Dragunov
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OPEN STAGE COMBOS
* Frame data adds necessary inputs on top of original move startup
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LAUNCHERSHIT RANGESSTARTUPBLOCKHITCOUNTER HIT
OC - Opponent Crouching
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qcf+1HIGH17*-1COMBOCOMBO
RC - Recovers Crouching
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d/f+2MID15 ~ 16-12 ~ -11COMBOCOMBO
CC - Crouch Cancel (ff means to dash forward)
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ws+2MID15-12COMBOCOMBO
Halfstep - d, d/f, n (no f input)
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qcb+2MID26*-15COMBOCOMBO
CD - Crouch Dash (qcf or hold d/f after f+3)
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f+4,4,3, f+1, f+3~CDc f+1, ff+2 B! f+3~CD 1+277 dmg
CDc - Crouch Dash Cancel (sidestep up)
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f+4,4,3, f+1, ff+2 B! f+3~CDc d+4,473 dmg
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*4,1, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,4 72 dmg
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*4,1, f+1, f+3~CDc f+1,3,2 B! f+3~CD 471 dmg
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b+2, ws+1, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,471 dmg
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* 4,1 combos do not work from qcf+1
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f+1+2HIGH17 ~ 18-10 ~ 9COMBOCOMBO
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CH (4),4H,M12+3KNDCOMBO
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dash b+2, ws+1, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,480 dmg
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dash b+2,1, f+1, f+3~CDc 1,3,2 B! f+3~CD ws+1+280 dmg
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u/f,n+4MID23-11COMBOCOMBO
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qcf+2MID20?*-14COMBOCOMBO
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walk forward f+4,4,3, 1,3,2 B! dash 3,1,2 91 dmg
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f+2,4, ff+2 B! f+3~CDc, f+1, f+3~CDc d+4,486 dmg
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f+2,4, dash f+1, f+3~CDc 4,3 B! f+3~CDc d+4,491 dmg
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*b+4,3, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,489 dmg
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* Recommended for neutral hopkick only
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3+4HIGH25-9COMBOCOMBO
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3+4 (left tech)
HIGH25
-24 (can block)
COMBOCOMBO
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ws+4, f+1, f+3~CDc 1,3,2, B!, f+3~CDc d+4,499 dmg
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*ws+4, f+1, f+3~CDc f+1, f+3~CDc 4,3 B! ff+399 dmg
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* ff+3 works with right axis, f+3 ender gives 1 more damage
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CH u/b+2HIGH20-7+9COMBO
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f+4,4,3, f+1, f+3~CDc f+1, ff+2 B! f+3~CD 1+287 dmg
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f+2,4, dash f+1, f+3~CDc 4,3 B! f+3~CDc d+4,486 dmg
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CH WR+2MID18 ~ 20*+4 ~ +6KNDCOMBO
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dash d+2, WS+4, d+4,1,372 dmg
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halfstep ws+4, 2, f+1, f+3~CDc 4,3, B!, f+3~CDc d+4,491 dmg
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halfstep ws+4, 1, f+3~CDc 1,3,2 B!, f+3~CDc d+4,490 dmg
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*halfstep ws+4, f+1,3,2 B!
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* Good for team combos
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CH u/f+1HIGH16f-9+9COMBO
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d+2, ws+4, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,483 dmg
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d+2, ws+4, f+1,3,2 B!
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*b+1+2 B!
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* For team combos with extended enders
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CH ff+4MID27 ~ 29-1 ~ +1+3 ~ +5 OCCOMBO
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ws+4, f+1, f+3~CDc 1,3,2 B! dash 3,1,284 dmg
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* See WR+2 for other routes
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d/b+3LOW23 ~ 24 RC-17
KND / COMBO
HITGRAB / COMBO
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(b+2,1),3M,H,L15 RC-18
KND / COMBO
HITGRAB / COMBO
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CC (ff) d+2, WS+4, d+4,1,362 dmg
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*ws+4, f+1, f+3~CDc 1,3,2, B! dash 3,1,273 dmg
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**CC d+2, ws+4, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,483 dmg
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* Counter hit at long range or VS. Jack, Marduk, Bears
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** Jack only
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CH (f+2),4H,M19f-7KNDCOMBO
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qcf+2, 3,1, f+1, ff+2 B! f+3~CDc d+4,489 dmg
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4,3, B! u/f+4, d+4,482 dmg
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*4,3, B!, f+3,3 (d+2)*68 + 16 (84) dmg
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* d+2 is guaranteed. If opponent tries to get up they're floated for a 55 damage combo
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CH (1,2),1H,M,M10-13 ~ -12KNDCOMBO
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(d/b+2,1),2M,M,M14 ~ 15-14COMBOCOMBO
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CH (d/b+2),1,2
M,M,M14 ~ 15-14COMBOCOMBO
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*halfstep ws+4, f+1, f+3~CDc 1,3,2 B! f+3~CDc d+4,484 dmg
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* See WR+2 for other routes
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CH (d+3),4L,M17-11+2
+20 (techable KND)
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f+1+2easy
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qcf+1high damage
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CH WAKEUP 3LOWCOMBO
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*ws+4, f+1, f+3~CDc 1,3,2 B! f+3~CDc d+4,467 dmg
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* See WR+2 for other routes
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SLIDE PUNISH
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CC 3,1, f+1, f+3~CDc 4,3 B! f+3~CDc d+4,449 dmg
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LOW PARRY
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d+2, ws+4, f+1, f+3~CDc f+1, f+3~CDc d+4,443 dmg
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d+2, ws+4, f+1, f+3~CDc f+4,4,344 dmg
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b+2,1, 4,1, d+4,1,341 dmg
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