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First, you'll need some informations on those charts. They were made using Dolphin 4.0.2 (TAS Entry & Frame advance (I can play the game frame by frame)) and some LUA scripts.
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When you have the camera right behind Link (when pressing L and keeping it pressed until the camera is facing the same direction Link does),
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You can charge superswim in several ways:
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- neutral (keeping your horizontal analog stick neutral (128)
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- moving :
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* The smallest angle you can use to move while charging is 109 or 147 on your horizontal analog stick (depending on which direction you want to go)
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* The highest angle you can use to move while charging is 66 or 190 on your horizontal analog stick (depending on which direction you want to go)
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Knowing these infos, I decided to make 6 charts, neutral (Speed 128), smallest angle (Speed 109/147), middle of neutral and highest angle (Speed 97/159), middle of smallest and highest angle (Speed 87/169), (159+190)/2 (Speed 81/175), highest angle (Speed 66/190)
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To do:
*Moving charts for the angles above.
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*finding the best way to move while charging
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*Speed 81/175 & Speed 66/190 datas/charts
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/!\ these are probably NOT PERFECT superswims (until I can get my hands on a script or I can create a script myself to do superswims for me)
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Key:"Frame"Self explanatory
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"Vx"Speed on X axis
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"Vy"Speed on Y axis
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"Abs speed"
"Absolute speed" (=SQRT(POW(Vx,2)+POW(Vy,2))
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"dx"
my position on X axis
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"dy"
my position on Y axis
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On the "Speed 87/169" sheet :
"moving origin X"
how much unit (pixels ?) did I move from the original position on X.
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"moving origin Y"
how much unit (pixels ?) did I move from the original on Y
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"moving on X axis frame by frame"
how much unit (pixels ?) did I move each frame on X axis.
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Sorry for my broken English
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Sheets made by drizor
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