| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Screenshot by Darth Culator from Wookieepedia | |||||||||||||||||
2 | Starship Example | |||||||||||||||||
3 | List of Ships | Insert > Image > Image in Cell | ||||||||||||||||
4 | Statistics | Ability Scores | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | ||||||||||
5 | Size | Huge | Length/Width | Use Standard Array Or 27 Point Buy For Base stats | Point Buy total | Base | 14 | 10 | 15 | 10 | 14 | 8 | ||||||
6 | Tier | 3 | Starship | Modifications | 27 | ASI | 2 | 2 | 2 | |||||||||
7 | Armor Class | 10 | Deflection | Modifications | 2 | 1 | 2 | 2 | ||||||||||
8 | Dmg Reduction | 3 | Deflection Mk I | Type values in green boxes | Tier 0 Role | Size Adjustment | -4 | 4 | ||||||||||
9 | Hull Points | 170 | 170 | Battleship | Tier 0 Role | 1 | 1 | |||||||||||
10 | Hull/Shield Dice | 15 | d12 | 27 | Do not edit red boxes | Total | 18 | 8 | 19 | 13 | 16 | 10 | ||||||
11 | Hull Resistance: | Ability Modifiers: | 4 | -1 | 4 | 1 | 3 | 0 | ||||||||||
12 | Shield Points | 170 | 170 | Blue boxes are menu selects | Reactor | Fuel Cost Mod | Pwr Dice/round | Power Coupling | Central Capacity | System Capacity | Power Die | |||||||
13 | Shield Regen | 12 | Directional | Power core | x1.5 | 1d2 | Hub & spoke | 2 | 1 | d8 | ||||||||
14 | Shield Resistance: | If S-Foils | Saving Throw Proficiencies: | Strength, Constitution | Skill Proficiencies: | |||||||||||||
15 | Fly Speed | 200 | Not Installed | |||||||||||||||
16 | Turn Speed | 400 | None | Skill Expertise: | Boost (STR), Astrogation (INT), Prob (INT), Scan (WIS) | |||||||||||||
17 | Modifications | Capacities | ||||||||||||||||
18 | ? | Suite Slots | Open Suites | Mod Slots | Open Mod Slots | Summed Total | Units of Fuel | Fuel Cost/unit | Recharge Force | Refit Time | Food Portions | Avg NPC modifers | NPC crew Prof | |||||
19 | ? | 18 | 13 | 60 | 19 | 157,000cr | 600 | 15,000cr | 50 People | 1 Week | 9,600,000 p | +4 | +4 | |||||
20 | Modification Name | Category | Grade | Quantity | Total Cost | Extra Fuel Tank | Crew/Housing | Minimum Crew | Docking Bay DBU | Mech Shop MSU | Droid Storage DSU | Cargo Capacity | Notes: | |||||
21 | Super-Heavy Ion Cannon | Engineering | 0 | 1 | 3,500cr | 16,000 | 6,000 | 0 | 0 | 0 | 10,000 tons | The Heavy Thermite Railguns are flavor wise meant to act as lower yield blasts from | ||||||
22 | Self-Destruct Mechanism | Engineering | 0 | 1 | 3,500cr | Quarters, Basic | Quarters, Living | Quarters, Luxury | Docking Bay | Mech Shop | Droid Storage | Storage Comp. | the mega plasma cannon, while the Capital Railgun is meant to act like as full power. | |||||
23 | Emergency Generator | Engineering | 0 | 1 | 3,500cr | 1 | It is a similar story with the Heavy Ion Railgun and the Super-Heavy Ion Cannon | |||||||||||
24 | Hyperdrive, Backup | Operations | Stock | 1 | 0cr | Crew Expansion | Transportation | Equip. Rooms | Rapid Launch | Security Suite | Hidden Storage | Vault | is meant to act flavor wise as a full power panicked shot from the captain once in range | |||||
25 | Comms Package, mk 1 | Operations | 1 | 1 | 3,500cr | of it, while the railgun is meant to act like lower powered shoots. | ||||||||||||
26 | Comms Package, mk 2 | Operations | 2 | 1 | 7,000cr | Weapons | Max Fire | 8 | Total Weapons: | 9 | IMPORTANT Notes | |||||||
27 | Hyperdrive Slot | Operations | Stock | 1 | 0cr | Type: | Heavy thermite railgun | Secondary Weapon | Type: | Heavy ion railgun | Secondary Weapon | |||||||
28 | Navcomputer | Operations | Stock | 1 | 0cr | Quantity | 3 | Ammunition: | Ammunition Selection: | Quantity | 3 | Ammunition: | Ammunition Selection: | |||||
29 | Navcomputer, mk 2 | Operations | 2 | 1 | 7,000cr | Facing: | Front | Facing: | Front | |||||||||
30 | Navcomputer, mk 3 | Operations | 3 | 1 | 10,500cr | Placement: | 3 | Placement: | 3 | |||||||||
31 | Scanner, mk 1 | Operations | 1 | 1 | 3,500cr | Upgrades: | Pinpointing Addition Mk I | Notes | Upgrades: | Pinpointing Addition Mk I | Notes | |||||||
32 | Scanner, mk 2 | Operations | 2 | 1 | 7,000cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||
33 | armory | Suites | Stock | 1 | 0cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||
34 | Quarters, Basic | Suites | Stock | 1 | 0cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||
35 | Command Center | Suites | 0 | 1 | 5,000cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||
36 | Escape Pods | Suites | 0 | 1 | 5,000cr | Overheat/Reload: | Overheat | 2 | Range: | 3,600 | 14,400 | Overheat/Reload: | Overheat | 4 | Range: | 3,000 | 12,000 | |
37 | Mess Hall | Suites | 0 | 1 | 5,000cr | Attack Modifier: | +3 | Saving Throw: | DC 11 | Dexterity | Attack Modifier: | +3 | Saving Throw: | DC 11 | Dexterity | |||
38 | Data Core, mk 1 | Universal | 1 | 1 | 4,000cr | Damage: | 3 | d10 | +4 | Fire | Damage: | 3 | d10 | +4 | Ion | |||
39 | Reactor, mk 1 | Universal | 1 | 1 | 4,000cr | Properties | Power (range 2400/9600), con. 19, melt | Properties | Power (range 2000/8000), con. 19, ionizing | |||||||||
40 | Reactor, mk 2 | Universal | 2 | 1 | 8,000cr | |||||||||||||
41 | Transmitters, mk 1 | Universal | 1 | 1 | 4,000cr | |||||||||||||
42 | Transmitters, mk 2 | Universal | 2 | 1 | 8,000cr | |||||||||||||
43 | Sensor Array, mk 1 | Universal | 1 | 1 | 4,000cr | |||||||||||||
44 | Sensor Array, mk 2 | Universal | 2 | 1 | 8,000cr | |||||||||||||
45 | Deflection Plating, mk 1 | Universal | 1 | 1 | 4,000cr | Type: | Turbolaser battery | Secondary Weapon | Type: | Capital railgun | Secondary Weapon | |||||||
46 | Broadside Mounting | Weapons | 0 | 2 | 6,000cr | Quantity | 2 | Ammunition: | Ammunition Selection: | Quantity | 1 | Ammunition: | Ammunition Selection: | |||||
47 | Hardpoint | Weapons | 0 | 7 | 21,000cr | Facing: | Front and Left | Front and Right | Facing: | Front | ||||||||
48 | Pinpoint addition, mk 1 | Weapons | 0 | 2 | 6,000cr | Placement: | 1 | 1 | Placement: | 1 | ||||||||
49 | Deflection Plating, mk 1 | Universal | 1 | 1 | 4,000cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||
50 | Hardpoint | Weapons | Stock | 2 | 0cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||
51 | Cryogenic Capacitor, mk 1 | Universal | 1 | 1 | 4,000cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||
52 | Cryogenic Capacitor, mk 2 | Universal | 2 | 1 | 8,000cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||
53 | 0cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||||||
54 | 0cr | Overheat/Reload: | Overheat | 4 | Range: | 1,000 | 4,000 | Overheat/Reload: | Overheat | 2 | Range: | 2,400 | 9,600 | |||||
55 | 0cr | Attack Modifier: | +3 | Saving Throw: | DC 11 | Dexterity | Attack Modifier: | +3 | Saving Throw: | DC 11 | Dexterity | |||||||
56 | 0cr | Damage: | 3 | d10 | +4 | Energy | Damage: | 7 | d12 | +4 | Kinetic | |||||||
57 | 0cr | Properties | Power (range 1000/4000), con. 11 | Properties | Power (range 2400/9600) - This weapon is only available to Tier 3 Huge ships, it is considered a Heavy Slug Railgun, it must face forward, and it does not utilize or count as a weapon Mounting . This weapon deals an additional 1d10 damage if the Tributary Beam modification is installed in the ship. | |||||||||||||
58 | 0cr | |||||||||||||||||
59 | 0cr | |||||||||||||||||
60 | 0cr | |||||||||||||||||
61 | 0cr | |||||||||||||||||
62 | 0cr | |||||||||||||||||
63 | 0cr | Type: | Weapon Selection: | Type: | Weapon Selection: | |||||||||||||
64 | 0cr | Quantity | 0 | Ammunition: | Ammunition Selection: | Quantity | 0 | Ammunition: | Ammunition Selection: | |||||||||
65 | 0cr | Facing: | Facing: | |||||||||||||||
66 | 0cr | Placement: | Placement: | |||||||||||||||
67 | 0cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||||||
68 | 0cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||||||
69 | 0cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||||||
70 | 0cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||||||
71 | 0cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||||||
72 | Equipment | Overheat/Reload: | 0 | Range: | 0 | 0 | Overheat/Reload: | 0 | Range: | 0 | 0 | |||||||
73 | Equipment Name | Type | Cost | Quantity | Total Cost | Attack Modifier: | +3 | Saving Throw: | DC 11 | Attack Modifier: | +3 | Saving Throw: | DC 11 | |||||
74 | Weapons | Damage: | +0 | Damage: | +0 | |||||||||||||
75 | Heavy slug railgun | Weapon | 5,150 | 3 | 15,450cr | Properties | Properties | |||||||||||
76 | Heavy ion railgun | Weapon | 5,700 | 3 | 17,100cr | |||||||||||||
77 | Turbolaser battery | Weapon | 4,000 | 2 | 8,000cr | |||||||||||||
78 | Capital railgun | Weapon | 1 | 0cr | ||||||||||||||
79 | Weapon | 0cr | ||||||||||||||||
80 | Weapon | 0cr | ||||||||||||||||
81 | Weapon | 0cr | Type: | Weapon Selection: | Type: | Weapon Selection: | ||||||||||||
82 | Weapon | 0cr | Quantity | 0 | Ammunition: | Ammunition Selection: | Quantity | 0 | Ammunition: | Ammunition Selection: | ||||||||
83 | Weapon | 0cr | Facing: | Facing: | ||||||||||||||
84 | Weapon | 0cr | Placement: | Placement: | ||||||||||||||
85 | Shields & Armor | Upgrades: | Notes | Upgrades: | Notes | |||||||||||||
86 | Deflection armor | Armor | 3,100 | 1 | Stock | Upgrades: | Notes | Upgrades: | Notes | |||||||||
87 | Directional shield | Shield | 4,300 | 1 | 4,300cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||
88 | Hyperdrive & Backup | Upgrades: | Notes | Upgrades: | Notes | |||||||||||||
89 | Hyperdrive, class 2 | Hyperdrive | 10,000 | 1 | 10,000cr | Upgrades: | Notes | Upgrades: | Notes | |||||||||
90 | Hyperdrive, class 15 | Hyperdrive | 500 | 1 | 500cr | Overheat/Reload: | 0 | Range: | 0 | 0 | Overheat/Reload: | 0 | Range: | 0 | 0 | |||
91 | Reactor & Power Coupling | Attack Modifier: | +3 | Saving Throw: | DC 11 | Attack Modifier: | +3 | Saving Throw: | DC 11 | |||||||||
92 | Power core reactor | Reactor | 5,750 | 1 | Stock | Damage: | +0 | Damage: | +0 | |||||||||
93 | Hub & spoke power coupling | Power Coupling | 5,600 | 1 | Stock | Properties | Properties | |||||||||||
94 | Ammunition | |||||||||||||||||
95 | Ammunition | 0cr | ||||||||||||||||
96 | Ammunition | 0cr | ||||||||||||||||
97 | Ammunition | 0cr | ||||||||||||||||
98 | Ammunition | 0cr | ||||||||||||||||
99 | Ammunition | 0cr | ||||||||||||||||
100 | Summed Total | 55,350cr | ||||||||||||||||