ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
2
OPEN STAGE COMBOS
* Frame data adds necessary inputs on top of original move startup
3
4
LAUNCHERSHIT RANGESSTARTUPBLOCKHITCOUNTER HIT
OC - Opponent Crouching
5
qcf+1HIGH17*-1COMBOCOMBO
RC - Recovers Crouching
6
d/f+2MID15 ~ 16-12 ~ -11COMBOCOMBO
CC - Crouch Cancel (ff means to dash forward)
7
ws+2MID15-12COMBOCOMBO
Halfstep - d, d/f, n (no f input)
8
qcb+2MID26*-15COMBOCOMBO
CD - Crouch Dash (qcf or hold d/f after f+3)
9
f+4,4,3, f+1, f+3~CDc f+1, ff+2 B! f+3~CD 1+277 dmg
CDc - Crouch Dash Cancel (sidestep up)
10
f+4,4,3, f+1, ff+2 B! f+3~CDc d+4,473 dmg
11
*4,1, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,4 72 dmg
12
*4,1, f+1, f+3~CDc f+1,3,2 B! f+3~CD 471 dmg
13
b+2, ws+1, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,471 dmg
14
* 4,1 combos do not work from qcf+1
15
16
f+1+2HIGH17 ~ 18-10 ~ 9COMBOCOMBO
17
CH (4),4H,M12+3KNDCOMBO
18
dash b+2, ws+1, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,480 dmg
19
dash b+2,1, f+1, f+3~CDc 1,3,2 B! f+3~CD ws+1+280 dmg
20
21
u/f,n+4MID23-11COMBOCOMBO
22
qcf+2MID20?*-14COMBOCOMBO
23
walk forward f+4,4,3, 1,3,2 B! dash 3,1,2 91 dmg
24
f+2,4, ff+2 B! f+3~CDc, f+1, f+3~CDc d+4,486 dmg
25
f+2,4, dash f+1, f+3~CDc 4,3 B! f+3~CDc d+4,491 dmg
26
*b+4,3, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,489 dmg
27
* Recommended for neutral hopkick only
28
29
3+4HIGH25-9COMBOCOMBO
30
3+4 (left tech)HIGH25-24 (can block)COMBOCOMBO
31
ws+4, f+1, f+3~CDc 1,3,2, B!, f+3~CDc d+4,499 dmg
32
*ws+4, f+1, f+3~CDc f+1, f+3~CDc 4,3 B! ff+399 dmg
33
* ff+3 works with right axis, f+3 ender gives 1 more damage
34
35
CH u/b+2HIGH20-7+9COMBO
36
f+4,4,3, f+1, f+3~CDc f+1, ff+2 B! f+3~CD 1+287 dmg
37
f+2,4, dash f+1, f+3~CDc 4,3 B! f+3~CDc d+4,486 dmg
38
39
CH WR+2MID18 ~ 20*+4 ~ +6KNDCOMBO
40
dash d+2, WS+4, d+4,1,372 dmg
41
halfstep ws+4, 2, f+1, f+3~CDc 4,3, B!, f+3~CDc d+4,491 dmg
42
halfstep ws+4, 1, f+3~CDc 1,3,2 B!, f+3~CDc d+4,490 dmg
43
*halfstep ws+4, f+1,3,2 B!
44
* Good for team combos
45
46
47
CH u/f+1HIGH16f-9+9COMBO
48
d+2, ws+4, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,483 dmg
49
d+2, ws+4, f+1,3,2 B!
50
*b+1+2 B!
51
* For team combos with extended enders
52
53
CH ff+4MID27 ~ 29-1 ~ +1+3 ~ +5 OCCOMBO
54
ws+4, f+1, f+3~CDc 1,3,2 B! dash 3,1,284 dmg
55
* See WR+2 for other routes
56
57
d/b+3LOW23 ~ 24 RC-17KND / COMBOHITGRAB / COMBO
58
(b+2,1),3M,H,L15 RC-18KND / COMBOHITGRAB / COMBO
59
CC (ff) d+2, WS+4, d+4,1,362 dmg
60
*ws+4, f+1, f+3~CDc 1,3,2, B! dash 3,1,273 dmg
61
**CC d+2, ws+4, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,483 dmg
62
* Counter hit at long range or VS. Jack, Marduk, Bears
63
** Jack only
64
65
CH (f+2),4H,M19f-7KNDCOMBO
66
qcf+2, 3,1, f+1, ff+2 B! f+3~CDc d+4,489 dmg
67
4,3, B! u/f+4, d+4,482 dmg
68
*4,3, B!, f+3,3 (d+2)*68 + 16 (84) dmg
69
* d+2 is guaranteed. If opponent tries to get up they're floated for a 55 damage combo
70
71
CH (1,2),1H,M,M10-13 ~ -12KNDCOMBO
72
(d/b+2,1),2M,M,M14 ~ 15-14COMBOCOMBO
73
CH (d/b+2),1,2M,M,M14 ~ 15-14COMBOCOMBO
74
*halfstep ws+4, f+1, f+3~CDc 1,3,2 B! f+3~CDc d+4,484 dmg
75
* See WR+2 for other routes
76
77
CH (d+3),4L,M17-11+2+20 (techable KND)
78
f+1+2easy
79
qcf+1high damage
80
81
CH WAKEUP 3LOWCOMBO
82
*ws+4, f+1, f+3~CDc 1,3,2 B! f+3~CDc d+4,467 dmg
83
* See WR+2 for other routes
84
85
SLIDE PUNISH
86
CC 3,1, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,449 dmg
87
88
LOW PARRY
89
d+2, ws+4, f+1, f+3~CDc f+1, f+3~CDc d+4,443 dmg
90
d+2, ws+4, f+1, f+3~CDc f+4,4,344 dmg
91
b+2,1, 4,1, d+4,1,341 dmg
92
93
94
95
96
97
98
99
100