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ACCESSIBILITY MATRIX
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CategoryTypeGoalBrainstormed Ideas for SolutionsFinal Decisions & PlansPriority Ranking
(Rank 1-5 or MoSCoW)
Scope
(Rank 0-5)
0=Not applicable
1=Hard/costly
5=Easy/cheap
Requires a New Feature?Examples (Competitors, our prior games)Industry Standard Ranking
(Rate 1 - 5 with 1= Rare and 5 = Expected)
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ComfortSensory overloadPlayers find the visual and sound effects to be enjoyable, including those with sensory sensitivity
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Motion sicknessPlayers do not feel motion sickness or related discomfort when playing
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Green roomPlayers have the time and space to learn and practice game play
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Content comfortPlayers are warned about mature, graphic or disturbing content before being exposed directly to it
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HapticsPlayers can control the use of haptics
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Mobility & Body MechanicsHeightPlayers with varying heights and/or seated can comfortably play
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Body positionPlayers can play seated and are comfortable with any physical stretching or body positions
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HandednessPlayers who are right-handed and left-handed can comfortably play
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Single HandedPlayers can play the game comfortably with one hand
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VR locomotionPlayers can play the game without being required to physically walk
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VR pickupPlayers can comfortably carry and put down objects with one or two hands
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Menu accessPlayers can access and read menus easily
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ControlsPlayers can remap controllers as needed
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DexterityPlayers can comfortably play without repetitive, uncomfortable, sustained, or precise movements
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CognitiveDifficultyPlayers can feel comfortable with the difficulty of the game
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ComplexityPlayers can quickly and easily start the game and navigate the menus and user interface
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MemoryPlayers with varying levels of memory feel comfortable playing the game
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ContextClassroom supportPlayers are able to play the game within the constraints of a classroom environment
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ModerationPlayers are able to be locked into or out of particular features (i.e. age-gated features like voice chat or parent or teacher-controlled features)
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General (Saving settings)Players can save games and/or profile settings
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Space ConstraintsPlayers with minimum physical space can play the game
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Language &
Communication
Reading comprehensionPlayers with varying reading levels and speeds can read and understand the text
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Subtitles/Closed CaptionsPlayers with limited hearing or who prefer reading can comfortably read what would be heard
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Language - LocalizationPlayers who speak a language other than the supported language can play the game
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Language inputPlayers with varying typing, clicking and speaking (input) speeds and abilities can comfortably play the game
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General - accessibility options easy to findPlayers can easily learn about accessibility settings/features in your game and find them
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SensoryVisualPlayers with varying vision can understand and play the game comfortably
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Color BlindnessPlayers with varying ability to distinguish certain colors can understand and play the game comfortably
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AudioPlayers with varying ability to hear can understand and play the game comfortably
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PlaytestingRange of abilities/play stylesPlayers with varying abilities to see, hear, walk, speak and read as well as different heights and body shapes have been included in playtesting
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Diverse playtestersPlayers with varying race, ethnicity, gender, sexual orientation and cultures have been included in playtesting
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InclusivityInclusive representationIf including human-like characters or culturally-specific objects/references, the game has a true diversity of genders, races, cultures, sexual orientation, and body types and avoids stereotypes or cultural appropriation
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Note: "Players" in this context is based on the target audience for the particular product and not ALL players
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