ABCDEFGHIJKLMNOPQRSTUV
1
Ben's RatingsJames' RatingPeter's RatingSpug's RatingAverage score
2
Set No.Card Title
Cost
Rarity
AbilityDraft
Constructed
CommentDraft
Constructed
Comments
Draft
Constructed
Comments
Draft
Constructed
Comments
OverallDraft
Constructed
3
98IGAngela: Asgardian of the Galaxy4RareWhile Angela is active, your character dice gain Infiltrate.98Juicy stuff. Only downside is that the uncommon is also strong.8787
Giving all your dice Infiltrate is pretty damn sweet. Shame her uncommon is so meta-relevant.
88
Excellent ability, but you'll have to choose this or the uncommon
7.8758.257.5
4
18IGAngela: Demon Hunter4Common
When fielded, deal 1 damage to a target bolt character die, or 2 damage to a target non-bolt character die.
43At least you can always trigger it.535354
Nobody's taking this over the uncommon or the rare
44.753.25
5
58IGAngela: Odinsdottir4
Uncommon
While Angela is active, ignore your opponents "When fielded" abilities.89A much needed control piece in constructed, and there are tons of when fielded abilities within set.8989
Hard counters so many relevant things in and out of set.
78
Will see a lot of play
8.257.758.75
6
1IGAnger Issues: Basic Action Card4
Basic Action Card
Target character die gets +3A and gains Overcrush (until end of turn).
Global: Pay fist. Target character die gets +1A (until end of turn).
75Pump globals always good in draft, but at 4 cost it's a little expensive.6676
I have fond memories of this BAC with Wolverine: The Best There Is, and the pump global's nice, but it's a little overpriced.
77Pump is useful6.3756.756
7
2IGBesmirch: Basic Action Card4
Basic Action Card
Target opposing character die loses its ability text until end of turn (not including Global Abilities.
Energize - Deal target character die 1 damage.
87Possibly the only die where every face lets you do something good. Blanking effects are great as well.75bit pricy77
The first die that has an effect on all of its faces. Points for novelty and utility, but it's a bit pricy and I wish it would blank a card rather than a die.
87
Blanking or energize - utility all round
77.56.5
8
3IGBig Entrance: Basic Action Card3
Basic Action Card
Impulse - You may add this die to your bag. (Impulse abilities happen when you purchase the die with Impulse.)
Dice purchased this turn cost 1 less than their printed cost (no matter how many Big Entrance dice are used, minimum 1),
and gain Impulse - You may add this die to your bag.
52Encourages flooding bag in draft, and in constructed who's using this when you could use Yawning Portal?6363
Might help enable Rush in draft
423.8755.252.5
9
99IGBlack Dwarf: Giant Axe5Rare
When fielded, target non-Black Dwarf character die gets +2A and gains Overcrush (until end of turn).
Global: Pay 0. Once per turn, on your turn, spin any of your Sidekick dice (in the Field or Reserve Pool) to its fist face.
78Brilliant global, that actual ability would have been right up there if he was able to target himself.8888
Great ability, great global.
87
Very strong, great to see this global back too
7.757.757.75
10
19IGBlack Dwarf: Powerhouse5Common
When fielded, replace target character die's printed A with double its printed A (on all faces) (until end of turn).
87Potential 12 attack for 0 fielding. Make God Catcher 20 attack.46
double is always good, but 5
67
Can get pretty intense, combine with Lawler global for 1TK Becky.
64
Hilarious with an unblockable God Catcher
666
11
59IGBlack Dwarf: The Black Order5
Uncommon
When fielded, KO target character die you control. If you do, the next die you purchase this turn costs 2 less (minimum 1).
76Not as good as Proxima Midnight, who has the same effect, but costs two less, but better stats.66
better stats,higher cost than PM - call it even
76
Black Dwarf or PM? Why not both? :)
67
Great ability, and can be cycled if he KOs himself
6.3756.56.25
12
60IGBlack Panther: Cunning Strategist5
Uncommon
When declaring attackers, for each Black Panther character die in your Field Zone that does not attack, target non- character die cannot block.
53Too expensive.4252
Interesting ability for sure, but The Spot seems much more cost-effective for preventing blockers, though
453.754.53
13
100IGBlack Panther: Might of Wakanda5Rare
When fielded, your opponent must pay 1 energy or 1 life for each blocker they declare this turn.
74Strong in draft with good stats. A bit too expensive to be playable in constructed, but could be good, maybe with rare kang.6475
Pretty good stats, but outclassed by Bobby Heenan.
56
Love the lvl three side!
5.56.254.75
14
20IGBlack Panther: Stealthy Adversary5Common
When Black Panther is blocked by at least one non-sk, non-Avenger character die, she gains Overcrush.
65Great stats, a good win con for constructed, and draft.64
good stats, but conditional and pricy
76
Too conditional, easily stopped by a SK, gets more interesting with force block, though.
54Too situational5.37564.75
15
61IG
Black Swan: Our Lady of the Apocalypse
5
Uncommon
*/** Overcrush (Character dice with Overcrush deal damage in excess of blocker's D to opponent.)
62Much better options outside of set, but overcrush is good in set.6262
Overcrush is always good in draft, but for constructed this is outclassed by a bunch of stuff.
54
There's certainly at least one better overcrushing 5-cost out there
4.1255.752.5
16
21IGBlack Swan: The Cabal4CommonWhile Black Swan is active, if you use an Energize ability gain 1 life.56Not sure life gain is brilliant, but this is a pretty easy way to trigger it. Use with Domino.64
might be pretty decent in draft
65
Pretty good stats for a 4-cost with a nice bonus.
53
Life gain is rarely worth it
55.54.5
17
101IGBlack Swan: Yabbat Ummon Turru5Rare
When one or more of your Black Swan character dice attack, you may reroll any of your active character dice.
** You may also reroll any of your active character dice when one or more of your Black Swan character dice block.
37A strange ability, something new and possibly breakable, so extra points for novelty.3332
I guess you could use it to potentially trigger energize, but I don't really see that paying off
33Not useful3.37533.75
18
138IGBlack Widow: Intelligence Assets4
Superrare
While you have in your Reserve Pool, Black Widow gets +2A. While you three or more in your Reserve Pool, she gets an additional +1A.
11With the two fists, this character becomes a 5/3 on top level. Another 4 cost mask in this set is Doctor Strange, who on top level has 8/9. Then we can talk about why you might want to save fists for your opponents turn, maybe for the Black Widow global, oh wait...1111Absolute trash22
I don't want to have to have energy in my reserve to make a four-cost less awful
1.251.251.25
20
62IG
Black Widow: Running in the Shadows
3
Uncommon
Overcrush
Black Widow can only be blocked by sidekicks.
75Dont think this has the stats to really give it enough of a punch to make it in constructed.7475
Pretty good in draft with some pump globals, but needs too much support to be good in constructed.
67
Fun with Transfer Power and a big beatstick
66.755.25
21
22IGBlack Widow: Space Gem2CommonWhen fielded, deal 1 damage to target sk632 cost, can kill your own sidekicks for ramp.7574
Cheap, kills opposing sidekicks in draft. Use it for removal or ramp.
75Good in draft5.56.754.25
22
102IGBlack Widow: Widow's Hunt2rare
Energize - Spin target opposing character die down 1 level. If that character die is already level 1, spin it to an energy face (of your choice).
108Another great Black Widow, possibly the third best of all time, which says all you need to know.8887
Get a bunch of these cycling and your opponent is going to have a pretty bad time.
88
Excellent removal for the price
8.1258.57.75
23
139IGBullseye: Accuracy5
Superrare
Energize - Deal 3 damage distributed how you choose among up to 3 target character dice.54Stats are great, ability is nice. Wish it was a three cost.434243
Overpriced for his ability
3.6254.253
24
103IGBullseye: Efficiency4rare
When Bullseye KOs an opposing character die, spin target level 1 character die to an energy face (of your choice).
87A pretty fun card. With force block in modern this could be an interesting way to get some of you own characters out of the field, or get some energy for your opponents turn.6564
Will discourage your opponent from blocking him with a sidekick if they have other level 1 characters active
55
Bit too situational
5.756.255.25
25
23IGBullseye: Imposter Hawkeye5Common
Bullseye costs 1 less to purchase for each character die in your Field Zone showing a * or ** face (minimum 1).
Global: Pay bolt. Target character die gets +1A (until end of turn).
64Pump global is decent. Buying the character isn't.65
pump on a character
64
Bring him for the global, once he hits 2-cost or less, worth purchasing.
55
Other things I'd rather buy
5.1255.754.5
26
63IGBullseye: Lester4
Uncommon
When fielded, deal 2 damage to target opposing character die, and your opponent may deal 2 damage to a non-Bullseye character die you control.
43Similair to a previous version which didn't see much play, that probably could be decent in draft.434232Bit daft3.1253.752.5
27
24IGCaptain Marvel: Captain Whiz Bang5CommonWhen Captain Marvel deals combat damage, field a Sidekick die from your Used Pile.44Solid non global way to field sidekicks.5343
The fielding's what kills it for me, would have been fairly decent in draft otherwise.
54
Abiity will probably trigger less than you expect
44.53.5
28
104IGCaptain Marvel: Inspirational Avenger6rare
While Captain Marvel is active, when one of your non-Captain Marvel character dice deals combat damage, Prep a die from your bag.
88If this was a 4 cost it would be the best ramp we have.7887
Avengers assemble! Some of the best affiliation synergy in the game.
78
Great in an Avengers team but expensive
7.6257.57.75
29
64IGCaptain Marvel: Maj. Carol Danvers5
Uncommon
When Captain Marvel deals combat damage, Prep a die from your bag.85Great ramp in draft, difficult to stop.748566
Her in the field with a force attack could provide some decent ramp
6.1257.255
30
140IGCaptain Marvel: Reality Gem7
Superrare
Energize - Reroll all opposing character dice.77One of the few win cons in set, and something worthwhile to build around. I would probably give Umber Hulk/ Rare Batman an 8, this is slightly more expensive but does the whole field. 7 seems balanced.55
Bit too pricey for draft and too inconsistent for constructed. Good effect though
54
Really strong effect, but too unreliable and on a 7-cost.
33Anarchic4.87554.75
31
105IGCorvus Glaive: Grim Lieutenant3rare
When fielded, you may move a non-Sidekick die from your Used Pile to its card. If you do, deal 2 damage to target character die or player.
64I'd put an asterisk on this, as it really could see some play. Could take a little bit of setting up, but if there are characters you want to put back onto the card then it could be interesting - especially if we get some more fabricators. As it is, in modern you can just use the jubilee.5352
Never underestimate direct damage in draft, but seems like a very hefty cost for the effect.
33
I don't want to be sending stuff I've purchased back to the card
3.8754.753
32
25IGCorvus Glaive: Madness2Common53Good stats for cheap.64tfc 1, ok stats63
1.57 on the Homash scale
64
As a two-cost, ok in draft
4.6255.753.5
33
65IGCorvus Glaive: Wanton Violence3
Uncommon
When fielded, you may deal 1 damage to target character die. Your opponent may deal 1 damage to target sidekick.
73Great stats, an annoying ability.636355
Ability is a bit silly
4.7563.5
34
4IGCounterstrike: Basic Action Card2
Basic Action Card
Choose an affiliation. Prep one die of that affiliation from your Used Pile. Move all other dice of that affiliation from your Used Pile to your bag.
Global: Pay one. Once during your turn, Prep a Sidekick die from your Used Pile.
86Global not as good as Xanathar, but cheap.76
prep global, but xanathar is better
76
Cheap, and fun for teams with affiliation synergy, decent global.
666.576
35
106IG
Doctor Strange: Celebrated Neurosurgeon
6rareEnergize - spin up to two target character dice to energy faces (of your choice).
Global: Pay mask. Target character die must attack this turn.
74Some great abilities, but they appear on other characters for cheaper.66
good global. Shame you have to lose his stats to trigger the ability
75
One of the best Energize effects, but it's a 6-cost.
77
Great removal but expensive and only triggers on two faces
6.1256.755.5
36
26IGDoctor Strange: Time Gem4CommonEnergize - Draw and roll a die. That die can't be rerolled this turn.
Global: Pay mask. Target character die must attack this turn.
99Amazing stats, great global to go with those stats, and a bonus ability if you don't get the character. A star of this set.88
stats, ramp, global
9898
Those stats! With a decent ability if you miss and a useful global
8.58.758.25
37
141IGDoctor Strange: Trusting in Destiny6
Superrare
While Doctor Strange is active, when you field an infinity watch character die, you may reroll target character die.
Global: Pay mask, Target character die must attack this turn.
75Lots of draftable infinty watch characters, just not sure any of them justify the 6 cost, but it's a fun ability.66
I'm still giving it a bump for the global
66
Nice Infinity Watch synergy, but the affiliation is too limited to get a lot of value out of this. Still has the global, though.
34
He's too expensive
5.3755.55.25
38
66IGDoctor Strange: Worthy Sorcerer6
Uncommon
While Doctor Strange is active, for each mask energy you spend to purchase an action die or field a character die, deal 1 damage to target character die or player.
47Could be a new win condition. Asuka makes this pretty great. It will be fun to see if people can get this to actually work, but i'm not sure a single damage will be enough.56
good global and ability, but expensive
36
Pretty cool card, but probably too slow to make any waves.
65
Maybe OK with Asuka in a mask heavy team
5.254.56
39
67IGDrax: The Meditator4
Uncommon
Rush - bolts (If you draw this die during your Clear and Draw Step, draw and roll an extra die for each die.)
Global: Pay two shields. Target character die gets +1A and +1D.
31Not sure rush is brilliant, but if it is going to work it won't be at this price.4242
I think I'd rather have Groot and his global.
23
Way too expensive for Rush
2.6253.252
40
107IGDrax: The Pacifist3rare
When fielded, choose an opposing card, cancelling all previous choices. Your opponent may not purchase or field that character until Drax leaves the Field Zone.
Global: Pay two shields. Target character die gets +1A and +1D.
1010OOF, a ridiculously good card just got better. Love it. We finally have a decent answer to becky.10101010
Crazy good, and a nice global to boot.
99
A new staple card - every team will have to prepare to face this
9.759.759.75
41
27IGDrax: The Warrior2CommonDrax is free to field while you have an Infinity Watch character die in your Used Pile.
Global: Pay two shields, target character die gets +1A and +1D.
75Stats, but everyone has stats. Pump global.74
great A&D for a 2-cost
7564
Good stats for a two-cost in draft
5.6256.754.5
42
28IGEbony Maw: Gleeful Killer4Common
When fielded, deal 2 damage to target character die. If the die is KO'd by this damage, the next character die you purchase costs 1 less (minimum 1).
87Being able to cycle it on level 1/2 is good. Being able to KO your opponents dice to make stuff cheaper also good. Will be very fun when BEWD gets reprinted. Superceeded by Proxima Midnight.65
removal and discount, but 4?
7576Cool in draft6.37575.75
43
108IG
Ebony Maw: Supernatural Persuasion
5rare
When fielded, reroll target opposing character die. Your character dice cost 2 less to purchase this turn (for each Ebony Maw die fielded this turn).
Global: Pay fist mask. Target character gains the villain affiliation until the end of the turn.
87This will be a card people will try out for sure, the global itself is great. Just feel that there are things that do this slightly better.8787
Removal and a hefty discount in one. The global's gravy.
76
Nice discount and only has a total fielding cost of one
7.257.756.75
44
68IGEbony Maw: Twisted Brilliance4
Uncommon
When fielded, draw and roll a die (place it in your Reserve Pool).54Wish this was a 3 or even 2 cost.5353
Buying a 4-cost with shitty stats to get some unpredictable ramp... no, thanks.
44Meh4.1254.753.5
45
5IGFocus: Basic Action Card3
Basic Action Card
Spin one target character die up or down one level.
*/** Spin two target character dice up or down one level.
Global: Pay one. Spin target character die you control down 1 level.
31Better ways to do this, will be very specific draft piece to make it useful.3222
Is this the only in-set way to spin your dice up?
5633.252.75
46
69IGGamora: Adventurer4
Uncommon
Energize - Field a non-Sidekick character die from your Used Pile at level 1.
Deadly (At end of turn, KO all character dice that were engaged with this character.)
44Better versions of this ability later on.55
some shenanigan potential
54
Lot of hoops to jump through to make this work, but it's pretty cool. Definitely prefer C Collector, though.
54
Energize ability fairly useful in draft
4.54.754.25
47
109IGGamora: Angela's Ally3rare
Rush bolts - (If you draw this die during your Clear and Draw Step, draw and roll an extra die for each die)
42Rush is weird to me.65
could be good churn on a bolt team
63Fairly cheap 534.255.253.25
48
29IGGamora: Genius Trainer4CommonDeadly (At the end of turn, KO all character dice that were engaged with this character.)
Energize - Target character die gets +2A.
33So meh.53
just a bit too expensive
4354
I want more from a four-cost
3.754.253.25
49
142IGGamora: Requiem5
Superrare
While Gamora is active, when your opponent uses an Energize ability you may use a copy of it.
8 Deadly (At end of turn, KO all character dice that were engaged with this character.)
62Similair to SR Adam Warlock, except reliant on your opponent, but doesn't have the caviate of the roll. In constructed are you really bringing this card in the hopes your opponent has an energize effect?5242
Energize is not nearly powerful enough to waste a slot on your team on this to potentially copy something.
33
Who uses energize?
3.3754.52.25
50
70IGGhost Rider: Brimstone3
Uncommon
While Ghost Rider is active, when an opposing character die deals you non-combat damage, Ghost Rider deals character die 2 damage.
66Potential. Love that they kept it at a 3 cost. Will be great against Boom Boom.45
doesn't actually work against Boom Boom, as she has the action dice do the damage; decent against attune though, and good D
55
Pretty decent counter to SR Thor and stuff like Atom/Nebula and some Infiltrators, I guess
46
Could provide some control against direct damage team
5.1254.755.5
51
30IGGhost Rider: Hellfire3Common
When fielded, deal your opponent X damage, where X is equal to Ghost Rider's printed fielding cost.
77You can make him cheaper to field, and it'll still do damage. Need a way to cycle him.73
direct damage in draft
7464
His ridiculous three-cost level three side is finally useful!
5.6256.754.5
52
110IGGhost Rider: Pyrokinesis4rareEnergize - Spin all of your character dice in the Field Zone to level 3.42A good way to spin stuff up in draft, though I just don't see people having lare fields in this set. Outside of draft why use this when you can use power almighty?42
Scott Hall does it better
4256
Pretty fun ability, particularly in an awaken team
3.6254.253
53
31IGGroot: Highly Intelligent4Common
Rush - bolts (If you draw this die during your Clear and Draw Step, draw and roll an extra die for each die.)
Global: Pay shield. Choose an affiliation of a character die you have fielded this turn. Move a character die with that affiliation from your Used Pile to your bag.
55Interesting global, don't think rush is great.63
there are cheaper rush .characters
63
Global can be nice if you're running multiple characters of the same affiliation, and can help trigger Rush, but the character itself is underwhelming.
53
Too expensive for Rush
4.55.53.5
54
111IGGroot: Jolly Protector5rare
Recruit - Rocket Raccoon
* While Groot is active, prevent the first point of combat damage to you from each attacking character die.
Global: Pay shield. Choose an affiliation of a character die you have fielded this turn. Move a character die with that affiliation from your Used Pile to your bag.
53Recruit is pointless, though I like the burst effect, and it's pretty easy to get burst effects lined up. Could be fun to get this and black widow out, or even with Big E. Wide fields arent really a thing though.5444
Recruit is trash, ability's decent and global's still good.
22Recruit is awful3.62543.25
55
71IG
Groot: Quasi-Dimensional Super-Positional Engineer
4
Uncommon
Recruit- Rocket Racoon.
Global: Pay shield. Choose an affiliation of a character die you have fielded this turn. Move a character die with that affiliation from your Used Pile to your bag.
33For the global anyway.4332
Recruit is trash, global's still pretty cool
33
Recruit is dreadful
33.252.75
56
32IGHela: Asgardian6Common
When fielded, each player draws and rolls two dice (placing them in their Reserve Pool).
Global: Pay fist and mask. Target character gains the villain affiliation until the end of the turn.
47An excellent global with Martian Manhunter and Batman.35villain maker36
Villain maker global opens some new doors in Modern.
45
Don't want to help my opponent
4.6253.55.75
57
112IGHela: Death6rare
When fielded, if you fully spent an energy die to pay for Hela's fielding cost, you may reroll that die and place it into your Reserve Pool.
(You may only reroll one die, even if you spent more than one.)
Global: Pay 2. Prep a Sidekick die from your bag.
57Global is very interesting, and so is the ability. Lots of potential for some interesting combos.77interesting65
Global's good and ability gives you an extra shot at a missed roll.
56
Funky ability but not very reliable
65.756.25
58
72IGHela: Vengeful6
Uncommon
When fielded, reroll target character die.
Global: Pay 2. Prep a sidekick die from your bag.
85Good global, and an ok ability, need a way to cycle it.77
For the global
75
Sweet global, good ability, but too expensive and too hard to cycle to really work.
46
Global could be good for bag fixing
6.1256.55.75
60
113IGHulk: Hunter Green5rare
Call Out (When this character die attacks, target character die is the only character die that may block this character die.)
Global: Pay fist. Target character die gets +1A until end of turn.
71Cool stats and a pump global for draft is good. But out of set no one is playing this.66
Give him overcrush
76
Pretty cheap for a Hulk, Call Out can be really annoying, and good global.
65
Wish he had overcrush
5.56.54.5
61
33IGHulk: Immortal5CommonRegenerate (Reroll when KO'd)
Global: Pay fist. Target character die gets +1A until end of turn.
53Pump global65
good stats, another pump on a character
6464
Ok in draft because of his stats, pretty lame otherwise
4.8755.754
62
73IGHulk: Professor6
Uncommon
When Hulk attacks, reroll target opposing character die. If the result is a level 3 character face, that Hulk die is no longer attacking.
Global: Pay fist. Target character die gets +1A until end of turn.
77Really fun removal. Surpassed by the Spider-Man, but it's easy to repeat, great stats, great global. Kind of card design I like to see.56
pricy for draft.
76
Bit pricy for draft, yes, but the global's always good and this will undoubtedly annoy the crap out of your opponent once it's out.
56
Slightly odd ability but could be decent as it provides the possibility for removal
6.12566.25
63
143IGHulk: Unchecked Anger6
Superrare
If Hulk KOs a character die with combat damage, send that die to the Used Pile instead of the Prep Area.
Global: Pay fist. Target character die gets +1A until end of turn.
76I like this ability quite a bit, and it has a complimentary stat line, and global. Probably too expensive to really make a difference in constructed, but force attacks are this guys friend.66
like U Thanos - 1 cheaper but must be combat damage
86
Strong ability and more attainable than Thanos, plus this has the global.
55
A pain once he's out
6.1256.55.75
64
6IGInspiring: Basic Action Card4
Basic Action Card
Choose one of your character dice in the Field Zone with the lowest printed A showing.
That die has its printed A replaced with the printed A (on all levels) of the character die in your Field Zone with the highest purchase cost (you choose if tied).
24Maybe there's something here in constructed, give poxwalker bigger stats?3423
Would be too convoluted to make this work, maybe if it was a 2-cost it would be easier to line up with something like Poxwalker.
553.534
65
7IGInvestigation: Basic Action Card3
Basic Action Card
Draw and roll 2 dice (place them in your Reserve Pool).96Solid ramp959698Ramp!7.62596.25
66
74IGIron Lad: Becoming Kang4
Uncommon
When Iron Lad takes damage, deal 1 damage to target character die.
* Deal 2 instead.
Global: Once per turn, pay bolt when a source you control deals damage to a character die or player. If you do, Prep a die from your bag.
76Global bumps this up considerably, if it was player or character then we'd be talking really high scores.6666
Cool global and all right ability, weird stat line.
55
Suicidal when pinged alone. Decent global though
5.87565.75
67
34IGIron Lad: Fractured Time Stream4Common
Iron Lad takes no damage from bolt character dice.
Global: Once per turn, pay bolt, when a source you control deals damage to a character die or player. If you do, Prep a die from your bag.
76Interesting global, use thrown brick to trigger. Any good ways of triggering on opponents turn?56
global with brick?
56
I definitely want to mess around with that global.
75
The global is fun - double prep with Thrown Brick, for example?
5.87565.75
68
114IGIron Lad: Slaying Kang4rare
When Iron Lad deals combat damage to your opponent, Prep a die from your bag.
Global: Once per turn, pay bolt when a source you control deals damage to a character die or player. If you do, Prep a die from your bag.
53Yeah, an ok ability that will never fire off, but the global is good.56
Still just the global
74
If this triggered on all combat damage, I would totally dig it. Bit limited now.
33
Too hard to trigger
4.554
69
144IGIron Man: Humble5
Superrare
Awaken - gain 1 life and Prep a die from your bag.36I liked the awaken prep a die storm. Though that only cost 2, this costs way more than that, and i'm not sure the life gain adds enough to make it worth the extra expense, but it's ok.3545
Too expensive, and Awaken is waaaay too hard to trigger in set.
33
Not for me at that cost
43.254.75
70
75IGIron Man: Multi-Billionaire4
Uncommon
Energize - Gain 2 life.31Only good on two faces, and even that goodness is questionable. Pair it up with Black Swan to gain three life if you want extra redundancy.424222
Life gain - no thanks
2.53.251.75
71
35IGIron Man: Ordinary PhDs4Common
* Prevent all damage done to Iron Man by V character dice. V character dice abilities can't target Iron Man dice or select Iron Man for any abilities.
11No thanks.32
not seeing it, decent D
4254Unremarkable2.753.252.25
72
115IGIron Man: Smart Guy on Earth4rare
Rush - fists (If you draw this die during your Clear and Draw Step, draw and roll and extra die for each die.)
When fielded, spin target opposing level 1 character die to an energy face (of your choice).
42Expensive. It's fine, but not good.5364
Rush is meh on a 4-cost, ability's all right, I guess, hard to cycle, though.
44
Too expensive for Rush and ability too limited
44.753.25
73
36IGKang: Council of Kangs3Common
Swarm (While this character is active, if you draw this die during your Clear and Draw Step, draw and roll an extra die.)
47Good level 3 stats for a swarmer.54
3 cost swarm (but asuka), ok stats
53
Decent stats for draft, Swarm can mostly be ignored, though.
53
Three-cost swarm is a waste of time
4.54.754.25
74
116IGKang: Peerless General5rare
While Kang is active, each of your attacking character dice can only be blocked by 2 or more character dice.
Global: Pay mask. If a character would deal you 7 or more combat damage, it instead deals you only 4 combat damage.
78Global is decent, and the ability is actually pretty low key good. Looking forard to building a team around it, which possibly means i'm overrating it.88
nice combo for wide field vs big brute
98
Great for wide strategies, not to be underestimated.
67
Great in a team that goes wide, good global
7.6257.57.75
75
76IGKang: Time Duplicates4
Uncommon
Regenerate (Reroll when KO'd)
Global: Pay mask. If a character die would deal you 7 or more combat damage, it instead deals you only 4 combat damage.
66Early prevention for overcrush is very useful currently. Might pave the way for non Hope Summers Becky defence.68good global.67
Global can be a life saver, but I'm not fully convinced.
77
Global will see a good amount of use in the current combat-heavy meta
6.6256.257
76
145IGLoki: Hero6
Superrare
When fielded, spin up to two target opposing character dice to energy faces (of your opponent's choice).
If the combined purchase cost was greater than 6, lose 3 life. (Sidekick dice are considered to have a purchase cost of 0.)
54It's a strong ability, and if this had been the only ability of this type it would see a ton of play, but Pip the Troll makes this incredibly pointless.64
Pipped to the post
75
Great removal, but it's no Pip.
66
Like the removal, dislike the penalty
5.37564.75
77
77IGLoki: Illusions Abound5
Uncommon
When fielded, spin target opposing character die to an energy face (of your choice).87Guaranteed when fielded removal to the used, absolutley amazing.66
It's hardly Becky
76
Great ability, but hardly the kind of stats I want to see on something with a when fielded ability, would still prefer Becky and/or Rare Pip
77
Great ability - wish he was 1 cheaper
6.7576.5
78
37IGLoki: Powerful Magic5CommonIf you would spin Loki up, always spin him to level 3.
Awaken - Deal 1 damage to target character die and ignore its text until end of turn.
47Seems destined to be an 11th card, but potentially a good way to contorl with so little control around now.4636
Could give Awaken teams some control, but too expensive.
57
Ability is great, shame you have to spin him to level three
5.2546.5
79
117IGLoki: Preventative Measures6rare
When fielded, choose an opposing character card, replacing all previous choices.
While Loki is active, when your opponent fields a character die from that card, Loki deals it 3 damage.
54Interesting ability, could've been much stronger in the days of scarlet witch and shriek, but still fun.5552
Too expensive, doesn't kill enough relevant cards.
33
Like the ability but I'm not paying six for it
44.53.5
80
78IGMoon Knight: Imagining Help4
Uncommon
Recruit - Infinity Watch44Possibly the best Recruit thing. At least it has stats.434344
Recruit is still terrible
3.7543.5
81
118IGMoon Knight: One-Man Avenger5rare
At the beginning of the game, chooe one of your character cards.
For the remainder of the game, Moon Knight is considered to have the text of that card (including Global Abilities)
instead of this text (replacing their name with his own, if applicable).
27Not as strong as Hope, it could've been cheaper for my tastes, but definitely some team building potential and it will see play.5755
I really want this to work, but it's overhyped.
46Best in golden5.12546.25
82
38IGMoon Knight: Stronger than 10 Men4Common
While you have at least one mask in your Reserve Pool, Moon Knight can only be blocked by 2 or more character dice.
43Who cares.53436444.753.25
83
79IGMs. Marvel: Inhuman Lineage5
Uncommon
Regenerate (Reroll when KO'd.)42For 5 it's so pointless.42
Pales into insignificance compared to the C
3223
Blank common is way better
2.753.252.25
84
146IG
Ms. Marvel: Leader of the Champions
5
Superrare
Ms. Marvel may not be rerolled by opposing character abilities.53Why couldn't this ability also include some anti-overcrush tech, and be the perfect counter to Becky? As it is this just doesn't see a ton of play.424222Pretty pointless33.752.25
85
39IGMs. Marvel: NJ Native3Common75Stats for cheap.87
good stats and fielding
76
2.73 on the Homash scale. Pretty impressive. Second-best blank card in the game after the one cost Morphing Jar
87
Outstanding stats for a three-cost
6.8757.56.25
86
119IGMs. Marvel: Standing Against Hate5rare
Overcrush (Character dice with Overcrush deal damage in excess of blocker's D to opponent.)
61Other things replace it in modern, but overcrush in draft is good.63
Another not-Becky
74
Not the worst 5-cost Overcrusher, but certainly not the best.
64
Decent overcrusher in draft
4.6256.253
87
80IGNebula: Cold-Blooded4
Uncommon
When fielded, deal 3 damage to target character die and lose 1 life.33Could have been better.534345
Could be decent removal with a caveat
3.7543.5
88
40IGNebula: Sister to Gamora4Common
While Nebula is active, if you opponent draws and rolls more than 4 dice during their Clear and Draw Step, they lose 2 life.
57The new Tabaxi? Not enough damage potential probably.76rush punisher77
Definitely some shenanigans to be had. Punishes some of the in-set ramp.
56
Interesting with Macho Man
6.2566.5
89
120IGNebula: Space Pirate5rareAwaken - Deal 1 damage to target character die, and 2 damage to target player.37Not sure how easy this would be to trigger in draft, but an already good ability on The Atom has been made better, and while it costs 1 more it has been given the correct energy type for energy field.48
like it in constructed
58
This has a lot of potential and slots right into an Asuka/R Collector strategy.
47
Awaken is too tricky for draft but this could be good in constructed
5.7547.5
90
8IG
Nefarious Broadcast: Basic Action Card
2
Basic Action Card
Cancel any Persistent Global Ability effects. Neither player may use Global Abilities until end of turn.
46Good way around plenty of things, Static Field, Nihloor, and old school PXG. Doesn't work with Jerry Lawler though.58
anti-static etc, unaffected by blob
37675.754.57
91
121IG
Pip the Troll: Contagious Debauchery
5rareWhen fielded, spin up to two opposing character dice to energy faces (of your choice).99Doesn't quite give you that punch, imagine this ability with like Bullseye stats. But really this ability is ridiculously good.99Gross99
Pretty crazy removal, and easy to cycle.
99
Top ability and stats make him pretty easy to KO
999
92
41IGPip the Troll: In Search of Warlock2Common41Troll on level 1.42
kind of pointless
41
1.29 on the Homash scale. Trash.
52
The rare all the way
2.8754.251.5
93
81IGPip the Troll: Prince Gofern4
Uncommon
While Pip the Troll is active, your opponents pay 1 more to use each global ability.88Globabls weren't as strong at they once were, and the stats don't make this easy to keep in the field. But still great, particularly vs Krang global, and pump.7888
I know I'm going to hate playing against this card. Stats could be better, but otherwise amazing.
78
The new Oracle. Will see a good amount of play
7.757.58
94
9IGPizza: Basic Action Card1
Basic Action Card
Gain 1 life. You may not use this Basic Action Die if you have 15 or more life.
Global: Pay shield. Once during your turn, if you have less than 10 life, gain 1 life.
651 costs are good. Life gain isn't.461 cost, attune45
Love the art and the cost, but not very useful.
655.12555.25
95
10IGPoker Night: Basic Action Card3
Basic Action Card
Gain 1 life. You and your opponent each roll a die from your Used Pile, each player who rolls a character face gains 1 life.
Return those dice to the Used Pile. You may only use 1 copy of Poker Night each turn.
22You can make your opponent roll dice which could be ok?11
pointless bollocks
11Hot garbage11Stupid1.251.251.25
96
11IGPower Surge: Basic Action Card4
Basic Action Card
Each of your active character dice get +1A and +1d (until end of turn).
** Also, up to two target character dice gain Overcrush.
Global: Pay bolt. Target character die gets +1A (until end of turn).
61Pump global, but much better ways to do this in set, and out.5543
Would have been interesting if Morph was still around, but pumping your field for one with a minor chance of giving two characters Overcrush is not worth it for 4. Global's useful but also found on better cards.
65
Decent if you have a wide field
4.3755.253.5
97
122IGProxima Midnight: Killer for Hire6rareWhen fielded, KO all opposing level 1 character dice.44Clears out sidekicks in draft, would remove Godcatcher tokens which is good.43costs 685
Blows up sidekick walls and tokens, but probably a bit too expensive to be effective in constructed.
55
Fun but a bit too expensive
4.755.254.25
98
42IGProxima Midnight: The Black Order3Common
When fielded, KO a character die you control. If you do, the next die you purchase this turn costs 2 less (minimum 1).
98My favourite card so far, absolutley brilliant.66
Self KO is good, but similar efficiency probs to Sasha
76
Net 1 discount that recycles itself, not bad.
99
Excellent - only shame is she has a fielding cost on all sides, slightly negating the cost reduction benefit
7.57.757.25
100
82IGProxima Midnight: Tip of the Spear4
Uncommon
Target non-Proxima Midnight black order character die gets +2A and gains Overcrush (until end of turn).
76Wish it wasn't Black Order only characters, or could give it to herself.6564
Kind of rubbish that it only boosts Black Order characters and not even herself.
88
Really like the ability
6.256.755.75
101
12IGRally!: Basic Action Card3
Basic Action Card
Move up to 2 Sidekick dice from your Used Pile to your Field Zone.
** Instead, move 3 Sidekicks instead.
86Eric Lang almost banned this card apparently. Potentially pretty abusable.87cull86
Sadly doesn't count as fielding, but great for culling.
877.2586.5
102
13IGRetribution: Basic Action Card2
Basic Action Card
Deal 2 damage to target opposing character die. The controller of that character die may deal 2 damage to target character die you control.
Global: Pay fist. Target opposing character die can't block this turn unless its controller pays 1 life. (They pay when declaring blockers).
86This global is pretty strong.65
useless bollocks + useful global
75
Global's good, actual action not so much.
766.2575.5
103
123IGRocket Raccoon: and Grow!3rareAwaken - Reroll a die in your Reserve Pool.26Really interesting, like a balanced parallax, shame it doesnt work with green lantern.26
hard to trigger in draft, interesting in constructed
46
Could add some consistency to Awaken teams, but is it really worth a slot?
35Ability a bit weak4.252.755.75