the same situations. You could put the meaning you want in all those white cases to said/ask for weird things. |
11 | |
12 | The legend is at the bottom of each page |
13 | In columns: the tasks |
14 | In lines: the comms |
15 | |
16 | S (Single) is for when a single task is present, and we are not in dead zone |
17 | D (Double) is for when two tasks are present, and we are not in dead zone |
18 | T (Triple) is for when three green tasks are in differents players, and we are not in dead zone |
19 | Dz is for when it's a dead zone |