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1 | Curses: (Tests by Gavaleus on Lamannia U63 Preview 2, 2023/10/24) | |||||||||||||||||||||||||
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3 | All cards have this line below the buff: | |||||||||||||||||||||||||
4 | This item has been imbued by the Deck of Many Curses. It cannot gain another Card Power. | |||||||||||||||||||||||||
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6 | Frequency | Title | Description | |||||||||||||||||||||||
7 | 6 | Curse of Minor Strength: | Card Power: You've been cursed with a hideous strength! You gain a +1 Fortune Bonus to Strength. | |||||||||||||||||||||||
8 | 6 | Curse of Major Strength: | Card Power: You've been cursed with a hideous strength! You gain a +2 Fortune Bonus to Strength. | |||||||||||||||||||||||
9 | 13 | Curse of Minor Dexterity: | Card Power: You've been cursed with uncanny movements! You gain a +1 Fortune Bonus to Dexterity. | |||||||||||||||||||||||
10 | 9 | Curse of Major Dexterity: | Card Power: You've been cursed with uncanny movements! You gain a +2 Fortune Bonus to Dexterity. | |||||||||||||||||||||||
11 | 9 | Curse of Minor Constitution: | Card Power: You've been cursed with unnatural hardiness! You gain a +1 Fortune Bonus to Constitution. | |||||||||||||||||||||||
12 | 7 | Curse of Major Constitution: | Card Power: You've been cursed with unnatural hardiness! You gain a +2 Fortune Bonus to Constitution. | |||||||||||||||||||||||
13 | 9 | Curse of Minor Intelligence: | Card Power: You've been cursed with otherworldly knowledge! You gain a +1 Fortune Bonus to Intelligence. | |||||||||||||||||||||||
14 | 8 | Curse of Major Intelligence: | Card Power: You've been cursed with otherworldly knowledge! You gain a +2 Fortune Bonus to Intelligence. | |||||||||||||||||||||||
15 | 13 | Curse of Minor Wisdom: | Card Power: You've been cursed with otherworldly insight! You gain a +1 Fortune Bonus to Wisdom. | |||||||||||||||||||||||
16 | 12 | Curse of Major Wisdom: | Card Power: You've been cursed with otherworldly insight! You gain a +2 Fortune Bonus to Wisdom. | |||||||||||||||||||||||
17 | 12 | Curse of Minor Charisma: | Card Power: You've been cursed with hypnoitizing[sic] words! You gain a +1 Fortune Bonus to Charisma. | |||||||||||||||||||||||
18 | 7 | Curse of Major Charisma: | Card Power: You've been cursed with hypnoitizing[sic] words! You gain a +2 Fortune Bonus to Charisma. | |||||||||||||||||||||||
19 | 9 | Curse of Minor Fortitude: | Card Power: You've been cursed with surviving things that should have stricken you down. You gain a +1 Fortune Bonus to Fortitude Saving Throws. | |||||||||||||||||||||||
20 | 7 | Curse of Major Fortitude: | Card Power: You've been cursed with surviving things that should have stricken you down. You gain a +2 Fortune Bonus to Fortitude Saving Throws. | |||||||||||||||||||||||
21 | 11 | Curse of Minor Reflexes: | Card Power: You've been cursed with knowledge of danger slightly before it happens. You gain a +1 Fortune Bonus to Reflex Saving Throws. | |||||||||||||||||||||||
22 | 7 | Curse of Major Reflexes: | Card Power: You've been cursed with knowledge of danger slightly before it happens. You gain a +2 Fortune Bonus to Reflex Saving Throws. | |||||||||||||||||||||||
23 | 12 | Curse of Minor Will: | Card Power: You've been cursed with the inability to give in. You gain a +1 Fortune Bonus to Will Saving Throws. | |||||||||||||||||||||||
24 | 9 | Curse of Major Will: | Card Power: You've been cursed with the inability to give in. You gain a +2 Fortune Bonus to Will Saving Throws. | |||||||||||||||||||||||
25 | 11 | Curse of Minor Sheltering: | Card Power: You've been cursed with an strange[sic] ability to not feel your injuries! You gain a +2 Fortune Bonus to Physical Resistance Rating. | |||||||||||||||||||||||
26 | 8 | Curse of Major Sheltering: | Card Power: You've been cursed with an strange[sic] ability to not feel your injuries! You gain a +5 Fortune Bonus to Physical Resistance Rating. | |||||||||||||||||||||||
27 | 11 | Curse of Minor Warding: | Card Power: You've been cursed with an strange[sic] ability to not feel your injuries! You gain a +2 Fortune Bonus to Magical Resistance Rating. | |||||||||||||||||||||||
28 | 4 | Curse of Major Warding: | Card Power: You've been cursed with an strange[sic] ability to not feel your injuries! You gain a +5 Fortune Bonus to Magical Resistance Rating. | |||||||||||||||||||||||
29 | 13 | Curse of Minor Prowess: | Card Power: You've been cursed with a strange brutality behind all of your weapon attacks. You gain a +1 Fortune Bonus to Attack and Damage. | |||||||||||||||||||||||
30 | 3 | Curse of Major Prowess: | Card Power: You've been cursed with a strange brutality behind all of your weapon attacks. You gain a +2 Fortune Bonus to Attack and Damage. | |||||||||||||||||||||||
31 | 8 | Curse of Minor Archery: | Card Power: You've been cursed with an unnatural attunement to Ranged weapons. You gain a +2 Fortune Bonus to Ranged Power. | |||||||||||||||||||||||
32 | 8 | Curse of Major Archery: | Card Power: You've been cursed with an unnattural[sic] attunement to Ranged weapons. You gain a +5 Fortune Bonus to Ranged Power. | |||||||||||||||||||||||
33 | 12 | Curse of the Minor Combatant: | Card Power: You've been cursed with an unnattural[sic] attunement to Melee weapons. You gain a +2 Fortune Bonus to Melee Power. | |||||||||||||||||||||||
34 | 4 | Curse of the Major Combatant: | Card Power: You've been cursed with an unnattural[sic] attunement to Melee weapons. You gain a +5 Fortune Bonus to Melee Power. | |||||||||||||||||||||||
35 | 15 | Curse of the Minor Tactician: | Card Power: You've been cursed with whispers that tell you how your foes could be controlled. You gain a +1 Fortune Bonus to Tactical Feat DCs (Trip, Sunder, and Stunning Blow). | |||||||||||||||||||||||
36 | 7 | Curse of the Major Tactician: | Card Power: You've been cursed with whispers that tell you how your foes could be controlled. You gain a +2 Fortune Bonus to Tactical Feat DCs (Trip, Sunder, and Stunning Blow.) | |||||||||||||||||||||||
37 | 15 | Curse of the Minor Assassin: | Card Power: You've been cursed with whispers that speak of how quickly your foes could be slaughtered. You gain a +1 Fortune Bonus to Assassinate DCs. | |||||||||||||||||||||||
38 | 8 | Curse of the Major Assassin: | Card Power: You've been cursed with whispers that speak of how quickly your foes could be slaughtered. You gain a +2 Fortune Bonus to Assassinate DCs. | |||||||||||||||||||||||
39 | 5 | Curse of Minor Betrayal: | Card Power: You've been cursed with a strange shroud, making it harder for people to notice you. You gain a +1 Fortune Bonus to Sneak Attack Dice. | |||||||||||||||||||||||
40 | 9 | Curse of Major Betrayal: | Card Power: You've been cursed with a strange shroud, making it harder for people to notice you. You gain a +2 Fortune Bonus to Sneak Attack Dice. | |||||||||||||||||||||||
41 | 9 | Curse of Minor Imbuement: | Card Power: You've been cursed with an unnatural imbuement that now resides within you! You gain a +1 Fortune Bonus to Imbue Dice. | |||||||||||||||||||||||
42 | 8 | Curse of Major Imbuement: | Card Power: You've been cursed with an unnatural imbuement that now resides within you! You gain a +2 Fortune Bonus to Imbue Dice. | |||||||||||||||||||||||
43 | 9 | Curse of Minor Spellwork: | Card Power: You've been cursed with an unnatural attunement to spells. You gain a +4 Fortune Bonus to Universal Spell Power. | |||||||||||||||||||||||
44 | 8 | Curse of Major Spellwork: | Card Power: You've been cursed with an unnatural attunement to spells. You gain a +10 Fortune Bonus to Universal Spell Power. | |||||||||||||||||||||||
45 | 11 | Curse of Minor Breath: | Card Power: You've been cursed with whispers that speak of Draconic power. You gain a +1 Fortune Bonus to Breath Attack DCs. | |||||||||||||||||||||||
46 | 6 | Curse of Major Breath: | Card Power: You've been cursed with whispers that speak of Draconic power. You gain a +2 Fortune Bonus to Breath Attack DCs. | |||||||||||||||||||||||
47 | 7 | Curse of Minor Technica: | Card Power: You've been cursed with whispers that speak of machines and mechanical marvels. You gain a +1 Fortune Bonus to Rune Arm DCs. | |||||||||||||||||||||||
48 | 9 | Curse of Major Technica: | Card Power: You've been cursed with whispers that speak of machines and mechanical marvels. You gain a +2 Fortune Bonus to Rune Arm DCs. | |||||||||||||||||||||||
49 | 6 | Curse of Minor Perception: | Card Power: You've been cursed with skills stolen from another! You gain a +1 Fortune Bonus to Search and Spot. | |||||||||||||||||||||||
50 | 5 | Curse of Major Perception: | Card Power: You've been cursed with skills stolen from another! You gain a +2 Fortune Bonus to Search and Spot. | |||||||||||||||||||||||
51 | 11 | Curse of Minor Mechanics: | Card Power: You've been cursed with skills stolen from another! You gain a +1 Fortune Bonus to Open Lock and Disable Device. | |||||||||||||||||||||||
52 | 3 | Curse of Major Mechanics: | Card Power: You've been cursed with skills stolen from another! You gain a +2 Fortune Bonus to Open Lock and Disable Device. | |||||||||||||||||||||||
53 | 7 | Curse of Minor Obscurity: | Card Power: You've been cursed with skills stolen from another! You gain a +1 Fortune Bonus to Hide and Move Silently. | |||||||||||||||||||||||
54 | 6 | Curse of Major Obscurity: | Card Power: You've been cursed with skills stolen from another! You gain a +2 Fortune Bonus to Hide and Move Silently. | |||||||||||||||||||||||
55 | 2 | Curse of Minor Arcana: | Card Power: You've been cursed with skills stolen from another! You gain a +1 Fortune Bonus to Spellcraft and Concentration. | |||||||||||||||||||||||
56 | 5 | Curse of Major Arcana: | Card Power: You've been cursed with skills stolen from another! You gain a +2 Fortune Bonus to Spellcraft and Concentration. | |||||||||||||||||||||||
57 | 13 | Curse of Minor Renewal: | Card Power: You've been cursed with skills stolen from another! You gain a +1 Fortune Bonus to Heal and Repair. | |||||||||||||||||||||||
58 | 8 | Curse of Major Renewal: | Card Power: You've been cursed with skills stolen from another! You gain a +2 Fortune Bonus to Heal and Repair. | |||||||||||||||||||||||
59 | 14 | Curse of Minor Masterworks: | Card Power: This item has been cursed with extraplanar power! The power of some effects on this item has been increased as if it were one level higher. | |||||||||||||||||||||||
60 | 17 | Curse of Major Masterworks: | Card Power: This item has been cursed with extraplanar power! The power of some effects on this item has been increased as if it were two levels higher. | |||||||||||||||||||||||
61 | 12 | Curse of the Power of Body: | Card Power: You've been cursed with the bodily might stolen from another! You gain a +1 Fortune Bonus to Strength, Dexterity, and Constitution. | |||||||||||||||||||||||
62 | 6 | Curse of the Power of Mind: | Card Power: You've been cursed with forbidden knowledge, stolen from another! You gain a +1 Fortune Bonus to Intelligence, Wisdom, and Charisma. | |||||||||||||||||||||||
63 | 7 | Curse of the Abjurer: | Card Power: You've been cursed with whispers from other planes. You gain a +1 Fortune Bonus to Abjuration DCs. | |||||||||||||||||||||||
64 | 6 | Curse of the Conjurer: | Card Power: You've been cursed with the power of unbidden Conjuration. You gain a +1 Fortune Bonus to Conjuration DCs. | |||||||||||||||||||||||
65 | 10 | Curse of the Enchanter: | Card Power: You've been cursed with otherworldly Enchantments. You gain a +1 Fortune Bonus to Enchantment DCs. | |||||||||||||||||||||||
66 | 12 | Curse of the Evoker: | Card Power: You've been cursed with otherworldly Evocative energy. You gain a +1 Fortune Bonus to Evocation DCs. | |||||||||||||||||||||||
67 | 15 | Curse of the Illusionist: | Card Power: You've been cursed with haunting Illusions. You gain a +1 Fortune Bonus to Illusion DCs. | |||||||||||||||||||||||
68 | 10 | Curse of the Necromancer: | Card Power: You've been cursed with otherworldly Necromantic energy. You gain a +1 Fortune Bonus to Necromancy DCs. | |||||||||||||||||||||||
69 | 11 | Curse of the Transmuter: | Card Power: You've been cursed with a strange force that changes things around you. You gain a +1 Fortune Bonus to Transmutation DCs. | |||||||||||||||||||||||
70 | 8 | Curse of the Caustic One:[sic] | Card Power: You've been cursed with hideous lightning that courses through you! You gain a +5 Fortune Bonus to Electric Spell Power, a +1% Fortune Bonus to Electric Absorption, and a +3 Fortune Bonus to Electric Resistance. | |||||||||||||||||||||||
71 | 8 | Curse of the Voltaic Way:[sic] | Card Power: You have been cursed with acid flowing through your body! You gain a +5 Fortune Bonus to Acid Spell Power, a +1% Fortune Bonus to Acid Absorption, and a +3 Fortune Bonus to Acid Resistance. | |||||||||||||||||||||||
72 | 6 | Curse of the Icebreaker: | Card Power: You've been cursed with an otherworldly chill! You gain a +5 Fortune Bonus to Cold Spell Power, a +1% Fortune Bonus to Cold Absorption, and a +3 Fortune Bonus to Cold Resistance. | |||||||||||||||||||||||
73 | 9 | Curse of the Flametouched: | Card Power: You've been cursed with otherworldly fire! You gain a +5 Fortune Bonus to Fire Spell Power, a +1% Fortune Bonus to Fire Absorption, and a +3 Fortune Bonus to Fire Resistance. | |||||||||||||||||||||||
74 | 8 | Curse of the Pact: | Card Power: This item has been cursed with eldritch energy! You gain a +1 Fortune Bonus to Pact Dice. | |||||||||||||||||||||||
75 | 3 | Curse of Divine Fortune: | Card Power: This item has been cursed, causing even Deities to acknowledge its presence! If this item is a Weapon, it is now always considered a Favored Weapon. In addition, you gain minor Celestial traits: A +4 Fortune Bonus to PRR, a +1% Fortune Bonus to Acid, Cold, and Electricity Absorption, and a +1 Fortune Bonus to Saves vs. Spells. | |||||||||||||||||||||||
76 | 10 | Curse of the Sentient's Meal: | Card Power: This item has been cursed with the memories of fallen adventurers, making it look... delicious. This item is now worth 10,000 Sentient XP and its sale valuehas[sic] increased by 100,000 Platinum. | |||||||||||||||||||||||
77 | 13 | Curse of Cruelty: | Card Power: This item is cursed with whispers that compel you to harm the defenseless. You gain a +2% Fortune Bonus to Damage vs. Helpless targets. | |||||||||||||||||||||||
78 | 11 | Curse of Intangibility: | Card Power: You've been cursed with a strange feeling that you can't quite touch the world around you. You gain a +2 Fortune Bonus to MRR Cap, +2% Fortune Bonus to Dodge Cap, and a +2 Fortune Bonus to the Maximum Dexterity Bonus of your equipped armor. | |||||||||||||||||||||||
79 | 15 | Curse of the Mechanical Marvel: | Card Power: This item has been cursed, forming intricant[sic] mechanical forms beneath its surface! You gain a +3% Fortune Bonus to Rune Arm Charge Rate, a -3% Fortune Bonus to Rune Arm Cooldown Rate, and a +3 Fortune Bonus to Repair Amplification. | |||||||||||||||||||||||
80 | 21 | Curse of the Unstoppable One: | Card Power: You've been cursed with survival against all odds. You gain a +2% Fortune Bonus to Maximum Hit Points, and a +3% Fortune Bonus to Armor Class. | |||||||||||||||||||||||
81 | 11 | Curse of Unparalleled Might: | Card Power: You've been cursed with disturbing might that shakes you to your core! While under the effects of any Action Boost, you gain a +6 Fortune Bonus to Strength. | |||||||||||||||||||||||
82 | 19 | Curse of Weapon's Touch: | Card Power: You've been cursed with whispers that tell you where your opponents' weak spots truly lie. You gain a +5% Fortune Bonus to Strikethrough, +2% Fortune Bonus to Offhand Strike Chance, +2% Fortune Bonus to Doublestrike, and a +2% Fortune Bonus to Doubleshot. | |||||||||||||||||||||||
83 | 44 | Curse of Charming Presence: | Card Power: You've been cursed with an unassuming countenance!You[sic] gain a +2 Fortune Bonus to Bluff. | |||||||||||||||||||||||
84 | 26 | Curse of the Anger's Heart: | Card Power: You've been cursed with an intimidating countenance! You gain a +2 Fortune Bonus to Intimidate. | |||||||||||||||||||||||
85 | 37 | Curse of the Unending Song: | Card Power: You've been cursed with a song in your head that may go on forever! You gain a +2 Fortune Bonus to Perform and +1 Bard Song. | |||||||||||||||||||||||
86 | 24 | Curse of the Depths: | Card Power: You've been cursed with an affinity for water. You gain Water Breathing and a +2 Fortune Bonus to Swim. | |||||||||||||||||||||||
87 | 25 | Curse of the Visionary: | Card Power: You've been cursed to see what was meant to be hidden! You gain True Seeing and a +2 Fortune Bonus to Spot. | |||||||||||||||||||||||
88 | 30 | Curse of the Shadowtouched: | Card Power: You have been cursed with longer life! You gain Deathblock. | |||||||||||||||||||||||
89 | 29 | Curse of Butterflies: | Card Power: You've been cursed with Butterflies who fly around you, and you gain Feather Falling. | |||||||||||||||||||||||
90 | 26 | Curse of the Forest's Embrace: | Card Power: You've been cursed by the heart of a forest! You gain Fear immunity and fireflies follow you. | |||||||||||||||||||||||
91 | 26 | Curse of the Commander: | Card Power: This item has cursed you with an unnatural appeal to those who follow you. Your pets and summoned creatures gain a +1 Fortune Bonus to all Ability Scores. | |||||||||||||||||||||||
92 | 31 | Curse of the Unbreakable: [Hardness and Durability don't change, but might still not take damage?] | Card Power: This item has been cursed to last forever! This item is now immune to item damage. | |||||||||||||||||||||||
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100 |