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Skill / ClassKnightThiefMonkPaladinArcherRangerClericDruid
Sorcerer
Skill effects – other infoBest itemsAll items listing with artifacts/relics/special items
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Minimum recovery time is 30 – see GrayFace's Mechanics site
attdmgACspdStandardArtifacts, Relics & Special items (items not really worth it are listed only in cell's note)
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Sword (90↧, dual-M)GMMEMEENGME3d4+10 (13-22) /
3d3+12 (15-21)
Villain's Blade (Special) – 3d4+12 (15-24), Vampiric
Wallace (Artifact) – 3d4+12 (15-24), Armsmaster +10, Personality +40
Corsair (Artifact) – 2d4+13 (15-21), Stealing +5, Disarm +5, Luck +40
Puck (Artifact) – 3d3+14 (17-23), Speed +40, Swift
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2-handed →4d5+8 (12-28)Iron Feather (Artifact) – 4d5+10 (14-30), Might +40, +6-15 Electrical damage
Elfbane (Artifact; Goblin only) – 4d6+12 (16-36), Of Shielding, Elf Slaying
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Axe (100↧)MEEGMNME4d2+11 (15-19)
Minotaur's Axe (Special) – 4d3+12 (16-24), Might +25
Ghoulsbane (Artifact) – 1d9+15 (16-24), Undead slaying, Immunity to paralysis, +3-18 Fire damage
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2-handed →3d7+9 (12-30)
Amuck (Relic) – 3d7+11 (14-32), Might +100, Endurance +100, AC -15
Zokarr's Axe (Special) – 3d7+13 (16-34), of Earth Magic, AC +10, Endurance and Hit Points
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Staff (100)EGMNNNNNMNE2d4+7 (9-15)
Ethric's Staff (Relic; evil only) – 2d4+9 (11-17), of Dark Magic, Meditation +15, Decrease Hit Points over time
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Spear (80, single-M)GMEEMENEGM3d6+10 (13-28)
/ 2d6+12 (14-24)
Gibbet (Artifact) – 3d6+12 (15-30), Undead slaying, Dragon slaying, Demon slaying
Charele (Artifact) – 3d9+18 (21-45), Increased Weapon Speed (⚠️‑TODO‑⚠️ true?)
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Dagger (60, dual-E)EGMEEEEMENM/GM2d3+7 (9-13)Lady Carmine's Dagger (Special) – 2d2+4 (6-8), Disarm +5, +5 Body damage
Old Nick (Relic; evil only) – 2d2+8 (10-12), Disarm +5, +8 Poison damage, Elf Slaying
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Bow (100↧)EENEGMMENNNM/GME5d2+8 (13-18)The Perfect Bow (Special) – 5d2+12 (17-22)
Ullyses (Artifact) – 5d2+10 (15-20), Accuracy +50, +9-12 Water damage
Ania Selving (Relic) – 4d2+9 (13-17), Accuracy +150, Bow +5, AC -25
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Mace (80)MEGMMENE2d4+11 (13-19)
Mash (Relic) – 1d3+15 (16-18), Might +150, Intellect -40, Personality -40, Speed -40
Mekorig's Hammer (Relic) – 2d5+13 (15-23), of Spirit Magic, Might +75, Air Resistance -50
Justice (Relic; good only) – 2d4+14 (16-22), of Mind Magic, of Body Magic, Undead Slaying, Speed -40
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Unarmed (100/60)EEGMNNNN/ME/MGM⭑N⭑of the Fist (+12)Hands of the Master +10 (Artifact; see Gauntlets ↓)
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Armsmaster (↧)GMMMEEENEMNof Arms (+12)Wallace +10 (Artifact; see 1-h Sword ↑) / Hero's Belt +5 (Artifact; male only; see Belt ↓)
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Leather (+10↥ till E)MGMMEMMEEEGM⭑N/MEAC 24
Hareck's Leather (Relic) – AC 30, Stealing +5, Disarm +5, Water Walking, Luck +50, All Resistances -10
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Chain (+20↥ till M)MEEGMMEGM⭑NE/MAC 36
Elven Chainmail (Special; Elf only) – AC 30, of Recovery, Speed +15, Accuracy +15
Governor's Armor (Artifact) – AC 36, +10 to all statistics, Half damage from missile attacks
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Plate (+30↥ till GM)GMMM⭑NE/GMAC 54
Yoruba (Artifact) – AC 60, Endurance +25, Immunity to Diseased, Insane, Paralyzed, Poisoned, Asleep, Stoned
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Shield (+10↥ till E)GMNGMEMEGM⭑N/MEAC 19
Kelebrim (Relic) – AC 20, Endurance +50, Earth Resistance -30, Immunity to Stoned, Half damage from missile attacks
Glory Shield (Relic) – AC 24, of Spirit Magic, Shield +5, Body Resistance -10, Mind Resistance -10
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DodgingEGMGMNEE
N/E/M
of Dodging (+12)Hands of the Master +10 (Artifact; see Gauntlets ↓)
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Fire MagicNM !EMGMof Fire MagicPhynaxian Crown (Relic; see Helmet ↓)
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Water MagicNM !EMGMof Water MagicSeven League Boots (Artifact; see Boots ↓)
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Air MagicNM !EMGMof Air MagicFaerie Ring (Special; see Rings ↓)
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Earth MagicNM !EMGMof Earth MagicZokarr's Axe (Special; see 2-handed Axes ↑)
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Spirit MagicE/N¹M !EGMMof Spirit Magic
Ghost Ring (Special; see Rings ↓) / Mekorig's Hammer (Relic; see Mace ↑) / Glory Shield (Relic; see Shield ↑)
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Mind MagicE/N¹M !EGMMof Mind MagicRuler's Ring (Artifact; see Rings ↓) / Justice (Relic; see Mace ↑)
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Body MagicE/N¹M !EGMMof Body MagicJustice (Relic; see Mace ↑)
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Dark–/N¹–/N¹–/GM¹–/GM¹of Dark Magic
Moon Cloak (Special; see Cloaks ↓) / Ruler's Ring (Artifact; see Rings ↓) / Ethric's Staff (Relic; see Staff ↑)
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LightN/–¹N/–¹GM/–¹GM/–¹of Light MagicSun Cloak (Special; see Cloaks ↓) / Taledon's Helm (Relic; good only; see Helmets ↓)
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MeditationEENMGMMEthric's Staff +15 (Relic; see Staff ↑)
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Disarm TrapNGME/M¹E !E
of Disarming (+25)
Shadow's Mask +3 (Special; see Helmets ↓) / Corsair +5 (Artifact; see 1-h Sword ↑) / Hareck's Leather +5 (Relic; see Leather Armor ↑)
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PerceptionEMENGMMEEE
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StealingGMN/E¹Eof Stealing (+25)
Shadow's Mask +3 (Special; see Helmets ↓) / Corsair +5 (Artifact; see 1-h Sword ↑) / Hareck's Leather +5 (Relic; see Leather Armor ↑)
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MerchantEMEENGMEN
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LearninganalysisNEGMNMEMMMScholar's Cap +15 (Relic; see Helmet ↓)
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Body BuildingGMEGMMEEN
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Identify ItemMNEGMof Items (+25)
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Identify MonsterEGMEEGM
of Monsters (+25)
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Repair ItemGMNGMENME
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AlchemyENEGMMof Alchemy (+25)Clanker's Amulet +15 (Artifact; see Amulet ↓)
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¹ good/evil
Table taken from TheQuietRoom.de – thanks!
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Notes:
• Weapon Recovery time is decreased by Speed attribute bonus; Haste spell (-25); Swift or of Darkness enchantment (-20) → rounded up if less than minimum 30
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Clubs have great recovery (30 – fixed in Grayface's patch v2.5 and changed to 80 as Maces), but no skill applies to them (Heroism/Piper hireling cheese)
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Regeneration spell recovers 1/3/10 HP per minute (5/15/50 HP per 5 minute) — in comparison, of Regeneration enchantment gives only 1 HP per 5 minutes!
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Spells "hitparade": https://www.celestialheavens.com/forum/10/10821
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• Artifacts, Relics and Special items skill bonuses stack with normal item bonuses (source)
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• Monster loot drop tables: https://www.angelfire.com/ns/mmloot/mm7/mm7mml.html
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Other Equipment
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Helmets (AC 12)
Shadow's Mask (Special) – AC 12, Stealing +3, Disarm +3
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Mind's Eye (Artifact; Human only) – AC 10, Intellect +15, Personality +15, Regenerate SP
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Phynaxian Crown (Relic) – AC -20, of Fire Magic, Water Resistance +50, Personality +30
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Scholar's Cap (Relic) – AC 2, Learning +15, Endurance -50
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Taledon's Helm (Relic; good only) – AC 14, of Light Magic, Personality +15, Might +15, Luck -40
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Cloaks (AC 9)
Vampire's Cape (Special) – AC 9, Intellect +10, Luck +10
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Sun Cloak (Special) – AC 11, of Light Magic
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Moon Cloak (Special) – AC 11, of Dark Magic
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Cloak of the Sheep (Artifact) – AC 10, Intellect -20, Personality -20, Immunity to Diseased, Insane, Paralyzed, Poisoned, Asleep, and Stoned
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Twilight Cloak (Relic; evil only) – AC 13, Speed +50, Luck +50, All resistances -15
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Gauntlets (AC 12)
Forge Gauntlets (Artifact; Dwarf only) – AC 10, Fire Resistance +30, Might +15, Endurance +15
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Hands of the Master (Artifact) – AC 12, Unarmed +10, Dodging +10
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Boots (AC 12)
Seven League Boots (Artifact) – AC 15, of Water Magic, Speed +40
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Hermes' Sandals (Relic) – AC 20, Speed +100, Accuracy +50, Air Resistance +50, Regenerate SP and HP over time, Feather Falling
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Amulets
Medusa's Mirror (Special) – Immune to Stoning
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Clanker's Amulet (Artifact) – Alchemy +15
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Rings
Ghost Ring (Special) – of Spirit Magic
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Faerie Ring (Special) – of Air Magic
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Ruler's Ring (Artifact) – of Mind Magic, of Dark Magic
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Lady's Escort (Artifact; female only) – of Water Walking, of Feather Falling, of Protection
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Belts
Hero's Belt (Artifact; male only) – Armsmaster +5, Might +15, Regenerate Hit Points
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Titan's Belt (Relic) – Might +75, Speed -40
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