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REMEMBER TO MAKE A COPY
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Credit to [1CMD] KDS for making the calculator I adapted
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If ur warden this is all wrong do not use >:)
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To Use:Notes:IMPORTANT
Artillery values are the MIN you could need if you
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Download/make a copy, input to purple how many
Storm Cannon and Intel Center just represents the middle piece.
hit EVERY shot, expect to need way more
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of each piece are on your structureRemember to add 8 pieces surrounding it.
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How many to kill
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InputStats
(SI=Structural Integrity)
Percent per hit
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T1T2T3Total Pieces12T1T2T3T3 w/ Wetness
To Breachable (T3)
T2T3T3 w/ Wetness
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Bunker baseRaw Health45000HEs77148385385188HEs0.780.260.26
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Bunker Piece 8SI0.4870708717HE Launcher7789231231113HE Launcher1.30.430.43
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RGSI LabelLow30mm748622222210830mm1.360.450.45
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MGG2Repair Cost1440RPG546216216079RPG1.880.630.63
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ObsBunkRepair Rate1540mm49571471477240mm2.050.680.68
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ATG2Breachable %51.29%40mm(Spatha)45521331336540mm(Spatha)2.260.750.75
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ArtyGBreachable health1124240mm(Outlaw)41471221226040mm(Outlaw)2.460.820.82
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IC/Weather/SCDmg to Breachable10,67640mm(HVFC)77421091095340mm(HVFC)2.770.920.92
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Underground Fort
Total Health21,91875mm172051512575mm5.9922
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Artillery shelter75mm(HV)131538381975mm(HV)8.082.692.69
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68mm14714752252225568mm0.680.190.19
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Green dot13Red dot1568mm(HVFAT)11711741841820468mm(HVFAT)0.790.220.22
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Dot bonus0.06964285714HighMedLowCritical94.5mm51511791798894.5mm20.560.56
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Bunker piece = square, corner, fire pit bunker, medical room, engine
1 - 0.750.75 - 0.50.5 - 0.250.25 - 094.5mm(HV)34341201205994.5mm(HV)2.990.840.84
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94.5mm(SHT)41411441447094.5mm(SHT)2.50.70.7
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Concrete Dryness Calculator:Decay TimesMortar98113293293143Mortar1.030.340.34
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Hours since placed:
120mm7485220220107120mm1.370.460.46
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(Empty Cell defualts to fully dry)
(Decimals are ok)
Not factoring in Grace Period 150mm3338989848150mm3.081.031.03
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DMG per 1 hour#VALUE!Rocket424912612662Rocket1.030.340.34
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Wet concrete doesn't reduce the health of the structure, the parts that are wet take multiplied damage.
% per one hour0Flame Rocket202233605605295Flame Rocket0.50.170.17
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Fully wet concrete takes 10x damage, dry takes 1x. You have to hit the wet part to do the extra DMG
Hours to Decay0300mm2023595929300mm5.131.711.71
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For structures made of multiple pieces, each piece has its own set of
Hydras4040404020Hydras2.512.512.51
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This graph shows the speed at which concrete dries over 24 hours
decay timers, but they all share the same health pool(Cell i14).
Satchel5555555527Satchel1.821.821.82
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(10 represents freshly placed, 1 represents completely dry)
This means for a structure to decay, including grace periods, its a
250mm2828282828250mm4.564.564.56
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(Concrete does not begin drying until 2.4 hours after placing)
little complicated, each individual piece will start decaying once it's
Havoc Charge121212126Havoc Charge8.98.98.9
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grace period timer is up, subtracting health from the total until the
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Bunker is dead. Pieces can be decaying while others still are on GP.
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For an explanation on decay, what the numbers above mean, and a
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table of values for other structures, click the "Decay Values" sheet
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at the bottom left of your screen.
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To Use:
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