Athnul Monk + UC Deck Handler v4.6
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CDEFGHIJK
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Hand (Size 5):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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Falcon13
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Blessing of Gozreh
Random from Discarded:
Total Deck:
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Blessing of the Samurai13
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Blessing of GorumRandom from Hand:
Random Card of Type:
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Blessing of Gorum (2)Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:0
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 2
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[b]Used re-roll:[/b] No1d10+4+1d4
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(Optional) Current Location:Hot Springs
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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Gozreh: bless x2 on close
Gorum: bless x2 on combat st
Samurai: recharge on melee
[quote=Athnul] [b]Hand: [url=https://pacg.fandom.com/wiki/Falcon]Falcon[/url], [url=https://pacg.fandom.com/wiki/Blessing_of_Gozreh]Blessing of Gozreh[/url], [url=https://pacg.fandom.com/wiki/Blessing_of_the_Samurai]Blessing of the Samurai[/url], [url=https://pacg.fandom.com/wiki/Blessing_of_Gorum]Blessing of Gorum[/url], [url=https://pacg.fandom.com/wiki/Blessing_of_Gorum]Blessing of Gorum (2)[/url], [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 13 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Current Location: [/b]Hot Springs
[b]Hero Points:[/b] 2
[b]Used re-roll:[/b] No
[b]NOTES:[/b]
[b]Available Support: [/b]Gozreh: bless x2 on close
Gorum: bless x2 on combat st
Samurai: recharge on melee

[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Falconer, Amulet of Mighty Fists, Gem of Physical Prowess, Amulet of Fiery Fists, Blessing of Cayden Cailean, Blessing of Gorum (3), Tetisurah, Crown of Swords, Viking Shieldmaster, Quartermaster, Rogue Ape, Mask of the Forgotten Pharaoh, Blessing of Angradd
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Melee: Strength +2
[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
Fortitude: Constitution +2
[b]Intelligence d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Wisdom d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Perception: Wisdom +2
[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]


[b]Role:[b] Keen Strike Monk
Favored Card: [b]Blessing[/b]
[b]Hand Size: [/b]5 [ooc]☐ 6[/ooc] [ooc]☐ 7[/ooc]
[b]POWERS:[/b]
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☐ You gain the skill Divine: Wisdom +1 (☐ +3).
☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.

[/spoiler]
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[quote=Athnul] [b]Hand: [url=https://pacg.fandom.com/wiki/Falcon]Falcon[/url], [url=https://pacg.fandom.com/wiki/Blessing_of_Gozreh]Blessing of Gozreh[/url], [url=https://pacg.fandom.com/wiki/Blessing_of_the_Samurai]Blessing of the Samurai[/url], [url=https://pacg.fandom.com/wiki/Blessing_of_Gorum]Blessing of Gorum[/url], [url=https://pacg.fandom.com/wiki/Blessing_of_Gorum]Blessing of Gorum (2)[/url], [/b]
Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] AthnulherDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 13 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]Hot Springs
[b]Hero Points:[/b] 2
[b]Used re-roll:[/b] No
5PerceptionENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]Gozreh: bless x2 on close
Gorum: bless x2 on combat st
Samurai: recharge on melee
Draw from Reload first?
Sort Hand on Push?
EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Falconer, Amulet of Mighty Fists, Gem of Physical Prowess, Amulet of Fiery Fists, Blessing of Cayden Cailean, Blessing of Gorum (3), Tetisurah, Crown of Swords, Viking Shieldmaster, Quartermaster, Rogue Ape, Mask of the Forgotten Pharaoh, Blessing of Angradd
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?
POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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Melee: Strength +2
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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Fortitude: Constitution +2
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[b]Intelligence d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Wisdom d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
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Perception: Wisdom +2
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[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Role:[b] Keen Strike Monk
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Favored Card: [b]Blessing[/b]
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[b]Hand Size: [/b]5 [ooc]☐ 6[/ooc] [ooc]☐ 7[/ooc]
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[b]POWERS:[/b]
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For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Piercing trait (☑ and you may add the Magic trait); you may not play a weapon on this check. (☐ You may also add another 1d8 and the Mental trait.)
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You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
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☐ You gain the skill Divine: Wisdom +1 (☐ +3).
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☐ You may recharge a card to add 1d4 (☐ 2d4) (☐ 3d4) and the Piercing trait to a combat check by a character at your location.
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☐ When you attempt a check to defeat a barrier, you may use your Fortitude skill instead of any listed skill.
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[/spoiler]
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