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Curses: (Tests by Gavaleus on Lamannia U63 Preview 2, 2023/10/24)
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All cards have this line below the buff:
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This item has been imbued by the Deck of Many Curses. It cannot gain another Card Power.
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FrequencyTitleDescription
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6Curse of Minor Strength:
Card Power: You've been cursed with a hideous strength! You gain a +1 Fortune Bonus to Strength.
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6Curse of Major Strength:
Card Power: You've been cursed with a hideous strength! You gain a +2 Fortune Bonus to Strength.
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13Curse of Minor Dexterity:
Card Power: You've been cursed with uncanny movements! You gain a +1 Fortune Bonus to Dexterity.
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9Curse of Major Dexterity:
Card Power: You've been cursed with uncanny movements! You gain a +2 Fortune Bonus to Dexterity.
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9Curse of Minor Constitution:
Card Power: You've been cursed with unnatural hardiness! You gain a +1 Fortune Bonus to Constitution.
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7Curse of Major Constitution:
Card Power: You've been cursed with unnatural hardiness! You gain a +2 Fortune Bonus to Constitution.
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9Curse of Minor Intelligence:
Card Power: You've been cursed with otherworldly knowledge! You gain a +1 Fortune Bonus to Intelligence.
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8Curse of Major Intelligence:
Card Power: You've been cursed with otherworldly knowledge! You gain a +2 Fortune Bonus to Intelligence.
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13Curse of Minor Wisdom:
Card Power: You've been cursed with otherworldly insight! You gain a +1 Fortune Bonus to Wisdom.
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12Curse of Major Wisdom:
Card Power: You've been cursed with otherworldly insight! You gain a +2 Fortune Bonus to Wisdom.
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12Curse of Minor Charisma:
Card Power: You've been cursed with hypnoitizing[sic] words! You gain a +1 Fortune Bonus to Charisma.
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7Curse of Major Charisma:
Card Power: You've been cursed with hypnoitizing[sic] words! You gain a +2 Fortune Bonus to Charisma.
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9Curse of Minor Fortitude:
Card Power: You've been cursed with surviving things that should have stricken you down. You gain a +1 Fortune Bonus to Fortitude Saving Throws.
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7Curse of Major Fortitude:
Card Power: You've been cursed with surviving things that should have stricken you down. You gain a +2 Fortune Bonus to Fortitude Saving Throws.
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11Curse of Minor Reflexes:
Card Power: You've been cursed with knowledge of danger slightly before it happens. You gain a +1 Fortune Bonus to Reflex Saving Throws.
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7Curse of Major Reflexes:
Card Power: You've been cursed with knowledge of danger slightly before it happens. You gain a +2 Fortune Bonus to Reflex Saving Throws.
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12Curse of Minor Will:
Card Power: You've been cursed with the inability to give in. You gain a +1 Fortune Bonus to Will Saving Throws.
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9Curse of Major Will:
Card Power: You've been cursed with the inability to give in. You gain a +2 Fortune Bonus to Will Saving Throws.
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11Curse of Minor Sheltering:
Card Power: You've been cursed with an strange[sic] ability to not feel your injuries! You gain a +2 Fortune Bonus to Physical Resistance Rating.
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8Curse of Major Sheltering:
Card Power: You've been cursed with an strange[sic] ability to not feel your injuries! You gain a +5 Fortune Bonus to Physical Resistance Rating.
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11Curse of Minor Warding:
Card Power: You've been cursed with an strange[sic] ability to not feel your injuries! You gain a +2 Fortune Bonus to Magical Resistance Rating.
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4Curse of Major Warding:
Card Power: You've been cursed with an strange[sic] ability to not feel your injuries! You gain a +5 Fortune Bonus to Magical Resistance Rating.
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13Curse of Minor Prowess:
Card Power: You've been cursed with a strange brutality behind all of your weapon attacks. You gain a +1 Fortune Bonus to Attack and Damage.
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3Curse of Major Prowess:
Card Power: You've been cursed with a strange brutality behind all of your weapon attacks. You gain a +2 Fortune Bonus to Attack and Damage.
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8Curse of Minor Archery:
Card Power: You've been cursed with an unnatural attunement to Ranged weapons. You gain a +2 Fortune Bonus to Ranged Power.
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8Curse of Major Archery:
Card Power: You've been cursed with an unnattural[sic] attunement to Ranged weapons. You gain a +5 Fortune Bonus to Ranged Power.
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12Curse of the Minor Combatant:
Card Power: You've been cursed with an unnattural[sic] attunement to Melee weapons. You gain a +2 Fortune Bonus to Melee Power.
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4Curse of the Major Combatant:
Card Power: You've been cursed with an unnattural[sic] attunement to Melee weapons. You gain a +5 Fortune Bonus to Melee Power.
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15Curse of the Minor Tactician:
Card Power: You've been cursed with whispers that tell you how your foes could be controlled. You gain a +1 Fortune Bonus to Tactical Feat DCs (Trip, Sunder, and Stunning Blow).
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7Curse of the Major Tactician:
Card Power: You've been cursed with whispers that tell you how your foes could be controlled. You gain a +2 Fortune Bonus to Tactical Feat DCs (Trip, Sunder, and Stunning Blow.)
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15Curse of the Minor Assassin:
Card Power: You've been cursed with whispers that speak of how quickly your foes could be slaughtered. You gain a +1 Fortune Bonus to Assassinate DCs.
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8Curse of the Major Assassin:
Card Power: You've been cursed with whispers that speak of how quickly your foes could be slaughtered. You gain a +2 Fortune Bonus to Assassinate DCs.
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5Curse of Minor Betrayal:
Card Power: You've been cursed with a strange shroud, making it harder for people to notice you. You gain a +1 Fortune Bonus to Sneak Attack Dice.
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9Curse of Major Betrayal:
Card Power: You've been cursed with a strange shroud, making it harder for people to notice you. You gain a +2 Fortune Bonus to Sneak Attack Dice.
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9Curse of Minor Imbuement:
Card Power: You've been cursed with an unnatural imbuement that now resides within you! You gain a +1 Fortune Bonus to Imbue Dice.
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8Curse of Major Imbuement:
Card Power: You've been cursed with an unnatural imbuement that now resides within you! You gain a +2 Fortune Bonus to Imbue Dice.
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9Curse of Minor Spellwork:
Card Power: You've been cursed with an unnatural attunement to spells. You gain a +4 Fortune Bonus to Universal Spell Power.
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8Curse of Major Spellwork:
Card Power: You've been cursed with an unnatural attunement to spells. You gain a +10 Fortune Bonus to Universal Spell Power.
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11Curse of Minor Breath:
Card Power: You've been cursed with whispers that speak of Draconic power. You gain a +1 Fortune Bonus to Breath Attack DCs.
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6Curse of Major Breath:
Card Power: You've been cursed with whispers that speak of Draconic power. You gain a +2 Fortune Bonus to Breath Attack DCs.
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7Curse of Minor Technica:
Card Power: You've been cursed with whispers that speak of machines and mechanical marvels. You gain a +1 Fortune Bonus to Rune Arm DCs.
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9Curse of Major Technica:
Card Power: You've been cursed with whispers that speak of machines and mechanical marvels. You gain a +2 Fortune Bonus to Rune Arm DCs.
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6Curse of Minor Perception:
Card Power: You've been cursed with skills stolen from another! You gain a +1 Fortune Bonus to Search and Spot.
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5Curse of Major Perception:
Card Power: You've been cursed with skills stolen from another! You gain a +2 Fortune Bonus to Search and Spot.
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11Curse of Minor Mechanics:
Card Power: You've been cursed with skills stolen from another! You gain a +1 Fortune Bonus to Open Lock and Disable Device.
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3Curse of Major Mechanics:
Card Power: You've been cursed with skills stolen from another! You gain a +2 Fortune Bonus to Open Lock and Disable Device.
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7Curse of Minor Obscurity:
Card Power: You've been cursed with skills stolen from another! You gain a +1 Fortune Bonus to Hide and Move Silently.
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6Curse of Major Obscurity:
Card Power: You've been cursed with skills stolen from another! You gain a +2 Fortune Bonus to Hide and Move Silently.
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2Curse of Minor Arcana:
Card Power: You've been cursed with skills stolen from another! You gain a +1 Fortune Bonus to Spellcraft and Concentration.
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5Curse of Major Arcana:
Card Power: You've been cursed with skills stolen from another! You gain a +2 Fortune Bonus to Spellcraft and Concentration.
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13Curse of Minor Renewal:
Card Power: You've been cursed with skills stolen from another! You gain a +1 Fortune Bonus to Heal and Repair.
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8Curse of Major Renewal:
Card Power: You've been cursed with skills stolen from another! You gain a +2 Fortune Bonus to Heal and Repair.
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14Curse of Minor Masterworks:
Card Power: This item has been cursed with extraplanar power! The power of some effects on this item has been increased as if it were one level higher.
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17Curse of Major Masterworks:
Card Power: This item has been cursed with extraplanar power! The power of some effects on this item has been increased as if it were two levels higher.
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12Curse of the Power of Body:
Card Power: You've been cursed with the bodily might stolen from another! You gain a +1 Fortune Bonus to Strength, Dexterity, and Constitution.
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6Curse of the Power of Mind:
Card Power: You've been cursed with forbidden knowledge, stolen from another! You gain a +1 Fortune Bonus to Intelligence, Wisdom, and Charisma.
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7Curse of the Abjurer:
Card Power: You've been cursed with whispers from other planes. You gain a +1 Fortune Bonus to Abjuration DCs.
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6Curse of the Conjurer:
Card Power: You've been cursed with the power of unbidden Conjuration. You gain a +1 Fortune Bonus to Conjuration DCs.
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10Curse of the Enchanter:
Card Power: You've been cursed with otherworldly Enchantments. You gain a +1 Fortune Bonus to Enchantment DCs.
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12Curse of the Evoker:
Card Power: You've been cursed with otherworldly Evocative energy. You gain a +1 Fortune Bonus to Evocation DCs.
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15Curse of the Illusionist:
Card Power: You've been cursed with haunting Illusions. You gain a +1 Fortune Bonus to Illusion DCs.
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10Curse of the Necromancer:
Card Power: You've been cursed with otherworldly Necromantic energy. You gain a +1 Fortune Bonus to Necromancy DCs.
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11Curse of the Transmuter:
Card Power: You've been cursed with a strange force that changes things around you. You gain a +1 Fortune Bonus to Transmutation DCs.
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8Curse of the Caustic One:[sic]
Card Power: You've been cursed with hideous lightning that courses through you! You gain a +5 Fortune Bonus to Electric Spell Power, a +1% Fortune Bonus to Electric Absorption, and a +3 Fortune Bonus to Electric Resistance.
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8Curse of the Voltaic Way:[sic]
Card Power: You have been cursed with acid flowing through your body! You gain a +5 Fortune Bonus to Acid Spell Power, a +1% Fortune Bonus to Acid Absorption, and a +3 Fortune Bonus to Acid Resistance.
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6Curse of the Icebreaker:
Card Power: You've been cursed with an otherworldly chill! You gain a +5 Fortune Bonus to Cold Spell Power, a +1% Fortune Bonus to Cold Absorption, and a +3 Fortune Bonus to Cold Resistance.
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9Curse of the Flametouched:
Card Power: You've been cursed with otherworldly fire! You gain a +5 Fortune Bonus to Fire Spell Power, a +1% Fortune Bonus to Fire Absorption, and a +3 Fortune Bonus to Fire Resistance.
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8Curse of the Pact:
Card Power: This item has been cursed with eldritch energy! You gain a +1 Fortune Bonus to Pact Dice.
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3Curse of Divine Fortune:
Card Power: This item has been cursed, causing even Deities to acknowledge its presence! If this item is a Weapon, it is now always considered a Favored Weapon. In addition, you gain minor Celestial traits: A +4 Fortune Bonus to PRR, a +1% Fortune Bonus to Acid, Cold, and Electricity Absorption, and a +1 Fortune Bonus to Saves vs. Spells.
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10Curse of the Sentient's Meal:
Card Power: This item has been cursed with the memories of fallen adventurers, making it look... delicious. This item is now worth 10,000 Sentient XP and its sale valuehas[sic] increased by 100,000 Platinum.
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13Curse of Cruelty:
Card Power: This item is cursed with whispers that compel you to harm the defenseless. You gain a +2% Fortune Bonus to Damage vs. Helpless targets.
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11Curse of Intangibility:
Card Power: You've been cursed with a strange feeling that you can't quite touch the world around you. You gain a +2 Fortune Bonus to MRR Cap, +2% Fortune Bonus to Dodge Cap, and a +2 Fortune Bonus to the Maximum Dexterity Bonus of your equipped armor.
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15Curse of the Mechanical Marvel:
Card Power: This item has been cursed, forming intricant[sic] mechanical forms beneath its surface! You gain a +3% Fortune Bonus to Rune Arm Charge Rate, a -3% Fortune Bonus to Rune Arm Cooldown Rate, and a +3 Fortune Bonus to Repair Amplification.
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21Curse of the Unstoppable One:
Card Power: You've been cursed with survival against all odds. You gain a +2% Fortune Bonus to Maximum Hit Points, and a +3% Fortune Bonus to Armor Class.
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11Curse of Unparalleled Might:
Card Power: You've been cursed with disturbing might that shakes you to your core! While under the effects of any Action Boost, you gain a +6 Fortune Bonus to Strength.
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19Curse of Weapon's Touch:
Card Power: You've been cursed with whispers that tell you where your opponents' weak spots truly lie. You gain a +5% Fortune Bonus to Strikethrough, +2% Fortune Bonus to Offhand Strike Chance, +2% Fortune Bonus to Doublestrike, and a +2% Fortune Bonus to Doubleshot.
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44Curse of Charming Presence:
Card Power: You've been cursed with an unassuming countenance!You[sic] gain a +2 Fortune Bonus to Bluff.
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26Curse of the Anger's Heart:
Card Power: You've been cursed with an intimidating countenance! You gain a +2 Fortune Bonus to Intimidate.
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37Curse of the Unending Song:
Card Power: You've been cursed with a song in your head that may go on forever! You gain a +2 Fortune Bonus to Perform and +1 Bard Song.
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24Curse of the Depths:
Card Power: You've been cursed with an affinity for water. You gain Water Breathing and a +2 Fortune Bonus to Swim.
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25Curse of the Visionary:
Card Power: You've been cursed to see what was meant to be hidden! You gain True Seeing and a +2 Fortune Bonus to Spot.
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30Curse of the Shadowtouched:
Card Power: You have been cursed with longer life! You gain Deathblock.
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29Curse of Butterflies:
Card Power: You've been cursed with Butterflies who fly around you, and you gain Feather Falling.
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26Curse of the Forest's Embrace:
Card Power: You've been cursed by the heart of a forest! You gain Fear immunity and fireflies follow you.
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26Curse of the Commander:
Card Power: This item has cursed you with an unnatural appeal to those who follow you. Your pets and summoned creatures gain a +1 Fortune Bonus to all Ability Scores.
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Curse of the Unbreakable: [Hardness and Durability don't change, but might still not take damage?]
Card Power: This item has been cursed to last forever! This item is now immune to item damage.
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