A | B | C | D | E | F | G | H | ||
---|---|---|---|---|---|---|---|---|---|
1 | Platform | Daily Watch Time Per User | Monthly Active Users | Monetization | Stream Customizability (Adding multi-cam switching, etc.) | Minimum Tools Required to go Live | Live User Interaction/Feedback | Launched | |
2 | YouTube Live | 50 Mins | 1.9 Billion | Advertising | Yes using OBS, etc. | Smartphone (using App) | On sidebar with constant stream. | 2012 | |
3 | Facebook Live | 26 Seconds (according to TechCrunch) | 2.2 Billion | Advertising | Yes using OBS, etc. | Smartphone (using App) | More casual in nature using user comments and emojis (that overlay on screen) | August 2015 | |
4 | Periscope | - | - | Virtual Gifts� | Unclear | Smartphone (using App) | Constant; relatively hard to follow | May 2015 | |
5 | Instagram Live | - | 700 Million | Advertising | No - Can only be broadcasted using Smartphone | Smartphone (using App) | Constant; relatively hard to follow with on-screen overlays | Nov 2016 | |
6 | Twitch | 1 hour 40 Mins | 500 Million | Advertising, Subscriptions, Donations, Virtual Gifts | Yes using OBS, etc. | Smartphone (using App) | On sidebar with constant stream. | June 2011 | |
7 | Stringwire | - | - | - | Yes using OBS, etc. | Smartphone (using App) | No user interaction | 2013 |