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1
DiplomaticEspionnageExplorationInfluenceMaritimeTradeAristocraticDefensiveNavalOffensivePlutocraticQualityQuantity
2
AdministrativeDiplomats = 1 / merc_maintenance_modifier = -0.15yearly_corruption = -0.1 global_spy_defence = 0.2global_colonial_growth = 10 colonist_placement_chance = 0.05Prestige = 0.5 vassal_forcelimit_bonus = 1navy_tradition = 1trade_efficiency = 0.20Legitimacy = 1 / republican_tradition = 0.1 / devotion = 1 / horde_unity = 1 / meritocracy = 0.5yearly_corruption = -0.1 / global_spy_defence = 0.2embracement_cost = -0.2 / global_ship_recruit_speed = -0.05vassal_income = 0.5global_tax_modifier = 0.1 global_manpower_modifier = 0.1
recover_army_morale_speed = 0.15 / reinforce_speed = 0.15
land_maintenance_modifier = -0.05 / manpower_recovery_speed = 0.15
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Economicglobal_tax_modifier = +0.15 / global_autonomy = -0.05rebel_support_efficiency = 0.50 diplomats = 1global_tariffs = 0.25vassal_income = 0.25 vassal_forcelimit_bonus = 1global_sailors_modifier = 0.25 / naval_maintenance_modifier = -0.1production_efficiency = 0.1 / trade_efficiency = 0.1global_tax_modifier = 0.10 / cavalry_cost = -0.10global_unrest = -1 / stability_cost_modifier = -0.1global_trade_goods_size_modifier = 0.1 / production_efficiency = 0.1artillery_power = 0.1global_tax_modifier = 0.10 / republican_tradition = 0.2discipline = 0.05development_cost = -0.1 / land_forcelimit_modifier = 0.1
4
Expansionglobal_trade_power = 0.1 / diplomatic_reputation = 1global_autonomy = -0.05 global_spy_defence = 0.2global_colonial_growth = 20 / native_uprising_chance = -0.5vassal_income = 0.25 global_tariffs = 0.1naval_forcelimit_modifier = 0.33trade_efficiency = 0.1 / trade_steering = 0.2build_cost = -0.15global_regiment_cost = -0.1 / recover_army_morale_speed = 0.05state_maintenance_modifier = -0.20 / liberty_desire_from_subject_development = -0.02 +50% CA TSauto_explore_adjacent_to_colony = yesfrom +10% spy net et -10% AE
production_efficiency = 0.1 / global_manpower_modifier = 0.1
leader_land_fire = 1land_forcelimit_modifier = 0.1 / global_colonial_growth = 10
5
Humanistnum_accepted_cultures = 1 / improve_relation_modifier = 0.2global_unrest = -1 / rebel_support_efficiency = 0.25global_colonial_growth = 10 / native_assimilation = 0.5diplomatic_upkeep = 1 / diplomatic_reputation = 1global_tax_modifier = 0.10 / sunk_ship_morale_hit_recieved = -0.33idea_cost = -0.1 global_institution_spread = 0.2production_efficiency = 0.1 religious_unity = 0.2land_attrition = -0.25 / war_exhaustion = -0.05ship_durability = 0.05 / recover_navy_morale_speed = 0.05global_unrest = -1 years_of_nationalism = -5num_accepted_cultures = 1 / global_institution_spread = 0.1Prestige = 0.5 prestige_decay = -0.01leader_land_shock = 1
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Innoadvisor_cost = -0.10 / diplomatic_reputation = 1stability_cost_modifier = -0.25 / Diplomats = 1colonist_placement_chance = 0.05 / global_trade_power = 0.1production_efficiency = 0.20leader_naval_manuever = 1 / heavy_ship_power = 0.1Interest = -0.25 / trade_efficiency = 0.1production_efficiency = 0.20Defensiveness = 0.1 / fort_maintenance_modifier = -0.10recover_navy_morale_speed = 0.05 / leader_naval_fire = 1siege_ability = 0.1 / leader_siege = 1Prestige = 0.5 advisor_cost = -0.1infantry_power = 0.2fort_maintenance_modifier = -0.20 / garrison_size = 0.1
7
Religiousreligious_unity = 0.2 global_missionary_strength = 0.01global_missionary_strength = 0.01 / global_spy_defence = 0.2
global_tariffs = 0.1 / liberty_desire_from_subject_development = -0.1
culture_conversion_cost = -0.2naval_morale = 0.1 / recover_navy_morale_speed = 0.05
global_trade_goods_size_modifier = 0.1 / global_missionary_strength = 0.01
global_unrest = -1 global_missionary_strength = 0.01global_unrest = -1 hostile_attrition = 1sunk_ship_morale_hit_recieved = -0.10 / leader_naval_shock = 1religious_unity = 0.2 / global_heretic_missionary_strength = 0.03tolerance_heretic = 2 / rival_border_fort_maintenance = -0.5land_morale = 0.05 / siege_ability = 0.1land_morale = 0.1 / recover_army_morale_speed = 0.05
8
Aristocraticfree_leader_pool = 1 / diplomats = 1cavalry_power = 0.20global_manpower_modifier = 0.33global_unrest = -1 / vassal_forcelimit_bonus = 1navy_tradition_decay = -0.01global_foreign_trade_power = 0.30from +15 / merchants = 1
9
Defensivediplomats = 1 diplomatic_upkeep = 1Defensiveness = 0.10 / yearly_corruption = -0.1global_spy_defence = 0.2 / naval_morale = 0.1war_exhaustion = -0.03 / defensiveness = 0.1global_ship_cost = -0.10 / naval_forcelimit_modifier = 0.15trade_steering = 0.25 merchants = 1
10
Navalcapture_ship_chance = 0.33
siege_blockade_progress = 1 / global_naval_engagement_modifier = 0.1from +0.1 LS combat
global_naval_engagement_modifier = 0.2caravan_power = 0.33 / merchants = 1privateer_efficiency = 0.5 / blockade_efficiency = 0.5global_ship_trade_power = 0.4 / light_ship_cost = -0.1
11
Offensivepossible_mercenaries = 0.5 / diplomatic_reputation = 1spy_offence = 0.10 diplomats = 1privateer_efficiency = 0.5 / ship_durability = 0.05possible_mercenaries = 0.5 / diplomatic_reputation = 1leader_naval_manuever = 1 / ship_durability = 0.05movement_speed = 0.10from +0.25 embargo / trade_efficiency = 0.10
12
Plutocratic
reelection_cost = -0.10 / legitimacy = 1.0 / devotion = 1.0 / meritocracy = 0.5 / may_recruit_female_generals = yes /female_advisor_chance = 0.25
global_manpower_modifier = 0.33from -1 unrest +0.20 spyRange = 0.20 / global_colonial_growth = 10vassal_forcelimit_bonus = 1 / reduced_liberty_desire = 10light_ship_cost = -0.15 / light_ship_power = 0.15Merchants = 1 / global_regiment_cost = -0.1
13
Qualitydiplomatic_reputation = 1 / war_exhaustion = -0.05army_tradition_decay = -0.01manpower_recovery_speed = 0.1 / land_attrition = -0.25vassal_income = 0.25 / global_institution_spread = 0.1naval_morale = 0.2trade_efficiency = 0.2
14
Quantitydiplomatic_reputation = 1 / land_forcelimit_modifier = 0.1possible_mercenaries = 0.25 / merc_maintenance_modifier = -0.15global_manpower_modifier = 0.1 / leader_land_manuever = 1hostile_attrition = 1 / global_garrison_growth = 0.1galley_cost = -0.15 / galley_power = 0.15global_trade_goods_size_modifier = 0.2
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