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2 | Level: | 1 | Street rat | Charles Barley | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | CIS man human | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | CharlesAwesome [CA] | Land of ___ and ___ | Crate of various bottles | hawaiian shirt | Crate of various bottles | |||||||||||||||||||
5 | Arsenyx_9999 | quote | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | sunglasses | white belts | ||||||||||||||||||
7 | Athletics | Str | +0 | +1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +0 | 0 | 0 | 18 / 18 | 1 | 1 | Crate of various bottles | Tier 0 Bottlekind (ThrwnAxeKind) | ||||||||||||||
9 | Acrobatics | Dex | +0 | +1 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +3 | 0 | 1d8+0 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +3 | ||||||||||||||||||||
12 | Engineering | Int | +0 | -1 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | -1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | Weaponized alcoholism. | ||||||||||||||
14 | Occult | Int | +0 | -1 | Initiative | +1 | 15 | Crate of various bottles | Tier 0 Bottlekind (ThrwnAxeKind) | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +3 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +3 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +3 | Strength | 12 (1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +5 | Constitution | 10 (0) | Fortitude | 11 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +3 | Dexterity | 13 (1) | +0 | Fade | 0 | Weaponized alcoholism. | ||||||||||||||
20 | Survival | Wis | +0 | +3 | Intelligence | 8 (-1) | Reflex | 12 | Cripple | 0 | hawaiian shirt | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +4 | Wisdom | 16 (3) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidation | Cha | +0 | +2 | Charisma | 15 (2) | Will | 15 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +2 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +4 | Hit Bonus | +1 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | white shirt with various pattern of flowers | |||||||||||||||||||||||
26 | Resources | sunglasses | white belts | |||||||||||||||||||||
27 | Name | Name | Name | Name | Name | |||||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
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30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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48 | Bottles | ThrwnAxeKind | Tier | 0 | Stat | STR | Hit | +4 to hit | Tier | 0 | Stat | STR | Hit | +4 to hit | ||||||||||
49 | Type | Thrown Versatile Brutality Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Throw | Qd8+STR | 1d8+1 | Major action: Make a ranged attack against a single target within range. [Base damage: Qd8+STR, basic] | ||||||||||||||||||||
52 | Chop | Qd6+STR | 1d6+1 | Major action: Make a melee attack against a single target within range. [Base damage: Qd6+STR] | ||||||||||||||||||||
53 | Crippling Throw | Qd4+STR | 1d4+1 | Major action: Make a ranged attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd4+STR] | ||||||||||||||||||||
54 | Headhunter | Qd3+STR | 1d3+1 | Major action: Make a ranged attack against a single target within range. If you hit, the target is Impaired for 1 round. [Base damage: Qd3+STR] | ||||||||||||||||||||
55 | Razing Throw | Qd3+STR | 1d3+1 | Major action: Make a ranged attack against a single target within range. If you hit, the target is Ruptured (Q, 2 rounds). [Base damage: Qd3+STR] | ||||||||||||||||||||
71 | Range: 5 feet (melee), 30 feet (ranged) | |||||||||||||||||||||||
72 | The bottles itself is the weapon. The crate that holds it is for both flavoring and ease the awkwardness if it to ever be use for alchemy. | |||||||||||||||||||||||
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126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Social Expert You have a fair understanding of the common rituals and norms followed by any sentient being with emotions. You have one Stakes die to any non-strife skill checks made, and reroll any Stakes dice of 1 and Flaws dice of 6, when dealing with them. You also possess a cursory knowledge of psychology and emotions such that you can present a surface level knowledge of those topics, but not enough to claim any skill bonuses for the knowledge itself. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Artifice | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection. | |||||||||||||||||||
128 | Fighting Style: Dual Wielding, lvl 1, Slayer | You have +1 to hit with all attack rolls, and when you use your minor action to make a damaging attack that does not add a stat mod to damage, you may add your Strength, Dexterity, or PCM. | Lobber, Hurler, Slayer | You arc your throws, ignoring cover bonuses on abilitechs made with thrown specibi. When making damaging abilitechs with thrown specibi, you can Aim on the attack and make it true damage as a reaction. | Vision: Curtain | You're used to sizing up where something might be hidden, by someone or by itself. Lost socks, wallets, papers, themselves, others, buttons, secret corridors, if it might escape notice it might not escape yours. When searching for such things, you add one stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (suitcase Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | booze | booze | booze | ||||||||||||||||
150 | T1 | 0 | booze | booze | booze | |||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | booze | booze | booze | ||||||||||||||||||
152 | T3 | 0 | cigarette | lighter | car key | |||||||||||||||||||
153 | T4 | 0 | cigarette | magazine | shirt | |||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | cigarette | kitchen knife | shirt | ||||||||||||||||||
155 | Boondollars | 0 | cigarette | phone | shirt | |||||||||||||||||||
156 | (extra space) | 0 | suitcase | Deception | cigarette | lockpicking kit | pants | |||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | 50 cigarettes | pants | |||||||||||||||||||
158 | (extra space) | 0 | deodorant | pants | ||||||||||||||||||||
159 | This is the blackboard, use it to write down any notes you have! | 50 in 1 shampoo | ||||||||||||||||||||||
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