TACTICAL OVERLOAD GUIDE
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
Still loading...
AB
1
TOPICINSTRUCTIONS
2
websiteclick here to play the game
3
indexto view game details click on the tabs at the bottom of this page
4
game iconsclick here to view all icons used in the game
5
mechanicsto view philosophy of game mechanics click the right arrow at the bottom of the page until you reach the end
6
BASICS
7
main screenthe main screen after logging in will have a list of colored 3 letter rectangles, these are groups you control. if you just started there will only be 1 (a family group). click on any group to manage them.
8
map screenoutside the map will be a character, usually surrounded by arrows. this is the selected character that you can control. use the arrow keys to move the character or the buttons to command the character. when you do this the character will perform action and the next character will automatically be selected.
9
character skillssome actions require specific skills, to view a character's skills click on the gender of character. the number of skills active is determined by family group's technological level. many actions require selected group to own a lot, be outfitted to group that owns lot, or have permissions from group that owns lot. to claim lot click on LOT MANAGEMENT and CLAIM LOT.
10
transporta character can pickup and drop things as well as enter other pieces by clicking on TRANSPORT MANAGEMENT. if a character is in another piece items will be transfered to and from the piece and lot isntead of the character and lot.
11
groupsto view a group profile click on the group symbol on map screen. it is important to add contact information to your group profile to communicate with other players. next to each character are 4 group symbols: family group, identity group, outfitted group, captor group (by default they are all your family group). identity can be set to any group that has granted your group membership (membership allows you to vote for executive of group). outfit can be set to any group that has granted your group affiliation (outfitting allows both players to control the character). a group can become a captor if a character surrenders to group or is arrested by group, this allows them to control that character (this status can be cancelled by clicking CHARACTER INFORMATION and ESCAPE). it is up to you and others to form businesses, governments, and other organizations with these features.
12
rankingsscore can be increased by clicking on CONSUME with a character from your family group.
Loading...
 
 
 
GETTING STARTED
ACTIONS
BUTTONS ON MAP SCREEN
BUILDING BUTTONS
BASE MOVEMENT SECONDS
TERMINOLOGY
CHARACTER SKILLS
PIECES
GROUP CLASSIFICATIONS
MACHINE TYPES
TECHNOLOGICAL ERAS
TERRAIN TYPES
COMBAT BONUSES
WORK MODES
VEHICLE MARKINGS
CHARACTER HEALTH
CHARACTER BUSY TIME
CHARACTER APPEARANCE
STORM ATTRIBUTES
DAMAGE
CHANCE OF SUCCESS FOR COMBAT AN
CONSUMING
CHANCE OF FIRE SPREADING
GAME PHILOSOPHY