|5v5||Grade||Comments||All Grades Calculated aiming towards End game Usefulness|
|Tiki Warrior||Forest||X||C||Pretty decent in 5v5/Arena and paired with melee DPS due to aura buff.||S - Useful everywhere||Usefulness overall is calculated|
|Tiki Warrior||Light||D||Tiki Warriors shine with Melee DPS , but isn't a priority to build.||A - Many Uses||regarding floor 10 of Elder Drake|
|Tiki Warrior||Dark||B||Due to the Defense Buff aura, she could be used as a support/tank/bruiser.||B - Useful in certain areas||and Steel Widow, Blitz, Arena,|
|Basilisk||Forest||X||B||Awesome aoe shield and aoe Stun. Great 5v5 tank. All skills based on Def.||C - Situationally Used||and 5v5. They are NOT calculated|
|Basilisk||Light||S||Def based Damage. Immunity buff to allies. Def Break. Stun. Amazing Utility unit.||D - Useful Once in a while||just be skills and stats alone and|
2 skills based on enemy max HP, 1 being basic attack. Self atk spd buff. Fire tho…
|E - Do not waste resources||not compared to other elements.|
Great DPS unit for Drake and Widow. Only basic atk with enemy max HP, easy to build CDMG
Amazing Damage for High Hp based enemies. Dragon/Widow/Tank killer. Self crit for easy CDMG build.
|HELPFUL BUFFS/DEBUFFS TO BRING PER AREA|
|Spearman||Fire||X||D||OK Jungle character in 5v5 , but doesn't hit too hard, no utility, just heal sustain.||Elder Drake - Def Buff and/or Atk Break, Disorient, Ongoing Damage|
Starter Farmer. Don't 6 star. You can use him as a farmer, but even some nat 3's are better. 5 star and feed.
Only graded C due to Light element and Lower Atk spd debuff. Only Spearman I would build LATER.
|Steel Widow - Immunity or Cleanse(Remove Debuffs),|
Good arena unit with utility. Good in adventure on harder stages that heal. The dinosaur can hit hard.
|Shields, Move Speed, Ongoing Damage|
|Dino Kid||Water||B||Decent Blitz ranged dps with utility. Stun, Slow, Lower atk spd, and Fear.|
|Dino Kid||Forest||X||B||Awesome crowd control for 5v5 and Arena. PvE doesn't have too much use.||All comments noted are based on the theorycrafting and thought|
Great Arena Unit and for Blitz. Neutral element of Light helps with the grade. Great Utility.
|process of the make up of the entire team versus "X" situation.|
Pretty similar to Light, but more of a Stun Locking King. Great with teammates who utilize Mark debuff.
Great Assassin in 5v5. Could be used in Drake too depending on team composition.
|Fairy||Dark||C||Could be used in certain areas, but no reason to take her in a team comp over others. Great against Shields|
Great Atk Spd nuker for PvP but weird kit. Her Ultimate is weird for her since her basics ignore def.
Great mid game when you can build good gear sets with CDMG. Ignore Defense skills and removes buffs.
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With great team comp and setup, she can be a beast in 5v5. Need to time ultimate perfectly.
|Naga||Fire||B||Great kit for Widow and Arena. Strip, disorient, team regenration.|
Has a decent kit to support in 5v5, but not lackluster everywhere else. Even in 5v5 he falls behind.
If his element was Water and had this kit, He could be useful and could be taken to Drake and Widow.
Awesome support in Drake and Widow. Disoriestn team regeneration, AoE attack break
Great Arena support for Strip and Shield. Could be used in Widow as a support as well.
Good if you need to bypass some Shields, that’s about it. Nothing special about his damage.
Starter 5v5 Nat 4. Pretty decent if you know how to play a Mage in 5v5 and know how to poke and farm.
If 2nd skill didn’t rely on having a buff removed to land ongoing damage, he could be used in Drake.
|Psion||Light||D||Again, not worth to build until 2nd skill changed to not rely on removing a buff.|
Awesome Ongoing Damage champion teamed up with others that rely on Mark Debuff. Def break on ult.
Can push people back in towers in 5v5. Decent in Arena. Decent Ongoing Damage and self sustain.
Good tank in all areas that need Ongoing damage. Skills based off HP and has Regen buff.
|Forest||C||Decent in Drake for extra Ongoing damage and help clearing waves before Drake. Not much use besides Arena after that.|
|Light||B||Pretty much the same uses as Fire and Forest. Would build Light over those 2.|
Same with Water. I honestly would build water over dark just because Widow is Fire.
Can be great for stacking ongoing damage champs in Widow. Other Snake Ladies Shine over her.
|Snake Lady||Water||A||Widow and Drake killer. Adept gear set and win.|
Pretty good ranged champ in 5v5 with stun and ongoing damage. Can be great in Drake as well.
|Snake Lady||Light||A||Light element, useful in all areas needing ongoing damage.|
|Snake Lady||Dark||S||If my grade scale has a SS, it would be her. Drake/Widow DESTROYER. Can get up to at least 6 stacks just herself before they start falling off.|
Decent in Arena as a frontline buff stripper with AoE stun. Fears nearby enemies. Atk break as well.
|Esper||Water||A||Great tank/support for Drake/Widow with atk break, buff strip.|
|Esper||Forest||B||Good frontline for Drake, decent in Arena. No other uses besides that.|
|Esper||Light||A||Aoe Defense Break, buff stripper, Atk Break, Fear. Awesome frontline Arena for cleave team. Good Utility for Drake/Widow|
Great 5v5 tank in TEAM fights. So much utility and damage mitigation/reflection/crowd control.
|Time Keeper||Fire||B||Great Arena Unit with stun, strip, heal.|
|Time Keeper||Light||X||A||Amazing in 5v5 and Arena. Sustain, Stun, Slow, and team atk spd buff. Not too useful in Drake/Widow, if he had ongoing Damage, would be S.|
Strip, Heal, Ongoing Damage, Block Buffs, Mortal wounds, so much damage and utility.