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TraitsAdvantageDrawback
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Built to DestroyAdd +1 Ability to all attack rolls
Treat all weapons as Inferior (Add +1 Threat to all attack results)
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Fast ShotGuns and energy weapons you fire all have Auto-Fire
Guns and energy weapons must always use Auto-Fire, Characters with this trait cannot take the Aim maneuver
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Four EyesAdd +1 Boost Die to all Cunning Skills when wearing glasses
Add +1 Setback die on all Cunning Skills when not wearing glasses
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Good Natured
Add +1 Ability on all Speech, Medicine, Repair, Science and Barter skills
Add +1 Difficulty on Energy Weapons, Explosives, Guns, Melee Weapons and Unarmed checks
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Heavy HandedAdd +1 to the Damage of all Melee and Brawl weapons you use
Increase the Crit on all Melee and Brawl weapons by 2 you use
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KamikazeYour character has +3 Strain Threshold
Your character has -2 Soak
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Loose CannonAdd +1 Boost when using Thrown weapons
Thrown weapons have a maximum range of Short
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Small FrameGain +1 to Agility
The Wound Threshold is -2
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Trigger DisciplineGuns and energy weapons have Accurate 1
Guns and energy weapons you fire have Slow-Fire 1
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SkilledSkills cost XP equal to 4 times the value of the next higest rank
The cost of Talents increases by 5 XP
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One HanderAdd +1 Boost when using One-Handed Weapons
Add +1 Difficulty when using Two-Handed Weapons
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Night Person
Add +1 Boost on Intellect and Cunning skills and checks when acting between 6 PM to 6 AM
Add +1 Setback on Intellect and Cunning skills and checks when acting between 6 PM to 6 AM
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JinxedThe Crit Rating of all weapons you use is decreased by 2, min 1
The Crit Rating of all weapons used against you is decreased by 2, min 1
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GiftedGain +1 on all Characteristics
Add +1 Difficulty Die on all Skill Checks, The cost of Skills increases by 5.
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FinesseThe Crit Raiting of all weapons you use is decreased by 1, min 1
All weapons you use do -1 damage, min 0.
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Fast MetabolismMedical checks targeting the character add +1 Boost
All Resilience checks get +1 Setback
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Chem ResistantGain +2 Boost on Resilience checks when using Chems
Chems last 2 rounds instead of until end of the scene
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BruiserGain +1 to Brawn
Your character has -2 Strain Threshold
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ClaustrophobiaGain +1 on all Characteristics while Outside
Gain -1 on all Characteristics while Inside
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HoarderAdd +2 to the Encumbrance Threshold
Gain -1 on all Characteristics if Encumbrance is less than 5
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Hot Blooded
Add +1 Boost on attacks when at or over 50% of your Wound Threshold
Add +1 Setback on all Cunning and Agility checks when at or over 50% of your Wound Threshold
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Perks
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Rank 1
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Black Widow/Lady Killer
Heterosexual relationships and +1 Boost when attacking a member of the opposite gender
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Cherchez La Femme/Confirmed Bachelor
Homosexual relationships and +1 Boost when attacking a member of same gender
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AC/DCBisexual relationships and no damage bonus
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Friend of the Night
Suffer no consequences from moving into low or high light locations to Cunning checks, Requires 3 Cunning
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Heave, Ho!Thrown weapons increase their range by 1. Requires 3 Brawn
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Hunter
In combat, add +1 Boost on all attacks against animals and mutated animals
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Intense TrainingAdd +1 to a Characteristic of your choice
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Rapid ReloadTreat all guns with Limited Ammo as having 1 additional point
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Retention
When acting on information obtained via skill checks, take +1 Boost for the first check
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Swift LearnerReduce all Perk costs by 1. Requires Intellect 3
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Junk RoundsYou can craft ammunition from scrap metal. Requires Repair 3
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Light Touch
When wearing light armor, attacks against you gain +1 Disadvantage
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Old World Gourmet
Gain +1 Advantage on Resistance Checks. Snack food increases healing. Alcohol now heals.
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Rank 2
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CannibalYou may eat Corpses to heal but it is frowned upon
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ComprehensionWhen making a Knowledge check using resources, gain +1 Boost
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EducatedReduce Class Skill per costs by 1. Requires Intellect 3
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EntomologistGain +1 Boost when attacking any insect. Requires Intellect 3
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Rad Child
When making a Medicine check to heal, gain Advantage equal to the Disadvantage from your current Radiation level. Requires Survival 3
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Run 'n Gun
You may make a Maneuver to move while Firing. Requires Guns or Energy Weapons 3
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Travel LightWhen wearing Light or No Armor, gain +1 Boost on Agility checks
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