ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQAR
1
2
Sequence #Shot #2D FXCAM SpecsShot DescriptionLayout NOTESFX NOTES2D NotesCBB
Frame Total
Frame Start (after blocking)
Frame End (after blocking)
BlockingBlockingFile NameANIM Blocking
ANIM % Completion
the final anim is updated from the below maya scene and onward
BG RenderANIM RenderStill ShotBG_COMPRENDERINGBG LayerMG LayerFG LayerANIM LayerANIM ShadowChar LayerCharShadow
3
11170mmOpening title, pan down to birdhouse add metronone bird wave longerTBD22512251225Laout_w08_St01_01_AL.maDoneN
4
12270mmintroduced to bird, walks out of house,starts to walk off, bird walks off followed by other animalsFIRST PART OF LOOKING OUT THE WINDOW IS GOOD TO BLOCKOUT shot 2- bird - camera more straight on the way it pans down - not a fan - (straight pan down, instead of zoom pan) (want it to look cleaner) (motion blur - not focusing to tracking down) (take out the zoom) (not necessary to show the whole door, just show the feet and door opening, place camera at the bottom) framing heels, that are a little bit higher, to give space behind --- close up on animals joining — close up of all animals leaving houses— cut each time— cut to WS of giraffe house NEW NOTE: camera zoom out is a bit jarring, I wonder if there is any way we can make it better? framing should not cut off the houses.TBD312226538225590Layout_w08_st02_03_AL.maDone100%N
5
13370mmturtle exits home, does pose, walks SRturtle intro539622590670Layout_spr_w03_st02_02_AL.maDone100%Y
6
14470mmram exits home, does pose, walks SRram intro623690670750Layout_spr_w03_st02_02_AL.maDone100%Y
7
15570mmsheep exits home, does pose, walks SRsheep intro animals say high, wave, dont need to walk off686790750850Layout_spr_w03_st02_02_AL.maDone100%Y
8
16670mmgiraffe goes to join animals, turns back to house to get usbgiraffee grabs script or USB stick, tob secret. camra zoom and action shouldn't interfer with each other, give both time to play out for comedic effect TBD7919708501085Layout_w13_sq01_01_AL.maDone100%N
9
177giraffe returns for USB, tears BG, glitching starts9711125Done100%
10
18850mmbug pops through glitch, smells picknick food, looks SRAdd branch lower camera a bit and pull out slightlyTBD1126141611951455Layout_w13_sq01_02_AL.maDone100%Y
11
19935/50mmbug flies off after animals in FGspiral around animals, big exagerated spiralTBD1417147714551515Layout_w13_sq01_02_AL.maDone100%Y
12
21136/50mmestablishing picknick shot, bug flies by FGAdd cut to animals teaching about food— bug pops up and we see camera in FGTBD1120185Layout_w11_seq02_01_AL.maDone100%
13
222bird and turtle show camera how to drink tea together, very stagedbird and turtle showing off foodTBD121246140227Layout_w11_seq02_02_AL.maDone100%
14
233Bug sees USB, turns back to camera with menecing smileSWICH SHOT 2 AND 3 bug looks back, turns to camera menicingly TBD24735185140Layout_w11_seq02_01_AL.maDone100%
15
244 TBD335396220245Layout_w11_seq02_02_AL.maDone100%
16
255bug collides with USB, rolls over with it, funny evel laugh after catching itTwo shot of turtle and bird textures go crazy gross bug divess for USB/TS scriptTBD397431180225Layout_w11_seq02_02_AL.maDone100%
17
266animals lean in to look at bugDesign better with rigsTBD432496225270Layout_w11_seq02_02_AL.maDone100%
18
277giraffe looks at bug, bug looks menecingly and glitches, giraffe gets shocked and retreats headTBD497560270310Layout_w11_seq02_02_AL.maDone100%
19
288giraffe reals head back to swing at bugTBD540580311335Layout_w11_seq02_02_AL.maDone100%
20
299giraffe shot puts bug out of world, USB falls to ground, giraffe looks down at USB stickMake sure legs aren't cut off at end of shotTBD581690336410Layout_w11_seq02_02_AL.maDone100%
21
21010group gathers around bird, pulls up scriptTBD661710400460Layout_w11_seq02_02_AL.maDone100%
22
21111Script says, "Have picknic, go home, the end"NANA
did not touch cam yet
23
21212animals are looking at script, bug pops up and looks as well, animals notice, shocked drop scriptAnimals look up. POV of script picture of picknick, script pulls down to show no foodTBD760870506620Layout_spr_w04_seq02_01_AL.maDone100%
24
21313bugs appear around animals, animals run offScooby do reference extea bugs can be 2d winnie the pooh bee scene referenceTBD871995580645Layout_w11_seq02_02_AL.ma100%
25
311animals run from bug, looking over shoulder at themTBD1160685710Layout_spr_w03_seq03_03_AL.ma100%Layout_Sequence03_Shot01-Shot14_v008
26
322bugs fly past Giraffe house, last bug stops, turns back and looks behind houseSwarm of bugs. Spotlight delayed on bugTBD121220755858Layout_spr_w03_seq03_03_AL.ma100%Layout_Sequence03_Shot01-Shot14_v009
27
333bug finds animals hiding behind house, pushes it over Can see studio. Bug glitches houseTBD2213568681001Layout_spr_w03_seq03_03_AL.ma100%Layout_Sequence03_Shot01-Shot14_v005
28
344animals fall, USB stick falls next to birdframe USB to catch attention TBD3574049971037Layout_spr_w03_seq03_03_AL.ma100%Layout_Sequence03_Shot01-Shot14_v005
29
355bug notices USB, flies towards camera, other bugs in background returningTBD40549010401080Layout_spr_w03_seq03_03_AL.ma100%Layout_Sequence03_Shot01-Shot14_v006
30
366bird looks to USB and goes to grab itOverhead camera following bugs bouncing back and fourth wip cam of animals seeing holeTBD49154610801130Layout_spr_w04_seq03_02_AL.ma100%Layout_Sequence03_Shot01-Shot14_v006
31
377bird grabs the USBConsider what they throw, all animals pull out scriptsTBD54759011451235Layout_spr_w04_seq03_03_AL.ma100%Layout_Sequence03_Shot01-Shot14_v012
32
388bird throw the USB into the holeTBD59065520952160Layout_spr_w04_seq03_03_AL.ma100%Layout_Sequence03_Shot01-Shot14_v011
33
399bugs fly over animals through hole after USBTBD63169512131255Layout_spr_w01_seq03_04_AL.ma100%Layout_Sequence03_Shot01-Shot14_v011
34
31010bird looks up at bugs, grabs script from ground, runs to holeBird grams script from animalTBD69677512561296Layout_spr_w01_seq03_04_AL.ma100%Layout_Sequence03_Shot01-Shot14_v011
35
31111last bug flys through hole, bird plugs tear with scriptTBD77381012961325Layout_spr_w01_seq03_04_AL.ma100%Layout_Sequence03_Shot01-Shot14_v011
36
411bird steps away from BG, looks back at other animasTBD18513261380Layout_spr_w03_seq03_04_AL.ma100%Layout_Sequence04_Shot01-Shot04_v001
37
422bird walks to other animals, takes script from ram and TBD8022113811545Layout_spr_w03_seq03_04_AL.ma100%Layout_Sequence04_Shot01-Shot04_v002
38
433bird walks towards camera. bird looks at script, tears it and drops it, starts to walk off194265Layout_spr_w03_seq03_04_AL.ma100%Layout_Sequence04_Shot01-Shot04_v002
39
444script falls to bird s feet, turtle looks to it as bird feet walk away, animals walk SR with bird26636015411635Layout_spr_w03_seq03_04_AL.ma100%Layout_Sequence04_Shot01-Shot04_v006
40
455animals walk off, cam turn to script on BG that reads "The End". corner falls, we see bugs face poke through, script glitches to say "The End?"Lower angle to show torn script. Animals walk towards stationsTBD34748316422070Layout_spr_w03_seq03_04_AL.ma100%Layout_Sequence04_Shot01-Shot04_v005
41
466animals walk off, cam turn to script on BG that reads "The End". corner falls, we see bugs face poke through, script glitches to say "The End?"Lower angle to show torn script. Animals walk towards stationsTBD48370716422070Layout_spr_w03_seq03_04_AL.ma100%Layout_Sequence04_Shot01-Shot04_v005
42
TBDw14_Seq04_St06_02_updated
43
TBD
44
TBDColor Key:
45
TBD
46
RNDR WIPFX Eddie
47
RNDR Maya
48
Nuke WIP
49
Nuke Done
50
RNDR NukeFX Andy
51
RNDR Done
52
53
FX Cam
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100